Essentially all modes of antialiasing are available at all resolutions without any performance hit. (In Quake 2 and Starcraft)
If essentially all antialiasing modes are essentially always available for essentially no performance hit, then how come several of the screenshots of the oh-so-impressive CineFX tech demos show rather blatant jaggies?
If essentially all antialiasing modes are essentially always available for essentially no performance hit, then how come several of the screenshots of the oh-so-impressive CineFX tech demos show rather blatant jaggies?