Playstation Move Games

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Well, I put them in a separate section. I'm not going to add all the existing PS Eye games in there though ...
 
Yeah, this thread is intrinsically about the new experience of the Move controller(s), and not the camera-based experiences that aren't dependent on it, but which no-one much cared about until now.
 
Yeah, this thread is intrinsically about the new experience of the Move controller(s), and not the camera-based experiences that aren't dependent on it, but which no-one much cared about until now.

I mentioned it earlier, but you can bet your bottom dollar those games will be re-branded as "PlayStation Move" titles. It's a certainty. This hardware all works together, and even if the controller isn't a part of a particular softwares function, it'll still be Move branded. As a hypothetical example, what if Sony extend the Move brand to sixaxis enabled games. Should this thread be updated to include every game with sixaxis motion support..?
 
Probably, but that's not the essence of this thread which was to bring to people's attention the new controller games, rather than list the old PSEye enabled games, nor new PSEye enables titles irrespective of what labels they put on the box.
 
I mentioned it earlier, but you can bet your bottom dollar those games will be re-branded as "PlayStation Move" titles. It's a certainty. This hardware all works together, and even if the controller isn't a part of a particular softwares function, it'll still be Move branded. As a hypothetical example, what if Sony extend the Move brand to sixaxis enabled games. Should this thread be updated to include every game with sixaxis motion support..?

If titles will be rebranded as 'Playstation Move' titles, then we will certainly bring them in here. EyePet is a case in point where that is happening, and it's in the list.

Incidentally, I have started playing EyePet, partly because I noticed that my kid is now old enough to appreciate it, and partly because I am curious to see the difference between this and the Move enabled version later, and see if Move can solve some of its issues.

So far I'm actually really impressed with EyePet, and if Move does improve on its weaknesses (there aren't that many actually, but there are a few that crop up early), it's quite an amazing game.
 
If titles will be rebranded as 'Playstation Move' titles, then we will certainly bring them in here. EyePet is a case in point where that is happening, and it's in the list.
But EyePet is getting Move functionality, and not jsut being rebranded. Are you really going to include every PSEye title if Sony decide that now counts as Move? That seems a pretty muddled criteia IMO.
 
I do think going forward that games using just using the camera functionality will be considered move games. It is just using one part of the Move system. Same as a Kinect game will still be a Kinect game even if it only uses the voice recognition etc. I think Sony want to get away from having PSEye and Move seen as seperate things. Move = Camera + Wand. From now on Sony will class any game that uses any of the wand or camera functionality as having Move features.
 
Sure (although at this point that's speculation, and Move officially is the controller), but then what exactly is the point of this thread? To end up listing half the games ever made for PS3?! I assumed it was here to bring to people's attention what games would be available close the release of the Move controller, such that they can give them a look and to highlight how much support this peripheral does or doesn't get. If a game doesn't require purchasing a Move controller or bundle, then there's no point having it here IMO, although I didn't start the thread so maybe I'm not in tune with the OP. Otherwise all these PSEye enabled titles need to be added, dating back 3 years prior to Move's release.
 
I'm going to stick with new releases or patches for now. Like I said, I've decided to already consider new, PS Eye only games as a separate category. If I ever decide to add the old titles for historic reasons, I'll add them again as a separate category (or year).
 
Sure (although at this point that's speculation, and Move officially is the controller), but then what exactly is the point of this thread? To end up listing half the games ever made for PS3?! I assumed it was here to bring to people's attention what games would be available close the release of the Move controller, such that they can give them a look and to highlight how much support this peripheral does or doesn't get. If a game doesn't require purchasing a Move controller or bundle, then there's no point having it here IMO, although I didn't start the thread so maybe I'm not in tune with the OP. Otherwise all these PSEye enabled titles need to be added, dating back 3 years prior to Move's release.

Why not? If people buy the packages, they certainly might want to know what they can get out of it. Move is sold as a package with the PSEye and Controller. They are a combo, and "Move" is the brand.

I see no problem here, other than a disagreement over minor semantics. The point of this thread is to talk about Playstation Move, which extends far beyond just the controller. W/out the eye, it's nothing, and the eye w/out the controller isn't very enticing either. Trying to water it down and saying "oh well these were around before then and won't count" is silly. EyePet will release later this year, and even if you don't have move, it still works with the eye, and will still carry the Move branding on the box, and people will still believe that is a Playstation Move game, controller or not.
 
