Playstation Move Games

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The Japan promo video is on Youtube:

Heh, everytime I see the Move I can't help but think it looks like a black Vibrator (like those sold as massage aids) with a glowing ball instead of those vibrating rubber balls. :D I'm sorta hoping it takes off just to see what kind of movie the adult movie industry makes using it as inspiration. :D

All joking aside. It's REALLY nice to see Sony is apparently behind this 100%. I get a feeling of commitment to a product that I didn't see or feel when they released the eyetoy and PSeye. Heck I never felt Sony were as commited to their original PS3 controller (name escapes me at the moment :p the one with tilt and whatnot) as they are right now with the Move.

Regards,
SB
 
All joking aside. It's REALLY nice to see Sony is apparently behind this 100%. I get a feeling of commitment to a product that I didn't see or feel when they released the eyetoy and PSeye. Heck I never felt Sony were as commited to their original PS3 controller (name escapes me at the moment :p the one with tilt and whatnot) as they are right now with the Move.

Regards,
SB

That was the SixAxis, and I recall a similar hoopla, pre-launch, with endearing remarks from developers about fast implementation, high precision, accessibility, etc. Not saying this will suffer the same fate in terms of adoption and utilization in games from gamers. Hard to say. I think, initially, marketing will be absolutely critical (as I guess it always is for the success of any product).
 
That was the SixAxis, and I recall a similar hoopla, pre-launch, with endearing remarks from developers about fast implementation, high precision, accessibility, etc. Not saying this will suffer the same fate in terms of adoption and utilization in games from gamers. Hard to say. I think, initially, marketing will be absolutely critical (as I guess it always is for the success of any product).

The most important difference I think, is that the Move is an example of a lesson learnt by Sony from the PS3 hardware development, as explained by Shuhei Yoshida here:

This studio-collaborative philosophy at Sony has remained in place ever since, and was a core pillar of the design ideology for Sony’s new motion controller, PlayStation Move.
“I’m spending more time on the hardware platform,” Yoshida added, “connecting hardware guys to developers. That’s my major role now, and Move is one of those new ways of developing platforms.”
 
IMHO, the most important difference is that Nintendo has proven the basic model. The WII style motion gaming is better in terms of usability, working control schemes, and versatility. It is a system as opposed to the SIXAXIS hardware alone.
 
Found this.

SAN FRANCISCO– July 8, 2010 – Today Ubisoft® announced that Racquet Sports, the multisport game that includes tennis, ping-pong, badminton, squash and beach tennis, is coming to the PlayStation®3 system with PlayStation®Move support in Fall 2010 in North America. Racquet Sports delivers an engaging and interactive experience for experts and newcomers. Racquet Sports offers unprecedented realism and pinpoint gameplay mechanics, bringing every serve, swing and backhand to life while replicating the sporting experience in the comfort of the living room.

Racquet Sports engages players in 30 rich graphical environments in iconic locations inspired by real-world landmarks, including the beach of Copacabana, the foot of Mount Fuji and the skyline of Dubai. The playing fields come to life with animated backgrounds, dynamic sound mixes and day and night environments. Players have the option to perform with eleven different athletes, each having a distinct personality and flair. Each athlete is customizable with a total of over 30 outfits, 30 hairstyles and 15 different racquets available in the game.

The multiplayer feature in Racquet Sports allows up to four players to play together cooperatively or to compete against each other. Racquet Sports and the PlayStation Move motion controller combine highly precise and intuitive motion control with the full PlayStation 3 system HD gaming experience to create the most accurate, responsive and ultra-sensory gaming experience that will allow players to pull the game out of the TV and into the living room.

It is a game ported from the Wii, but a pretty new one.
http://racquetsportsgame.us.ubi.com/
The original Wii game actually supports a camera to track the player, it also supports Wii motion+.

edit: just found that it was included in Arwins list, don´t know how I could miss it. :(
While reading through the list I cannot see Dead Space Extraction, is that one missing? ;-)
 
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Huh ? How do you have a 4P ball game in PS Move or Wii ?

You've never seen them demo 4 player Wii Tennis? :oops: How could you miss it. ;) It was even shown at E3 2005, or was it 2006?

Thanks Crossbar, it's always nice to have an official press release confirmation of a title in this list. And it has more info than I had on the game so far.

Yeah, I forgot to put Dead Space Extraction in there for some reason. I've now added it. Will be interesting to see if they just put an upscaled Wii version in there or if they did something more than that.
 
No, I have not seen any 4P ball games on Wii/Move yet. Wouldn't it be confusing ? Show me ! (Need to run out to grab lunch now)
 
Interesting. The backrow players control the avatars in the opposite court (facing the players) ?

Sounds awkward to play since the human player needs to rotate his view point.
 
I was watching the move special on Qore just a few minutes ago, and something pretty cool caught my eye. When Mrs Belmont was holding a move controller, she was pointing away from the screen, however, thanks to the magnetometer, the system can still tell where you are pointing it, and shows an indicator on the screen to show it's position beyond the screen. Pretty important IMO since it means you can have pointer games that allow you to aim at the very edge of the screen w/out much need for a decent sized bounding box to control camera movement. Just point beyond the top/bottom to look up or down and beyond the left/right to look l/r respectively.
 
