Like I said, if you actually jump yourself, your character will jump! Probably a short flick upwards without lifting your arms will achieve the same though and be less exhausting, I"ll try later when I've recovered from beating Silver ...
(I was sweating like crazy)
Really ? haha that's awsome. I thought since sidesteps and back dashes was tied to button presses, I was trying different buttons combo to try to hop.
Yes, when you get further into the difficulty levels it starts to get more and more like a real fighter, with rolling to the side strategies, stuns, recovers, even juggles of sorts.
The game need crouch forward dashes that you can cancelled into uppercut or floaters IMO. Evade cancelled into dashes would have been awsome movement for the game that would increase its depth and playability.
A throw that'll beat evading opponent would be good too as the shield bash is easly evaded. I wonder if fakes work in this game, but from my brief playtime so far, there is recovery period after each attack, with no way of cancelling it for fakes.
IMO they should make this game required two motion control, they could have done so much more with it. I think they ran out of buttons with just one Move controller. Anyway PS4 really need two redesign Move controller really and HD 3D camera. Those winning pictures are really bad quality and a pair of Move controllers are just too awsome not to be a standard feature next gen.
Yes, you get a special boss (which you unlock for avatar selection when beating) and then the Champions Cup appears.
Awsome. There is just not enough room for this game for two players over here and I don't have another two Move controllers yet. That's the only bad thing about it, so AI will need to be good.
I agree. Makes it more gamey than necessary. I notice it charges up really fast if you parry successfully and I was also tipped that you can charge it up faster by hiding the Move controllers behind your back.
Yep, I hated those QTE in Shenmue and it's just not necessary in fighter. Something like Custom Combo system from Street Fighter Alpha would probably work better. Where you can go into a frenzy of fast recovery attacks for a short burst.
Been saying all the time that the navcon should be low on the shopping list. I still have no plans to get one, although that may still change once I find a game that needs it that I play a lot - so far my old sixaxis will do.
There is no wrist strap precisely because there is no motion control. If you think about it, it makes a lot of sense ...
Yeah, navcon is a waste of money. Though I disagree with no wrist strap thing. If say Virtua Tennis 4 needs navcon or DS3 to control the movement in their advance mode for example, If it requires you to do a proper tennis stroke, your navcon hand will move too, so I don't freaking know why wrist strap is not included, it make Sony open to lawsuit IMO.
And I still think Navcon should be merged into Move controller, dual trigger, analog and digital pad and all. I'm still having trouble navigating XMB with just Move controller, it's frustrating. How do you show a pointer in XMB, because flicking the Move controllers to navigate XMB is just so so flaky at the moment.