EyePet will release later this year, and even if you don't have move, it still works with the eye, and will still carry the Move branding on the box, and people will still believe that is a Playstation Move game, controller or not.

Actually, for the NA release, I remember reading that it actually won't work without the Move. That it's Move only, no standalone PSEye support. I'll see if I can find that interview.

EDIT

Here's the interview I was thinking of. It doesn't explicitly state that it is Move only, but I think by removing the Magic Card, it may essentially be a defacto Move only title with very limited interaction without the Move controller.
 
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Actually, for the NA release, I remember reading that it actually won't work without the Move. That it's Move only, no standalone PSEye support. I'll see if I can find that interview.

EDIT

Here's the interview I was thinking of. It doesn't explicitly state that it is Move only, but I think by removing the Magic Card, it may essentially be a defacto Move only title with very limited interaction without the Move controller.

Absolutely - without the Magic card the game just won't work. Though there are still a bunch of things that don't use it, like the styling bit, the drawing augmented reality stuff, the song teaching bit, and of course just petting and asking it to chase your hand or pounce and such all works without, but there are even more things to do with the card.

I've neglected it for too long - it's a good game. Hope that it finds its true audience and popularity with the Move edition. And from what I've seen so far in terms of depth, it seems to shame a certain competitor's game, but of course I've got no idea how much we've actually seen of that.
 
Why not? If people buy the packages, they certainly might want to know what they can get out of it. Move is sold as a package with the PSEye and Controller. They are a combo, and "Move" is the brand.
There's some assumption on this though, and it's yet to be seen if GT and Kung-Fu will be branded as Move titles.

I see no problem here, other than a disagreement over minor semantics.
It's an issue of categorisation. Why have a Move Game thread and not a PS3 game thread? It's to identify a particular subset of games, which therefore needs properly defined criteria if it's not to just be a hodge-podge. This is me being anal.

Trying to water it down and saying "oh well these were around before then and won't count" is silly.
No, it's an attempt to be accurate.
EyePet will release later this year, and even if you don't have move, it still works with the eye, and will still carry the Move branding on the box, and people will still believe that is a Playstation Move game, controller or not.
EyePet is in this list because it has Move functionality using the Move wand. Again, if we're just saying anything that works with the Move bundle is a Move title, then the existing PSEye titles are technically Move titles. Why don't they make it into the list?

To me, there's a clear distinction between games using the camera, and those using the controller. The controller needs the camera to work, but that doesn't mean the camera is itself the Move experience, and the concept of the Move experience as demonstrated by Sony thus far always includes the Move controller. How many tech demos, trailers, or games have been shown without the Move controller and described as Move games? Also checking Sony's own website, they make the distinction. Move is a controller. The camera is the PlayStation Eye. the Move bundle bundles two separate peripherals. Also GT5 listed head tracking as a PSEye feature, although that article has been removed now. At this point in time, your idea of Move being a brand of motion gaming is just your idea and nothing official. It may go that way, but it hasn't yet.

So this warrants one thread for PSEye enabled games, for people who have a PSEye wondering what the can do with it, and this thread for Move games for people who have a Move controller to see what they can play with it. Anyone with a Move bundle could see what PSEye games without controller support are available in that thread, without introducing unecessary cross-talk and confusion on how many titles are utilising the Move controller.
 
Yap, Sony files their games under "PS Move" and "PS Eye" heading based on their device usage. It says nothing about the game experience. People relate to them because of prior Wii and EyeToy exposure. It's a little confusing to mix them up in this way.



Months ago, Sony filed a series of patents pertaining to PS Move and its multiple attachment options (e.g., http://www.gamepro.com/article/news...-new-uses-for-upcoming-ps3-motion-controller/)

But there was an earlier patent that captures Dr. Marks' philosophy better (much better). I can't find it right now, but it basically says "we" should be able to use the right combination of sensors for motion gaming, depending on the task on hand.

Had Sony built their case around that patent, it'd make more sense to highlight both the camera and motion controller together in their marketing.

For the combined experiences, instead of zeroing on precision and all things Wii-like, it may be more fruitful to highlight new things we can do continuing from EyeToy (instead of burying EyeToy). I :love: the sketch recognition as much as responsive interaction. There is no reason why they can't exist in the same game/experience. e.g., EyePet should be able to do both off-line drawing recognition and "live" PS Move draw recognition in the same game. In this case, the star is the drawing recognition, not PS Move or PSEye.

