Playstation Move Games

Status
Not open for further replies.
But that's the point, it doesn't seem much more confortable (or moreso no-where near as comfortable as it could have been).

WRT the charger, just change the charger design...I'm more peeved that it's not overly comfortable (effects evereone who owns one) than I have to plug in a mini USB lead to charge (affects the minority than buy the charger)

Seems to me style over substance - I'm still perplexed why there's no ball on the Nav...would have made life a lot easier and I would have bought 2 instead of 1 and been all set for 4 players...as it is I have to buy 2 more Moves (around £55) which I'm reluctant to do.

I am going to buy a Move controller for my office PS3. But I will wait 6 months or so to see if someone will sell an alternate navcon + light ball controller. I don't mind paying a little more.



Yeah, I'm expecting sports injuries from gaming to rise with a big percentage!

Uploaded a short video of me playing some gladiator duel. I'm not very good yet - this is silver final or an early gold, not sure.


Are you done with Table Tennis Gold Cup ? Damn AI is tough in higher level games.


The next 2 titles I'm waiting for are:
* MLB The Show
* John Daly's ProStroke Golf. The reviewers seem to like this one a lot.

I've restarted my daily routines to strengthen my arms, just like the old days. ;-)
 
anyone tested heavy rain yet? it was a massive patch, 1+ gig.

I'm halfway through the downloading !

I played for a few minutes today. Have seen quite a few posts about others' impressions. I think they are all valid.

I have seen people complaining that the control is terrible. I think the problem is: The hint icons are more abstract than the DS3 ones. The first one stumped me for 30 seconds to a full minute. I think a casual or impatient players would have given up.

If the player could figure out the icons, the Move actions are more similar to the real-life actions (e.g., opening the closet requires you to move the Move controller in, and then out). Hence, I see some people commenting that the Move controls are better.

Overall I think it's not a major or clear cut improvement. The new walk scheme is definitely better. The rest depends on your personal preferences. Some will like DS3 better, others will prefer Move (DS3 requires less movement but more buttons).
 
I tried RE:5 last night with the DS3 and I think I might actually prefer it! You can rest the controller to take the weight and it didn't seem too bad at all (I'm still waiting for a 3rd party 'strap' for the DS3 to make it really easy to hold with one hand!?). I really need a decent session tho - 2 hours - 1 with each system to be 100% sure which is best.

I think you're right about the hints - on RE:5 the trigger 'icon' isn't very clear at all however I guessed right (as there were 2 icons, one was the move button so it seem obvious that the other was trigger) however I feel as people adjust to the change they will soon figure it out and those 'barriers' will disappear and people will enjoy the controls more. I'm terrible for not knowing which PS/X360 button is where...I'm always looking at the controller lol

I think I may buy 2 more Moves for xmas - I can always sell them on for little loss (official controllers hold value well) if a 3rd party (or Sony) release a better Nav/Move solution.

BTW, in SC Table Tennis, the first training on the silver level was for how to return that serve I had problems with! lol
 
Last edited by a moderator:
For me it was mostly a matter of:

a) understanding that aiming is affected by both hands - bring your trigger arm down, and you aim up, bring your bow arm up and you aim up also
b) nock your arrow properly as the instructions tell you - place your bow arm/hand at the correct height, which is generally a little below where you are going to be aiming, bring your arrow holding hand to the same position and properly pull the arrow straight backwards from there.
c) you are holding your hands higher than with most other games (beach volley excepted), so for me personally I was having better results kneeling with one leg on the sofa to bring my position a little down versus the television.

Your aim is only affected by your leading hand. I am not sure if your other hand affected trajectory, but since it controls power, so it's most likely does to certain extent. But archery isn't so hard IMO, real life archery is way way harder. But I enjoyed it more than Boccee and Disc Golf. Maybe I just like faster paced game, which archery is.

You really kneel on the sofa ? awesome. The other day I was just thinking what's the best PS Move set up. Because TVs are typically set up for sitting down. When you stand up the TV is typically a tad too low. But not all PS Move games will be played standing up, so mounting the TV eye-level when standing up would be sort of a waste. But I am considering a dedicated room for PS Move :) Maybe when more games are out.

