Possibilities for DS3

Very important, but these days charge times tend to be quick. There's quite a lot of little details needed about these systems, actually. Controller cost for one.
 
Shifty Geezer said:
Eurogamer have an interview with Incognito (Dylan Jobe) with a few interesting points.
http://www.eurogamer.net/article.php?article_id=64446
  • Controller battery life is supposedly 10 hours. They had it running for at least 6 on the show floor.
  • They apparently didn't have the controller to tune the motion-control code until Sunday it seems, and he said it was a doddle.
    So just access to analogue value I guess, meaning it should be an easy addition to other games.
  • Dylan said you can fly with the motion and aim with the stick, so this is one example where the motion adds a level of control not possible without.

10 HOURS!? You gotta be kidding me, tell me that's a typo. What's sucking all teh juice? My 360 can run for 25+ hours rumbling away the whole time.

They better be providing extra battery packs, and external chargers if this is the case.
 
Shifty Geezer said:
Very important, but these days charge times tend to be quick. There's quite a lot of little details needed about these systems, actually. Controller cost for one.


I would imagine a play and charge kit would be a no brainer to add as an accessory for the hard core gamers. :)
 
scooby_dooby said:
You mean an 8ft usb cable?
are we assuming that the controller will be packed in with a rechargable battery or do we know that already?

sounds like more cost and less profit on peripherals if that's the case



ok I found it

Dylan Jobe: To the best of my knowledge, what I've been told, it recharges simply through the USB port. And it's Bluetooth. It's still mind-blowing because the controller is so light. The guys from Sony Japan told us that's a ten-plus-hour battery life. We've had the controllers for... I've seen it run for at least six hours and it can probably keep running - we haven't tested it fully.


a lot to be explained yet though
 
Eurogamer: How do you feel that this compares to what Nintendo's doing with the Wii controller?

Dylan Jobe: You know, I've never held the Wii controller so I'm not sure. I think that one of the most exciting things about this controller is that it is completely contained. There are no additional reference points, you don't have to put up any registration marks. It's a completely contained Sony kinetic sensor. That's the whole unit - battery, rumble, kinetic sensor. Everything is in that unit. [Dylan's actually mistaken here. Sony's said that rumble is not included because it'll interfere with the sensors. - Ed]


"That's the whole unit - battery, rumble, kinetic sensor. Everything is in that unit."

I got slightly confused with that comment, hmmm.

Nevermind saw the ED notes..
 
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TrungGap said:
I guess your opinion is tilt and pan is as important as vision and hearing? :rolleyes:
Yes, because that is exactly what I meant. (I'll avoid the rolleyes... too many of them around here. ;) )

NOTHING will be more important that vision in a game (excepting game-design, of course), and audio falls not to far afterward. Making that kind of comparison is laughable, is all, and deserving of the snarky response.

My point is simply this: rumbling ranks quite low even on the "immersion" scale, has been stagnant and/or taken-for-granted for a generation, and has been removed without much ado in controller designs before (everybody loves da Wavebird!), which doesn't paint a pretty picture about its' importance. If ony HAS to lose a feature...

And if the trade is for a new and potentially-cool control mechanism that looks like it actually has generations of headroom? (Not to mention perhaps even more "immersion" possibilities down the line.) This is a trade I'll take instantly.

Don't get me wrong... I'd rather HAVE it. And if Sony excluded it just to make an extra buck on the controllers I'll certainly lambaste them, but this doesn't change the fact that I barely notice it's not present when I use my Wavebird, and that 95% of the games I play have either no rumble features at all or absolutely pointless ones.

There's not much "risk" here.


Meanwhile, on the english side of things, I don't tend to associate the word "useful" with--say--descriptives. For instance, gloss might be "useful for making something shiny," but I'd be hard-pressed to describe gloss as "useful" in general terms. :p

To conclude, NONE of this has any impact on the proving ground for the feature in the DS3. Is it sensitive enough? How much is it capable of, and how easily by developers? It has a ways to go itself (as does Revolution's scheme), but honestly I don't see many gamers being more excited about tepid rumble features than that alternative.
 
