Pointing, gestures, and the light-up bauble have all been integrated in Ubisoft's World War II strategy game.
While we've already seen what Ubisoft's upcoming WWII-themed strategy game R.U.S.E. looks like when played on a $20,000 touch-screen table, the setup is far beyond the monetary reach of mere mortals. The cheaper alternative is to use Sony's motion controller Move, which Sony announced would be supported at this year's Electronic Entertainment Expo. We sat down with the game's senior producer, Mathieu Girard, for a look at how the controller handles.
What's New: Though Move support was added to R.U.S.E. long after development was under way, it has been tightly integrated into the game's mechanics. The Move controller acts as a pointer, allowing you to highlight a group of troops, issue commands to them, or navigate menus in much the same way a mouse is used in PC real-time strategy games. Gestures have also been implemented; a swift swipe to right of the screen brings up the menu where you can select your troops with the pointer or via the analogue stick on the navigation controller. Zooming also gets the gesture treatment, where pushing toward the screen zooms into the map, while pulling backward zooms out. The light-up ball doesn't get left out of the action either; it turns red when you're hovering over enemy troops and green when selecting your own. Most commands can be performed using just the main controller, though Girard informed us that the navigation controller makes some commands easier to access, giving you quick shortcuts to the most frequently used ones.
What's the Same: R.U.S.E. still looks as great as ever, allowing you to sweep effortlessly from high-level battle-top views to detailed animations of your troops in the heat of battle. There's also a lot of game on offer, with a 15-hour single-player campaign, 20 maps, online play, and a vast array of unit types from which to choose. Though controls have been simplified and tweaked for the console versions, Girard assured us that R.U.S.E will still be a fully featured RTS, complete with a level of depth on par with the best on the PC.
What Impression the Game Made This Time: Though we weren't able to get hands-on time with the Move, from what we saw, it has been well integrated into the game. The gesture and pointer controls seem like a natural fit for an RTS, adding a level of fluidity that sometimes is lacking when using a standard pad. Zooming, menu, and swiping gestures all appeared to work accurately, without having to repeat motions to get commands to register. It remains to be seen how well the controls will work over long periods of play, particularly given the lengthy campaign matches that can take hours to complete. We asked Girard if Kinect support would be coming to the game, but sadly, it looks like Xbox 360 users will have to make do with the standard pad. He told us that it had been looked into, but given the issues Kinect has with players sitting down, it would be too tiring for them to stand up for the long periods of time matches can take.
Does it need or use the nav controller ?
Most commands can be performed using just the main controller, though Girard informed us that the navigation controller makes some commands easier to access, giving you quick shortcuts to the most frequently used ones.
it seem like they are saying that you could use only the Move to play but the Navigation controller makes it easier to play. but he said most so it's unclear if that's what he meant.
Are you a shark, or a mouse?
Sports games are always going to be a staple of motion-controlled consoles. Overall quality aside, they serve as a great showcase of what the control system is capable of, as well as helping newcomers become comfortable with the nuances of the controller. Hustle Kings is not one of these games. Instead it is an intricate, well-realised take on pool, revealing just how clever Move can be.
Shiny balls
It’s incredibly deep, so may not be as ‘out of the box’ friendly as Wii Sports, but once you learn how to master the cue, you will likely sink serious playtime into the career and multiplayer modes. Thankfully, a simple tutorial provides players with the basics of shot control, spin and manipulating the camera to better align tricky shots.
Standard manoeuvres aside, the game is full of nuances and, as the title suggest, hustling tricks that separate the skilled player from the newcomer. Thanks to a superb trick shot mode, you can practice jumping the ball and taking advantage of swerve to trounce your opponent. It’s almost comparable to football games, where knowing a few more skills here and there will help level the playing field significantly.
Taking shots with the Move controller is simple, although we did have to lower the sensitivity to line up the shots we wanted. Pressing circle will slow down the aiming line significantly, allowing for pin-point accurate shots, and by raising or lowering the controller, players can apply top or backspin for positioning, as well as swerve.
Lavish stuff
Taking your shot is as simple as holding down the trigger, pulling back the controller and thrusting it forward, with shot power entirely dependant on your physical force, making for an incredibly intuitive control mechanic. This simple system proves Move’s superiority over Wii, with the controller perfectly gauging depth of field, axis spin and forward and backward force.
Although there is a real emphasis on skill, different brands of cue chalk throw some real game-changers into the mix. With every shot, your cue will lose chalk, gradually decreasing your overall accuracy. Players are free to re-apply chalk to their stick at any time, but will earn less of a cash bonus for potting balls or pulling off tricky shots.
Standard blue chalk has unlimited use, raising your shot accuracy slightly, while special chalks can only be used every so often, but improve your skills significantly. Black chalk, for example, will give the player 100 per cent accuracy for one turn only, but comes with a heft cash penalty. It’s a neat addition, requiring the player to twist the controller to apply chalk.
With razor-sharp visuals, a laid back jazz and electro aesthetic and an expansive career mode, Hustle Kings is one of the many jewels in PSN’s crown, made all the more inviting thanks to the superb implementation of Move control. It’s a simple, laid-back experience that holds a wealth of hidden depth if you’re prepared to put plenty of practice in. We’re looking forward to building on our fledgling hustling skills nearer launch.
Final Summary
A great showcase of what Move is capable of.
ULTROS! said:There's nothing to copy.
I'll do the hard work then:
1. The Shoot
2. Time Crisis: Razing Storm
3. echochrome II
4. Kung Fu Rider
5. Start the Party
6. TV Superstars
7. SingStar Dance
8. Sports Champion
9. Tiger Woods PGA Tour 11
10. SOCOM 4
11. The Fight: Lights Out
12. Sly Cooper Collection
13. Sorcery
14. Heroes on the Move
15. Heavy Rain
16. EyePet
17. Tumble
18. Kung Fu Live
19. Toy Story 3
20. Resident Evil 5
21. TRON Evolution
22. RUSE
23. The Lord of the Rings: Aragorn's Quest
24. Hustle Kings
25. PAIN
26. LittleBigPlanet 2
27. Killzone 3
28. Gran Turismo 5
29. Child of Eden
30. NBA 2K11
31. Beat Sketcher
32. Ape Escape
33. Sing and Draw
34. Shake! Shake! Bowling
35. Sesame Street
36. Eccentric Slider
37. Plain Sight
38. Racquet Sports
39. EA Sports Active 2
40. PlayStation Home
41. MotorStorm Apocalypse
42. Under Siege
43. Michael Jackson Game
44. Brunswick Pro Bowling
45. John Daly's ProStroke Golf
46. Dead Space Extraction
47. High Velocity Bowling
48. ZUMBA Fitness
49. LittleBigPlanet
50. Deadliest Catch: Sea of Chaos
51. Flower
52. Grand Slam Tennis
53. Little League World Series Baseball 2010
54. Planet Minigolf
I don't think any title can serves as a Wii Sports like attraction, as Wii Sports had that novelty factor. Now everything is just building on the foundation it created. Looks to me like Move will be best served by the range of titles. There's definitely something for everyone across the range, if not one game/experience for everyone like Wii.
Is Heavy Rain + Move a 2011 title ? Is so, Sorcery will be available in similar time frame as both games .
That soon ? They only have 3 months to polish the UI. They don't want to end like Lair.
New tech demos - really interesting.
http://www.youtube.com/watch?v=9uF_fasPphc&feature=player_embedded#!