Playstation Move Games

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"The Shoot" gameplay showing body tracking and Move tracking:


You can punch and dodge incoming projectiles. Also supports 2P co-op.
The rest of the video is not so interesting.

I hope "The Shoot" is not the final name.
 
R.U.S.E Move Impressions

Pointing, gestures, and the light-up bauble have all been integrated in Ubisoft's World War II strategy game.

While we've already seen what Ubisoft's upcoming WWII-themed strategy game R.U.S.E. looks like when played on a $20,000 touch-screen table, the setup is far beyond the monetary reach of mere mortals. The cheaper alternative is to use Sony's motion controller Move, which Sony announced would be supported at this year's Electronic Entertainment Expo. We sat down with the game's senior producer, Mathieu Girard, for a look at how the controller handles.


What's New: Though Move support was added to R.U.S.E. long after development was under way, it has been tightly integrated into the game's mechanics. The Move controller acts as a pointer, allowing you to highlight a group of troops, issue commands to them, or navigate menus in much the same way a mouse is used in PC real-time strategy games. Gestures have also been implemented; a swift swipe to right of the screen brings up the menu where you can select your troops with the pointer or via the analogue stick on the navigation controller. Zooming also gets the gesture treatment, where pushing toward the screen zooms into the map, while pulling backward zooms out. The light-up ball doesn't get left out of the action either; it turns red when you're hovering over enemy troops and green when selecting your own. Most commands can be performed using just the main controller, though Girard informed us that the navigation controller makes some commands easier to access, giving you quick shortcuts to the most frequently used ones.

What's the Same: R.U.S.E. still looks as great as ever, allowing you to sweep effortlessly from high-level battle-top views to detailed animations of your troops in the heat of battle. There's also a lot of game on offer, with a 15-hour single-player campaign, 20 maps, online play, and a vast array of unit types from which to choose. Though controls have been simplified and tweaked for the console versions, Girard assured us that R.U.S.E will still be a fully featured RTS, complete with a level of depth on par with the best on the PC.

What Impression the Game Made This Time: Though we weren't able to get hands-on time with the Move, from what we saw, it has been well integrated into the game. The gesture and pointer controls seem like a natural fit for an RTS, adding a level of fluidity that sometimes is lacking when using a standard pad. Zooming, menu, and swiping gestures all appeared to work accurately, without having to repeat motions to get commands to register. It remains to be seen how well the controls will work over long periods of play, particularly given the lengthy campaign matches that can take hours to complete. We asked Girard if Kinect support would be coming to the game, but sadly, it looks like Xbox 360 users will have to make do with the standard pad. He told us that it had been looked into, but given the issues Kinect has with players sitting down, it would be too tiring for them to stand up for the long periods of time matches can take.



http://www.gamespot.com/ps3/strateg...ss&tag=gs_previews&subj=6268880&mode=previews
 
Does it need or use the nav controller ?



Most commands can be performed using just the main controller, though Girard informed us that the navigation controller makes some commands easier to access, giving you quick shortcuts to the most frequently used ones.

it seem like they are saying that you could use only the Move to play but the Navigation controller makes it easier to play. but he said most so it's unclear if that's what he meant.
 
it seem like they are saying that you could use only the Move to play but the Navigation controller makes it easier to play. but he said most so it's unclear if that's what he meant.

Probably similar to how you can use only a mouse to play pretty much any RTS, but you'd be severly slow and/or handicapped if you didn't also use keyboard.

Just as a quick example moving around the map by moving your cursor to the edges of the screen versus moving the map using arrow keys/dpad/analog controller. Pressing a button to have map move with wand would work also, but then that's one less button available for other tasks in game.

Regards,
SB
 
It seems though that this would be a good game for using the DS3 in conjunction with the Move as you wouldn't need to be holding it continually but just when you want access to shortcuts etc.
 
Added official trailer for Hustle Kings, which doesn't show any Move gameplay, but seems to show off some new ball types (featuring among others gold and silver metallic paint?)

Found some gameplay, but again without seeing the actual Move in action.

http://www.gamereactor.eu/grtv/?id=7885 <-- video

Found some impressions on how the game played at E3 with Move, which didn't work very well for this player:

http://www.gamertell.com/gaming/comment/hustle_kings_playstation_move_e3_2010_ps3_preview/
 
NowGamer Preview: Hustle Kings (Move)

Are you a shark, or a mouse?

Sports games are always going to be a staple of motion-controlled consoles. Overall quality aside, they serve as a great showcase of what the control system is capable of, as well as helping newcomers become comfortable with the nuances of the controller. Hustle Kings is not one of these games. Instead it is an intricate, well-realised take on pool, revealing just how clever Move can be.

Shiny balls
It’s incredibly deep, so may not be as ‘out of the box’ friendly as Wii Sports, but once you learn how to master the cue, you will likely sink serious playtime into the career and multiplayer modes. Thankfully, a simple tutorial provides players with the basics of shot control, spin and manipulating the camera to better align tricky shots.
Standard manoeuvres aside, the game is full of nuances and, as the title suggest, hustling tricks that separate the skilled player from the newcomer. Thanks to a superb trick shot mode, you can practice jumping the ball and taking advantage of swerve to trounce your opponent. It’s almost comparable to football games, where knowing a few more skills here and there will help level the playing field significantly.
Taking shots with the Move controller is simple, although we did have to lower the sensitivity to line up the shots we wanted. Pressing circle will slow down the aiming line significantly, allowing for pin-point accurate shots, and by raising or lowering the controller, players can apply top or backspin for positioning, as well as swerve.