RobertR1 said:
That's because it's ma hack job and more of a "oh crap! We better get on that too!" rather their designing their gameplay around it, which is what Nintendo is aiming to do.

You need a little education son. Read the following!

PS3 to Feature Motion Sensing Technology?
By James Brightman -- EIC, GD Biz
Published 4:40 PM CDT, November 25, 2003

Sony might let gamers control the PS3 the way Tom Cruise controlled the computer in Minority Report...

SCEE vice president Phil Harrison recently spoke with the Australian Financial Review. He revealed to the publication that Sony is currently investigating the use of motion sensing technology for their next-generation console. Furthermore, the motion sensing digital camera, EyeToy, and its associated games have actually been used as a preliminary test for the technology. Most would probably agree that Sony's early test was a success -- certainly sales of the EyeToy in Europe would seem to indicate that.

"EyeToy was a signpost for things in the future. If you can attach very high-resolution, low-cost video cameras you can deduce some quite interesting things about their users. We'll be able to extrapolate eye movement and gestural recognition, more complicated finger movement, and the logical next step of that is to deduce from a person's facial expression and demeanour what their emotion state is," said Mr. Harrison.

Harrison then went on to discuss even cooler possibilities, such as new menu systems that could be controlled by gamers simply waving a hand in a certain direction. He compared it to the futuristic computer database used by Tom Cruise in the film Minority Report. Of course, just because Sony is working on these features doesn't mean they're a lock for the PS3. Nevertheless, it's great to hear about some of the ideas swirling around at Sony's R&D.

Looks like Sony was researching this gyros stuff for at least 3 years. So again why do you feel like they stole this idea from Nintendo?

Link
http://www.gamerfeed.com/gf/news/4815/
 
mckmas8808 said:
You need a little education son. Read the following!

You should watch who you're calling son. "Motion Sensing" does not equal a gyro controller. Clearly this article is referring to motion sensing via eyetoy. That links says nothing.

Why do people think they ripped of nintendo? #1, not even 1st party dev's were told about this until VERY recently (extremely unusual, hints it was last-minute decision) #2, nintendo's main feature this year is the wiimote, and lo and behold sony integrates a similar type of feature into their controller (hard to see this as pure coincidence)

Did the rip off N? No, I don't think N owns this sort of technology, it's been implemented before. Was it implemented as a reasction to Nintendo? I think so.
 
10 hours playtime on the wireless controller is less than I expected, usually they have had a 40+ hours playtime on one charge, at least my Logitech wireless PS2 controller had.
Is it because of the Li-ion battery instead of AAA batteries? Or is it the Bluetooth?

Still, 10 hours should be enough. I rarely play even 5 hours straight, so I'll just have to keep the controller in charging while not playing.
There's the psychological thing though, with 40+ hours you never feel you're in danger of running out of juice in the middle of a game, but with 10 hours the fear is there.

Is the 10 hours mentioned in any of the official PS3 specs?
 
scooby_dooby said:
You should watch who you're calling son. "Motion Sensing" does not equal a gyro controller. Clearly this article is referring to motion sensing via eyetoy. That links says nothing.

Why do people think they ripped of nintendo? #1, not even 1st party dev's were told about this until VERY recently (extremely unusual, hints it was last-minute decision) #2, nintendo's main feature this year is the wiimote, and lo and behold sony integrates a similar type of feature into their controller (hard to see this as pure coincidence)

Did the rip off N? No, I don't think N owns this sort of technology, it's been implemented before. Was it implemented as a reasction to Nintendo? I think so.

by saying it was implemented as a reaction to Nintendo, I think thats what most people are saying by "ripping off", not the copying of technology, but copying of the idea to put it in their console.
 
scooby_dooby said:
You should watch who you're calling son. "Motion Sensing" does not equal a gyro controller. Clearly this article is referring to motion sensing via eyetoy. That links says nothing.

Why do people think they ripped of nintendo? #1, not even 1st party dev's were told about this until VERY recently (extremely unusual, hints it was last-minute decision) #2, nintendo's main feature this year is the wiimote, and lo and behold sony integrates a similar type of feature into their controller (hard to see this as pure coincidence)

Did the rip off N? No, I don't think N owns this sort of technology, it's been implemented before. Was it implemented as a reasction to Nintendo? I think so.

