The Move version is too finicky, and it keeps losing the move controller and making me miss shots.
Oh yeah... I wonder if it'll track hammerpants....
The Move version is too finicky, and it keeps losing the move controller and making me miss shots. Every time the tracking behaves in a way I don't expect, it completely breaks the otherwise excellent simulation and gives me the "uncanny valley" feeling.
It's hard to describe. Sometimes when I'm trying a backhand shot or an overhead smash, the lightball goes nuts and flashes a bunch of colours and by the time it settles down it's too late to make the shot. I find that if I keep my movements small, I have a lot better experience than if I make bigger and faster swings. Also, I move around a bit, and the tracking starts to drift after a while (so holding the controller in the same place doesn't translate to the same place on the screen).Hey, any way you can elaborate a bit on this? I ask because my old mlb2k team mates became Zindagi games (dudes that make Sports Champion) and i see them often for lunch, etc, so I can pass on any criticisms directly to them. Could be helpful in case they get a deal to make a Sports Champion 2. Pm me if you prefer since this is a Kinect thread.
Oh, and it seems to hit the ball back in a large range on the table. I'd often whack the ball into the crowd when all I was doing was switching from forehand to backhand to line up a shot. According to the screen, I should have had plenty of space and time, but it decided to count it as a swing and whacked the ball off to the side.
And doing smashes is _way_ too finicky. It doesn't matter _how_ hard I swing, it just returns the ball normally unless I somehow hit it at exactly the right moment in exactly the right place. (That's how it feels anyway)
Is there any way to tell the system you're holding the paddle upside down? My player keeps looking like he/she has a broken wrist.
What do you mean by holding the paddle upside down ?
It's hard to describe. Sometimes when I'm trying a backhand shot or an overhead smash, the lightball goes nuts and flashes a bunch of colours and by the time it settles down it's too late to make the shot.
I find that if I keep my movements small, I have a lot better experience than if I make bigger and faster swings.
Also, I move around a bit, and the tracking starts to drift after a while (so holding the controller in the same place doesn't translate to the same place on the screen).
Like I said, the simulation is excellent, but it's just when I'm reminded that I'm _not_ holding an actual paddle by it behaving strangely that I have a moment of disorientation and it pulls me out of the immersion.
Oh, and it seems to hit the ball back in a large range on the table. I'd often whack the ball into the crowd when all I was doing was switching from forehand to backhand to line up a shot. According to the screen, I should have had plenty of space and time, but it decided to count it as a swing and whacked the ball off to the side.
And doing smashes is _way_ too finicky. It doesn't matter _how_ hard I swing, it just returns the ball normally unless I somehow hit it at exactly the right moment in exactly the right place. (That's how it feels anyway)
Is there any way to tell the system you're holding the paddle upside down? My player keeps looking like he/she has a broken wrist.
Yes, the penhold grip.That's vertically, not upside down though.
Aren't you just reaching outside of the camera's view? That's pretty much what it sounds like. I have a small room, so it happens to us sometimes.
On Bronze, there is still a fair bit of assist. Just progress to the higher levels.
Yes, the penhold grip.
I'm glad other people are not experiencing these issues. They're quite annoying.
What did you guys try? I think there are too many games and demos to try properly even if you have time each evening for a week ... I'm quite a Move fanatic as you know, but I've still skipped TV Superstarts and Racquet sports.
So it's been a uphill battle getting her interested in Move. EyePet immediately melted her heart, but buying the system for one title is definitely overkill.
O-Games has today announced that the latest iteration of its phenomenally successful PDC World Championship Darts franchise has evolved to support the latest developments in motion control gaming, and will feature full PlayStation Move motion-control and Wii MotionPlus support, in addition to standard PlayStation 3 and Xbox 360 control pads – allowing more players more ways of joining the game.
Phil ‘The Power’ Taylor, Raymond van Barneveld, James Wade, Mervyn King and Simon Whitlock are just some of the big names from the PDC to play as or compete against in the game being developed by Redoubt.