Which segment is this ? The Augmented Reality one ? She was pointing her controller all over the place in that one, but I didn't catch any on-screen indicator other than the standard "virtual baseball bat" animation.

I must say she looks good in this Qore episode. At least better than when she first started in Qore. It looks like she's very happy with her life. Good for her !
 
I was watching the move special on Qore just a few minutes ago, and something pretty cool caught my eye. When Mrs Belmont was holding a move controller, she was pointing away from the screen, however, thanks to the magnetometer, the system can still tell where you are pointing it, and shows an indicator on the screen to show it's position beyond the screen. Pretty important IMO since it means you can have pointer games that allow you to aim at the very edge of the screen w/out much need for a decent sized bounding box to control camera movement. Just point beyond the top/bottom to look up or down and beyond the left/right to look l/r respectively.

Yes, the Move controller can basically point everywhere, is not limited to the screen. For pointing direction, it doesn't even necessarily need the PS Eye to see it I think, as the camera is primarily there for improved Z perception.
 
I think Wii has several operating modes. e.g., In pointer mode, you need to point the Wiimote at the screen or Wii will complain. In relative tracking mode, you can swing it anyway you want (like Golf and many Wii Sports games) but it doesn't know where you're pointing at. In this tracking mode, Wii also has mutually exclusive fast and slow movement trackers.

In PS Move, you can do pretty much all of the above at the same time, even by multiple players -- plus absolute positioning.

The key lies in the software, and how they use this uniformity. Otherwise, it's just a to-be-forgotten hardware feature.
 
I must say she looks good in this Qore episode. At least better than when she first started in Qore. It looks like she's very happy with her life. Good for her !

Going off on a tangent here, I miss the style of the very first Qore episode (no silly "host"). Putting it mildly, I don't enjoy seeing awkward interviews or hands-on sessions. Leave that type of fluff for the freely available content (and G4 :p). For a pay service like Qore, I want serious, in-depth, previews, interviews, and hands-on. Watching this month's episode reminded me of why I didn't renew Qore after my initial subscription (it's nice that it comes with Playstation Plus, however).

To post something on-topic, from the Move picture gallery in Qore I realized that I had not seen the Select and Start buttons on the side of the Move controller until now (didn't even realize they were missing), and that the "T" button appears to be the final name for the trigger.

Also, i don't recall seeing a wrist strap on the Nav controller, which leads me to believe that the final design does not have any internal sensors (as it was rumored it might, initially). Frankly, I would have liked to see the Nav controller made into a second Move controller. Add the orb for optical tracking along with all of the other sensors. That way, games that currently require (or recommend) 2 Move controllers could be played by just the pair (Move + Nav) (L2 on the Nav could be used as a substitute T, if necessary).
 
I compare Pulse and Qore in my mind everytime I watch either of them. I like Pulse better because I can sit back and let the thing roll without any effort. The pace is also faster since they focus on the highlights only.

Qore tries to go deep and so, they tend to spend more time on a topic. But you're right, the content is actually not so deep. They have more developer interviews and behind-the-scene look that don't necessarily stand out from others available on the net.

I don't think the tone has to be serious though. I don't mind Ms Belmont jokes around while people discuss deep matters. If done well, it should be ok. But if there is no rapport, it may be awkward.

I do check for the occasional goodies in Qore (themes, and games).
 
The article is pretty candid about Move ^_^

We tried out Ubisoft’s Racket Sports with a PlayStation Move wand first, and ran up against a lot of problems. The game code we played was clearly far from final: we had to calibrate repeatedly by pointing at the PlayStation Eye, and swings often didn’t trigger at all during a two player game. A sense of direction was most noticeable when serving, as you could quite clearly place the ball in the corner of the box you chose – but there was so much delay between swing and the character’s response that much of the fun was destroyed. As it stands, it’s no more enjoyable than Wii Sports, but that could change come final release.

Is it common practice to let the press play an alpha (or pre-alpha) game ? It is very risky.


RUSE looks like a winner:

Much more impressive was seeing real time strategy game RUSE working with a PlayStation Move wand – here the integration was much more subtle. RTS games have been a tough sell on consoles without a keyboard and mouse set up, but from the demo we were shown, it looks like Ubisoft has struck a decent balance. This isn’t a game to be played with arms akimbo, rather than subtle gestures from the sofa.

And they work: panning and rotating the map by twisting the PlayStation Move wand was seamless, with no visible delay, and the problem of exactly pointing to small icons from several metres away is solved by an auto lock, which brings the cursor over to the settlement you’re aiming for pretty smoothly.
 
I hear they only got the Move SDK at Ubisoft four-five weeks ago. At least that's what they mentioned in the RUSE press release last week I think. In that respect the response to RUSE's Move integration is very promising.

For Raquet Sports, it's the only negative response to the Move I've read so far (and I've read many). It's also one of the very first I think where Sony isn't directly involved. I'm going to blame it on early code. And yeah, it's not always a good idea to show something that early to the press, but the Move controller is coming soon, so they probably decided to gamble. It is fairly common practice - just look at Kinect. ;)
 
I believe Evans Well from NaughtyDog learned from a bad early Uncharted exposure too. I think he no longer passes the controller to the press when showing an early game.
 
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