Did you read and fully understand the article? Of course eyetoy is talk about in the article. How would the reporter even know about the DS2 getting motion sensing in it? So of course they thought at the time it was eyetoy releated. Maybe Ken didn't tell anybody because he feared it would leak?
 
mckmas8808 said:
Did you read and fully understand the article? Of course eyetoy is talk about in the article. How would the reporter even know about the DS2 getting motion sensing in it? So of course they thought at the time it was eyetoy releated. Maybe Ken didn't tell anybody because he feared it would leak?

Did you? The entire article is surrounding GESTURE RECOGNITION using the eyetoy. If you're reading anything beyond that, it's simply your own imagination.
 
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scooby_dooby said:
Did you? The entire article is surrounding GESTURE RECOGNITION using the eyetoy. If you're reading anything beyond that, it's simply your own imagination.

The WHOLE point was Sony was R&Ding motion sensing technology for at least 3 years. But certain people think they stole the idea from Nintendo because they saw it @ E3 2005.:rolleyes:

Should we expect Sony to R&D 6 degrees of motion for the controller within one year and have it working perfectly that fast?
 
That article can be read two ways, so there's no point arguing over which is right. It clearly talks only about EyeToy specific implementations, but also it mentions EyeToy as a 'preliminary investigation' into motion control. That's one way they have been using motion control, but not necessarily exclusively.

This may well be something Sony were researching and considering. I thought there were long held rumours there was more to the controller. The fact it was announced after Revmote might be that that from Nintendo was the cue to gaurentee it's inclusion. We know Nintendo were planning something different. Sony may have lined up a number of different features for possible inclusion depending on what Nintendo's strategy was revealed to be. And it's not like Sony stole the idea per se, because if the idea wasn't already public domain Nintendo would have patented it!

There's really no point arguing over who stole what ideas etc. It is a pretty underhand tactic to copy rival's ideas, but that is business and is part of open competition. Everyone copies everyone else one way or another. How many people grumbling here about Sony stealing Nintendo's motion control made a stink when MS annonced guesture control from their camera? That copy of idea seemed to pass under the radar. How many grumbled when Nintendo copied the idea of using optical discs instad of carts?

At the end of the day, these businesses can slog it out between them. As a gamer, I'm pleased that platforms are sharing ideas and I won't necessarily have to buy three different platforms. It won't be a choice between Online with XB360, Wiggly-control with Wii, or EyeToy + diverse games with PS3. All will share elements with each other. Wii is going to be incorporating online features first shown in Live!, no? They're adding a browser first seen in Dreamcast no (or was it Saturn??). Unless you own stock in a company and a company copying it's ideas devalues your stock, why do you care who steals what as long as you get the system you want, the best system using the best of everyone's ideas?
 
People will always see what they want to see. I think most people just have this mental image of Nintendo being the innovator and Sony the copycats...
 
So, it seems Nintendo found out about this patent, put 1+1 together and saw it'd be in the next PS controller, saw it as a threat and had to come up with something similar without infringing the patent.
It's not always who comes to public first with the idea that's the leader.

One thing's odd though, the PS3 devs didn't learn about the gyro function until days before E3, were Sony on the verge of wehther or not to put the feature to the already expensive PS3 and only at the last moment decided to put it in from day one, instead of maybe introducing it later as an optional controller.
Or did they just want to keep it a secret and were afraid it would leak.

The controller was clearly labeled as a "concept" last E3, so I believe the gyro was already then been decided (the concept banana was too slim and small to include good rumble motors, nut the shape indicated it would've been great for x-y-z tilting, and the fact that Ken Kutaragi would not let no-one touch his banana in fear his secret would be revealed :) ).
 
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It could also be Sony were still experimenting with the tech to determine what was possible and what features to add. eg. If they can detect linear acceleration now, they may not have been sure it was robust enough to announce as a feature, so announced nothing until it was locked down.
 
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