alexsok said:There is no longer a definition of "TMU".Explain?
Alex, it is only capable of taking one texture sample per pixel pipeline, whatever way you look at it - it can handle 16 textures, but this is 16 texture per pass. I even specifically asked if this was the case in both FP16 and FP32 modes and according to the guy I was talking to he said yes. He said it himself: 8x1.
[edit]: To be more precise "one texture sample per pixel pipeline" shoulkd read "reading from one texture map"