I also like the PSEye Kinetics games. No reason why they can't be updated with more features (e.g., better performance, online, ...) if they sold well before.

If they want, they could also build a "wrapper" environment like an updated XMB, PS Home and web browser to unify both techs. Give these things a uniform experience and a new name associated with "natural UI", "augmented reality" or whatever. While they are at it, highlight the cool heuristic-based (image analysis) sorting in the built-in Photo Gallery app today.
 
SingStar Dance and Guitar preview:
http://www.joystiq.com/2010/08/17/preview-singstar-dance-and-singstar-guitar/

SingStar Dance

The comparisons to Harmonix's highly anticipated Dance Central are inevitable, and at first it seems like SingStar Dance will come out of the comparison looking pretty bad. After all, Dance Central tracks your entire body, while SingStar Dance just keeps track of the one hand that holds a PlayStation Move controller (leaving the other free to hold a microphone, we guess). Dance Central provides a small queue of upcoming dance moves on screen, so you can prepare for the next step, while the video dancers in SingStar Dance just throw moves at you and expect you to emulate them immediately and without warning.

But as I waved my arms and shook my behind to a rousing rendition of "Baby Got Back," I found it a bit hard to care about these supposed deficiencies. I was so focused on trying to mimic the somewhat repetitive set of on-screen dancers that I had to kind of take it on faith that the game was accurately grading my performance. If the game said my dancing was "Bad" or just "OK," I was horribly ill-equipped to disagree.

...



SingStar Guitar

Here the comparisons to Rock Band are unavoidable, and it's nearly impossible for SingStar Guitar to come out looking good. First off, each SingStar Guitar song only has a single guitar part with three separate selectable difficulties. This means that the second-player bass line that has been an industry standard since Guitar Hero 2 is just totally ignored here; if two people want to play guitar here, they'd better want to play the same exact part.

Secondly, the interface is just plain... well, plain. The guitar parts come scrolling down in sets of five colored columns that will be familiar to any virtual guitar player. But the lion's share of the screen is still devoted to the lyrics and singers' note tubes, leaving the guitar part looking cramped and tiny. There's no visual flair to the large, colored circles that indicate each fret and strum, with just the barest color change when you successfully hit or miss a note and no visual indication when you bend with the whammy bar. It's also hard to gauge your performance mid-song, as there's no way to keep track of your current combo of matched notes.

...
 
The Virtua Tennis 4 shows much less lag than for example the EA Tiger Woods Golf game that was demoed last E3. Looks great!
Can't wait to get my hands on Move, I already pre-ordered two Move controllers and a Navigation Controller, will buy Sports Champion with them.
 

WRT Dance, I noticed that when I played the Wii version - initially it felt odd but after that it was just fun. What I love about these is the fact I will be able to buy upgrades to my current Singstar songs so I won't have to fork out a load and can buy at my own pace.

I may eventually just stick to Singstar, I already have too many of these types of games - actually having said that I'd probably end up with Rock Band 2 (as I have loads of DLC), Beatles as it is fantastic and one Singstar disk :)
 
I've not played a Rockband game yet, but I think I'll try Rockband 3 when that comes out. I did get a few of the guitar heroes, including the full band set. Being able to use that and my existing MIDI keyboard on Rockband is definitely a big plus for me.

Having said that, I play Singstar regularly still today. My son likes it, even if it is just partly for seeing himself, but he already also has a song preference (doesn't like some songs, likes others) - my wife also shows him music videos on Youtube where he also has a clear preference already so that's moving along nicely. And every now and then he tries to sing along, which is great. There's even a Dutch children's tv show song on Singstar, something which you don't easily come by in any game anywhere. :LOL:

Now my wife is very interested in the dancing part, but much less in the singing. I look forward to trying it out myself, but I can definitely see these additions help with the family/party game aspect of this game. Even if the guitar bit isn't great (yet, Singstar is the most updated game I've ever owned, it's more like a 'service'), it will help get people playing along who don't like singing or dancing.

The Shoot does not support body tracking. It's done by tracking the controller:
http://iwaggle.blogspot.com/2010/08/no-face-tracking-in-shoot.html

Just wanted to point out that TTP has given me access for posting news to this blog also. So if you have any news ... ;)

As for branding, as this blog points out in one of the articles, the Kung Fu game is branded as a 'Controllerless Move Game' ...
 
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