I'm surprised that I like as many of these games as I do - for Bocce and Disc Golf there are quite a few different environments and tracks to play around in, that in the case of Bocce at least can get pretty wild too with loops and everything. But I certainly can understand others not liking them as much. I didn't like golf in Wii Sports Resort nearly as much as I liked disc golf, and I thought the disc/dog thing in Wii Sports Resort was rather excellent, and is probably the one thing I would have wanted to be in SC the most :LOL: (though with more hardcore scoring, of course).

Well I typically like faster paced games. I do play slower games, but the graphics, eye-candy and arts have to be exceptionally good. Sports Champions is not bad in that area but far from good, definitely not exceptional. The control in Boccee and Disc Golf is very good. But still I'll probably finished all the cup, but I do get bored of them after beating one or two opponents. I played Gladiator a lot more.


Demo or full game? I'm definitely not rushing, but I don't know that the demo allowed you to choose the completely hardcore swing option that has no assists at all? I haven't checked yet.

Demo, how good is the hardcore swing option in the full game ? Anyone ? It is too bad they didn't include it in the demo to try. I am aware of the feature as I seen video of it, but I thought it was canned or something along that line.

I played through the first half of the very substantial full game. Last thing I encountered was having to build a tower that has wind-turbines blowing at it at various directions and height, with the various block materials coming into play in a big way.

Yeah I just played through the demo getting all the stars and stuff. The demo was rather brief, if that game had lots of levels, its a very brief demo. Anyway if they ever improved it for proper disc release instead of PSN title, I might pick it up. Does it have endless mode like Tetris ? Or is it always level base with goals ?

Nearly done being getting bored, completing gold cup, or completing the unlockable champions cup? I'm not even sure I will be good enough at any of these events in the near future to get to the champions cup, let alone defeat it.

Nearly done as I am getting bored. I am just beating the opponent one by one and getting bored. Although the game controls very well with Move, if you strip the Move controller from it, the game mechanic is very shallow. Is not even the original VF level of depth.

For defeating AI the easiest method is to ring them out. You can sidestep and step backward your way towards the edge of the ring. Just move around till your opponent near the edge and just hit as hard as you can, he/she'll lose balance and just a simple trust will ring him her out.

The other method I like to do is to dizzy the opponent. At Gold the CPU can dizzy you with one hit. You can do the same, but typically for me it take two hit. The easiest to do this is to block low and hit low very very hard, my bicep was sore from all the swinging. At higher level the CPU high defence is pretty much impenetrable. So go low and hard. Once dizzy, the best combo to ring them out is hard overhead (opponent will hit the ground and bounce), backhand vertical slash (will sort of twist the opponent in the air), and thrust ( this will send them flying out of the ring, even if you're near the center of the arena). Timing is important but once you get the groove of it, it's pretty standard.

The other way to ring out, is when the opponent falls to the ground, instead of a pounce, run toward them and hit low very hard, for some reason there is a high probability that you'll send the opponent flying out of the ring. Bug ? who knows ? but it works pretty well for me.

KOing the opponent is pretty hard work at higher difficulty and I find it more tedious instead of fun. Basically Gladiator is a very slow game, You can read the AI from miles away, if you know this you can blocked pretty much what they throw at you, the thing is the AI will block everything you throw at it too. You just have to play wait, the one that attacked first will lose. This is a crappy design for a fighter. But this dev haven't develop a fighter before so I guess its not so surprising.

But there are lots of elements missing in this game, that make it pretty poor fighter. But its not something they can't fix with sequels or something. At least they get the motion control working well and that's a good start IMO.

Proper titles will of course depend on the player's preference, though. I think you might like Hustle Kings, it has pretty good Move controls, using the z-tracking properly to allow you very precise potting (once you realise the importance of choosing the proper starting point, being the position in space that you want to pretend the point will be that your cue hits the ball).

Hustle Kings is what sort of game ? Snooker game ? I'm really not all up to date with what are announced out there. If it is a snooker or pool, how does it work ? Does it map the whole table and augment you into it or what ? :)
 
V3, you don't like Bocce even after playing on more advanced courses ? The game is deeper than it looks. After a few games, a friend here suggested that we should go play the real thing also.

Advanced courses in Gold ? I am on the tail end of silver, I'm just not having fun. I played one opponent than I'll quit to either gladiator or archery, typically gladiator.

