Post your breaking NV30 news links here!

Discussion in 'Architecture and Products' started by pocketmoon_, Nov 18, 2002.

  1. jandar

    Newcomer

    Joined:
    May 27, 2002
    Messages:
    225
    Likes Received:
    1
    Location:
    JVille, FLA
    Toms shows it as being an 8 Pipe/1 Unit architecture.

    show much for the 8/2
     
  2. Psikotiko

    Newcomer

    Joined:
    Nov 18, 2002
    Messages:
    192
    Likes Received:
    0
    Location:
    Lisbon, Portugal
  3. Joe DeFuria

    Legend

    Joined:
    Feb 6, 2002
    Messages:
    5,994
    Likes Received:
    71
    So far...pretty unimpressed. :(

    I see no evidence of any better bandwidth savings techniques relative to R300. (That doesn't mean it can't be more effective than R300 GB for GB of course, but I see no evidence to suggeset some radical step change in bandwidth efficiency...)

    And did I read Tom's correctly, that the "OATEs like" cooling solution will basically be the reference design?!

    And poeple thought the R-300 was expensive to make?
     
  4. Psikotiko

    Newcomer

    Joined:
    Nov 18, 2002
    Messages:
    192
    Likes Received:
    0
    Location:
    Lisbon, Portugal
  5. nAo

    nAo Nutella Nutellae
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,400
    Likes Received:
    440
    Location:
    San Francisco
    Nvidia is keeping things to itself...
     
  6. Philibob

    Newcomer

    Joined:
    Sep 22, 2002
    Messages:
    36
    Likes Received:
    0
    Location:
    St. Helens, UK
    :eek: Those tech demos look good!
     
  7. T2k

    T2k
    Veteran

    Joined:
    Jun 12, 2002
    Messages:
    2,004
    Likes Received:
    0
    Location:
    The Slope & TriBeCa (NYC)
  8. Vince

    Veteran

    Joined:
    Apr 9, 2002
    Messages:
    2,158
    Likes Received:
    7
    The GeForce FX's occlusion culling algorithm has the capability to cull objects with a depth complexity of 1. - nV news

    Explain. I'm serious, Is that cull objects to a depth complexity of one? Because if an object has a DC = 1, How can you cull an obect if it's the only thing there? This wording is confusing me.
     
  9. Philibob

    Newcomer

    Joined:
    Sep 22, 2002
    Messages:
    36
    Likes Received:
    0
    Location:
    St. Helens, UK
    NVIDIAs website has/is been updated
     
  10. martrox

    martrox Old Fart
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    2,065
    Likes Received:
    16
    Location:
    Jacksonville, Florida USA
    Not only what I expected, but maybe even a bit more disappointing..... :(
     
  11. Psikotiko

    Newcomer

    Joined:
    Nov 18, 2002
    Messages:
    192
    Likes Received:
    0
    Location:
    Lisbon, Portugal
  12. T2k

    T2k
    Veteran

    Joined:
    Jun 12, 2002
    Messages:
    2,004
    Likes Received:
    0
    Location:
    The Slope & TriBeCa (NYC)
    Agreed.
    According to the most-biased NV-site, Tom's HW, GFFX sports 1 TMU per pipe - same as R9700...
     
  13. GraphixViolence

    Newcomer

    Joined:
    Jul 3, 2002
    Messages:
    194
    Likes Received:
    2
    Cool, I don't think I've ever been quoted from IRC before :D
     
  14. maskrider

    maskrider Henshin !
    Veteran

    Joined:
    Feb 12, 2002
    Messages:
    1,279
    Likes Received:
    0
    Location:
    Hong Kong
    Neither can I put it into my packed system. That's a really BIG fan.
     
  15. Randell

    Randell Senior Daddy
    Veteran

    Joined:
    Feb 14, 2002
    Messages:
    1,869
    Likes Received:
    3
    Location:
    London
    aaah but buy a nForce2board with onboard sound/LAN etc and free up those PCI slots :p
     
  16. T2k

    T2k
    Veteran

    Joined:
    Jun 12, 2002
    Messages:
    2,004
    Likes Received:
    0
    Location:
    The Slope & TriBeCa (NYC)
    From ExtremeTech's article:

    "The GeForceFX weighs in at an imposing 4Gpixels/sec in the key pixel fill-rate area. It can't write that many pixels to memory though, because trying to move that many pixels around would outstrip memory bandwidth. But to give you an idea as to what it can move around, consider this example:

    Let's start with an extreme case where 4X FSAA and trilinear filtering are enabled. Assume we're running with DXTC texture compression and getting a compression ratio of 4:1. We're assuming single-cycle processing for trilinear filtering and 4X FSAA for simplicity's sake. For the GeForceFX to just write 4Gpixels/sec into the frame buffer, here's what we calculate:

    4 (number of Gpixels) * 4 (number of bytes per pixel using DXTC compression) * 8 (trilinear samples) * 4 (4X FSAA) = 488.3GB/sec.
    Even dropping down to 32-bit color and using DXTC compression so we'd only have one byte per pixel, you'd still need 122.1GB/sec of bandwidth to write that many pixels into the frame buffer. Clearly impossible.

    Now having shown you what GeForceFX can't do, let's show you what it can:

    Let's assume a resolution of 1600x1200x128 at 60 fps with 4X FSAA and trilinear filtering enabled. Assume we're running with DXTC texture compression and getting a compression ratio of 4:1. for the GeForceFX to supply the needed pixels to meet this demand, here's what we calculate:

    1600 * 1200 (resolution) * 4 (number of bytes per pixel using DXTC compression) * 8 (trilinear samples) * 4 (4X FSAA) * 60 (frame rate) = 5.1GB/sec.
    Note: to get GB/sec we took the product of all these numbers and divide by 1024 three times. Without doing this you wind up with bytes/sec, and it's a huge number.
    Going to 32-bit color with DXTC where you'd now have one byte per pixel, the memory bandwidth requirement drops to 1.3GB/sec. "


    Heh...
     
  17. Sabastian

    Regular

    Joined:
    Feb 6, 2002
    Messages:
    991
    Likes Received:
    2
    Location:
    Canada
    Not that I am horribly upset or anything ... it just isn't the Radeon 9700 killer that I had originally imagined. I think given what I have seen here ATi may very well be able to dampen the retail launch of the NV30 using something based on the R300 core.
     
  18. LeStoffer

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,262
    Likes Received:
    22
    Location:
    Land of the 25% VAT
    ... and of course!

    http://www.beyond3d.com/previews/nvidia/nv30gfx/

    Interesting as they mainly compare the NV30 to the GF4...

    One quick remark: 500 mHz core speed looks damn fast on paper, but we need much info on LMA III and FSAA + AF implementations before we can judge whether we have a GF2 GTS (massive fillrate vs limited memory bandwidth) issue at ours hands...
     
  19. Randell

    Randell Senior Daddy
    Veteran

    Joined:
    Feb 14, 2002
    Messages:
    1,869
    Likes Received:
    3
    Location:
    London
    well we know nothing about performance so how can we jump to conlcusions?
     
  20. maskrider

    maskrider Henshin !
    Veteran

    Joined:
    Feb 12, 2002
    Messages:
    1,279
    Likes Received:
    0
    Location:
    Hong Kong
    I will not upgrade motherboard/CPU in the near future as I have just done it (P4 2.66GHz + Gigabyte 8IHXP).

    If I have to find a place for it, for sure I can. But I have to remove a card or 4 USB outputs to do it.

    Anyway, wait until the product hit the shelves first.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...