Lavish stuff
Taking your shot is as simple as holding down the trigger, pulling back the controller and thrusting it forward, with shot power entirely dependant on your physical force, making for an incredibly intuitive control mechanic. This simple system proves Move’s superiority over Wii, with the controller perfectly gauging depth of field, axis spin and forward and backward force.
Although there is a real emphasis on skill, different brands of cue chalk throw some real game-changers into the mix. With every shot, your cue will lose chalk, gradually decreasing your overall accuracy. Players are free to re-apply chalk to their stick at any time, but will earn less of a cash bonus for potting balls or pulling off tricky shots.
Standard blue chalk has unlimited use, raising your shot accuracy slightly, while special chalks can only be used every so often, but improve your skills significantly. Black chalk, for example, will give the player 100 per cent accuracy for one turn only, but comes with a heft cash penalty. It’s a neat addition, requiring the player to twist the controller to apply chalk.
With razor-sharp visuals, a laid back jazz and electro aesthetic and an expansive career mode, Hustle Kings is one of the many jewels in PSN’s crown, made all the more inviting thanks to the superb implementation of Move control. It’s a simple, laid-back experience that holds a wealth of hidden depth if you’re prepared to put plenty of practice in. We’re looking forward to building on our fledgling hustling skills nearer launch.

Final Summary

A great showcase of what Move is capable of.


http://ps3.nowgamer.com/previews/ps3-network/1140/hustle-kings-move
 
Thanks, that gives me a little more confidence in Hustle King's Move support. The other impressions may have lacked info on the 0 button's precision function or being able to change the sensitivity.

TTP at Gaf also created a list of games, containing both 3D and Move support titles.
https://sites.google.com/site/iwaggle3dgamelist/gamelist
 
There seem to be 54 games in this thread, so I'll be looking through them and updating:

http://www.vgbr.com/forum/index.php?showtopic=87926

They were listed in a more readable format on Gaf. I will check and confirm where possible, and then update the list.


ULTROS! said:
 
"54 Move games" is encouraging, but at the beginning, people may focus more on game quality, or lack of quality.

I heard Guerilla Games has not finalized their Move integration in KZ3. Not sure how it's going to be used yet. Perhaps stealing the scheme from Socom 4 ?

The LBP2 Move integration is also critical. Hopefully they won't end up complicating Move without much value add. Sometimes, things sound good on paper, but play like sh*t in real-life. Because LBP2 is open-ended, I think it may be susceptible to this problem if MM doesn't pay enough attention to it.

Still cautiously optimistic about Move's future. Looking forward to see people's reaction to Move FPSes at launch. Factor 5 and Sony were taken aback by SIXAXIS' negative feedback immediately at launch. They should be more prepared psychologically this time. I don't think it'd be a smooth ride. :devilish:

However if they can show clear benefits, they should have a small momentum to boot... like PS Home. Not sure if they have a flagship title that can do what Wii Sports did for Wii. I suppose the good thing is Sony's not losing money on the hardware, so they can take their usual pace to work things out.
 
Kung Fu Live shouldn't realy be here as it's a PSEye game, not Move, unless it's had some upgrades I don't know about.

The range of software looks good. Two RTSes. LBP2 should be one of the best things to happen to Move if MM incorporate direct control with it, as there'll be thousands of creators experimenting to find what works.

I don't think any title can serves as a Wii Sports like attraction, as Wii Sports had that novelty factor. Now everything is just building on the foundation it created. Looks to me like Move will be best served by the range of titles. There's definitely something for everyone across the range, if not one game/experience for everyone like Wii.
 
I don't think any title can serves as a Wii Sports like attraction, as Wii Sports had that novelty factor. Now everything is just building on the foundation it created. Looks to me like Move will be best served by the range of titles. There's definitely something for everyone across the range, if not one game/experience for everyone like Wii.

It depends. The sketch recognition in PSEye alone is a huge novelty factor. I believe there is untapped potential in a PS Move + PSEye + Internet game.
 
Tiger Woods 11 and Heavy Rain is why I am getting move.

And since I used to be serious about my martial art, I am curios about sword and boxing type games. I found the wii controller/game solution absymal. Especially the boxing, having to slow down your movments etc.
 
Is Heavy Rain + Move a 2011 title ? Is so, Sorcery will be available in similar time frame as both games :p.
 
That soon ? They only have 3 months to polish the UI. They don't want to end like Lair.

Ehm, I think they were done or almost done already at around E3, witnessing the demos they had running there ... ! And it can't really end like Lair, as the game is out and well received. All they need is a good Move implementation, and I'm sure it's fairly easy to add to this game. The E3 demos, morevover, clearly show that the Move implementation works well already. You can see a youtube video right next to the title in the list I posted in this thread.
 
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