A proper Gladiator game with deep mechanics would be awsome.
 
Advanced courses in Gold ? I am on the tail end of silver, I'm just not having fun. I played one opponent than I'll quit to either gladiator or archery, typically gladiator.

Aye, Bocce is probably too tame for you (like Golf ?). The courses make up the bulk of the gameplay because afterall, the basic mechanic is very simple. The varied terrains present a good challenge for the players to throw the ball in a controlled manner.

A proper Gladiator game with deep mechanics would be awsome.

I like Gladiator too, but no where near your level yet.

I definitely want to see more development in this area, especially a brilliant fighting AI. The Star Wars and the Gundam universes are all obvious starts.
 
Yeah, I don't like golf much either, but I like driving range in golf and that pretty much it. Boccee just not my game, but I prefer it to disc golf. I really dislike disc golf.

Gladiator Star Wars or Gundam would be good too but I don't particularly dislike the theme on this one. I thought the cartoony characters fit best with Gladiator anyway. With various weapons and shields or dual wields would be fun. But also improved the mechanics of the game.

The thing I like about Gladiator is attack and defence. There are like 9 levels or area in grid 3x3 for attack and defence. Fighting games have typically 3. Though VF5 have a little more variations. But everything else aren't very good and too basics to keep my interest.
 
I think they can add more fighters to the game, so it'd be more than simple one-v-one 3x3 grid. They can also cheat with Ninja or scifi gimmicks plus ranged weapons.

May be they should design the base AI without a shield. That way, their AI won't depend on it for moves.
 
The description says it's a collection of mini-games. May be some of them are played in 3D setting. Strictly speaking, Super Stardust 3D does not require stereoscopic 3D too since everything is mapped to the planet surface.
 
Move I can see, but what is the benefit of 3D in a game where everything is on a 2D plane?

I'd actually argue that 3D on a game like this is pretty good. You don't have a lot moving in and out of different planes, so eye strain is kept to a minimum. I know if I do 3D for too long I get considerable eye fatigue.
 
Someone on Gaf posted his first battle with Ace 8000, the 'boss fight' that comes after the Gold Cup (and after which Champions Cup is unlocked), with picture in picture:

 
Yeah, I saw that. Love the battle !

Almost make me give up playing Table Tennis. :LOL:
[size=-2]Look at how the ball spin and curve. >_<[/size]

You need to beat it in a set of 3s.
 
Ya I just watched that, too. Good match. Just shows how great the tracking is. Btw, is that a fan on the floor? :smile:

Just completed the second-half of Silver and completed Gold in Gladiator Duel. I haven't sweat that much in a while and my gaming/HT setup is in the cool basement. :LOL:
 
Meanwhile, I am sampling the titles quickly.

Now in Tumble with kid. The last stage in the first level remains locked even after we gold all the previous stages. How do I unlock it ?

Also, each stage has 5 awards. We got Bronze, Silver and Gold (3 out of 5). What are the remaining 2 ? Do I need to get them to unlock the last stage in every level ?
 
Last one is a symbolic lock/unlock for next stage ;)

Extra challenges are visible next time you try the level - usually time limit and create picture or 22 - 5 = 17 or find picture type bonus puzzles.
 
I had the camera on my TV stand pointed up, but I decided to try putting it on my TV and point it down (it's a 55" on a relatively high TV stand) and I find that it works much better. The one game I had some issues with (archery) feels much better now. I just spun the camera around so the flat part of the camera base is facing the back and looped some black electrical tape and stuck it to the TV's bezel.
 
We used the balanced-on-top-of-the-TV method linked to earlier in this thread, and it's remarkably good! Instead of selling peripheral mounts or evern worse, hoping 3rd parties make $50+ mounts markedly increasing the cost of ownership as mounts are pretty essential for a lot of users, it makes sense for the design of these devices to incorporate mounting strategies. PSEye shows the way in simple solutions - someone needs to ask Richard Marks if that was by design or just a happy accident.
 
Someone on Gaf posted his first battle with Ace 8000, the 'boss fight' that comes after the Gold Cup (and after which Champions Cup is unlocked), with picture in picture:


I am impressed not only by how well it tracks the movement of the player, but the physics interaction between ball and movement. Very realistic
 
Status
Not open for further replies.
Back
Top