DaveBaumann said:I interviewed one of the tech guys and assuming my tape caught it all I'll have it up as soon as I can.
Excellent.
DaveBaumann said:I interviewed one of the tech guys and assuming my tape caught it all I'll have it up as soon as I can.
DaveBaumann said:...
3.) There are no GigaPixel deferred rendering / geometry caching elements. ZCULL can reject more pixels per clock than GF4.
4.) FSAA is similar to GF4 and there's no programmable grids etc.
I interviewed one of the tech guys and assuming my tape caught it all I'll have it up as soon as I can.
DaveBaumann said:4.) FSAA is similar to GF4 and there's no programmable grids etc.
maskrider said:This point alone got me disappointed.
4.) FSAA is similar to GF4 and there's no programmable grids etc.
Still, even now the game must be very buggy not the best choice for a benchmark, still this is anand who used the ut2k3 performance test for ages so its expected really.
Even with this cooling-solution the air, coming out of the board is hot!The demo board, which NVIDIA demonstrated in an nForce2 system, produced a lot of heat. The air coming out of the fan grille is hot to the touch. While the system was quite loud overall, we could still make out the Flow FX fan - not a very positive trait. NVIDIA has promised to refine the design to make it quieter.
alexsok said:It's not 8x1 Dave.
There is no longer a definition of "TMU".Explain?
mboeller said:Even with this cooling-solution the air, coming out of the board is hot!