Playstation Move Games

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The Move version is too finicky, and it keeps losing the move controller and making me miss shots.

Gah... hasn't lost the controller once in Sports Champions. What did you do ? If you play MAG, you'd find that the sensitivity level is even greater there. It doesn't feel like the tracking system is stressed.
 
Yeah doesn't sound like the SC that most of us have played ...
 
Oh yeah... I wonder if it'll track hammerpants.... :)

Lol, they will need some powerful cloth simulation code to model those pants correctly :)


The Move version is too finicky, and it keeps losing the move controller and making me miss shots. Every time the tracking behaves in a way I don't expect, it completely breaks the otherwise excellent simulation and gives me the "uncanny valley" feeling.

Hey, any way you can elaborate a bit on this? I ask because my old mlb2k team mates became Zindagi games (dudes that make Sports Champion) and i see them often for lunch, etc, so I can pass on any criticisms directly to them. Could be helpful in case they get a deal to make a Sports Champion 2. Pm me if you prefer since this is a Kinect thread.
 
Hey, any way you can elaborate a bit on this? I ask because my old mlb2k team mates became Zindagi games (dudes that make Sports Champion) and i see them often for lunch, etc, so I can pass on any criticisms directly to them. Could be helpful in case they get a deal to make a Sports Champion 2. Pm me if you prefer since this is a Kinect thread.
It's hard to describe. Sometimes when I'm trying a backhand shot or an overhead smash, the lightball goes nuts and flashes a bunch of colours and by the time it settles down it's too late to make the shot. I find that if I keep my movements small, I have a lot better experience than if I make bigger and faster swings. Also, I move around a bit, and the tracking starts to drift after a while (so holding the controller in the same place doesn't translate to the same place on the screen).

Like I said, the simulation is excellent, but it's just when I'm reminded that I'm _not_ holding an actual paddle by it behaving strangely that I have a moment of disorientation and it pulls me out of the immersion.

Oh, and it seems to hit the ball back in a large range on the table. I'd often whack the ball into the crowd when all I was doing was switching from forehand to backhand to line up a shot. According to the screen, I should have had plenty of space and time, but it decided to count it as a swing and whacked the ball off to the side.

And doing smashes is _way_ too finicky. It doesn't matter _how_ hard I swing, it just returns the ball normally unless I somehow hit it at exactly the right moment in exactly the right place. (That's how it feels anyway)

Is there any way to tell the system you're holding the paddle upside down? My player keeps looking like he/she has a broken wrist.
 
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You may have a changing light source or a glare in the same room (e.g., window light shining into the camera in certain area).

The light should not change even if the controller goes out of bound. Large movement does not change the experience. I "fly around" in the room and hit hard with large swing while playing the game. We had a party yesterday. None of the guests have tracking issues while they monkey around.

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Oh, and it seems to hit the ball back in a large range on the table. I'd often whack the ball into the crowd when all I was doing was switching from forehand to backhand to line up a shot. According to the screen, I should have had plenty of space and time, but it decided to count it as a swing and whacked the ball off to the side.

When you switch between forehand and backhand, the bat does move. It can hit the ball accidentally. The system tracks you in 3D. You may be standing too far forward.

And doing smashes is _way_ too finicky. It doesn't matter _how_ hard I swing, it just returns the ball normally unless I somehow hit it at exactly the right moment in exactly the right place. (That's how it feels anyway)

My wife has this problem sometimes. Both my kid and I could smash easily but she's having a hard time in one session. When I looked at her play, her smash was a little short and somewhat constricted. Perhaps the SC developers need to model a wider range of smash movement. Or may be you were still standing too far forward/backward ?

Is there any way to tell the system you're holding the paddle upside down? My player keeps looking like he/she has a broken wrist.

What do you mean by holding the paddle upside down ? :)
 
It's hard to describe. Sometimes when I'm trying a backhand shot or an overhead smash, the lightball goes nuts and flashes a bunch of colours and by the time it settles down it's too late to make the shot.

Aren't you just reaching outside of the camera's view? That's pretty much what it sounds like. I have a small room, so it happens to us sometimes.

I find that if I keep my movements small, I have a lot better experience than if I make bigger and faster swings.

Yep, I'm guessing you were going 'out of bounds'. Apart from that, smaller swings tend to help you focus on using your wrist as well as your whole arm, which generally yields more power.

Also, I move around a bit, and the tracking starts to drift after a while (so holding the controller in the same place doesn't translate to the same place on the screen).

Possible, but shouldn't really happen much. Again, may be a side effect of the camera losing you at times. Try to keep this in mind and watch out for visual and audio cues that indicate this is happening.

Like I said, the simulation is excellent, but it's just when I'm reminded that I'm _not_ holding an actual paddle by it behaving strangely that I have a moment of disorientation and it pulls me out of the immersion.

Oh, and it seems to hit the ball back in a large range on the table. I'd often whack the ball into the crowd when all I was doing was switching from forehand to backhand to line up a shot. According to the screen, I should have had plenty of space and time, but it decided to count it as a swing and whacked the ball off to the side.

On Bronze, there is still a fair bit of assist. Just progress to the higher levels.

And doing smashes is _way_ too finicky. It doesn't matter _how_ hard I swing, it just returns the ball normally unless I somehow hit it at exactly the right moment in exactly the right place. (That's how it feels anyway)

I have no problems hitting smashes, but this also may be a result of some assist - you may be hitting too far outside of the target range and the bronze assist may be having to help you too much.

Is there any way to tell the system you're holding the paddle upside down? My player keeps looking like he/she has a broken wrist.

I don't think so, although I'm not 100% sure - there is definitely one AI player that plays like this.
 
Aren't you just reaching outside of the camera's view? That's pretty much what it sounds like. I have a small room, so it happens to us sometimes.

Does the controller light cycle when you go out of camera view ? I thought there's only an on screen warning ?


On Bronze, there is still a fair bit of assist. Just progress to the higher levels.

Does different Avatar have different stats ? I find some avatars easier but it could be my imagination.
 
Yes, the penhold grip.

I'm glad other people are not experiencing these issues. They're quite annoying.

I went off testing, and I found out that the pen grip doesn't work at all, not even when you select a character that uses it as an AI player (only one is Rin or whatever her name is). Already serving is out of whack because you'd have to flip down instead of up. And I've tried it at bronze and then it is even worse, as the AI assist can't deal with it properly either. And if you revert to normal grip afterwards you'll have to recalibrate, because it has been trying to compensate something (not sure what) and the calibration is quite a bit off at that point.

No wonder you've been having all these issues!

I'm sorry, but I think you'll have to give up the penhold for now. At Gold level, it becomes a little more workable, and who knows if the unlockable Champions cup does away with all assists altogether (there aren't many left at Gold, but there is some still no doubt) you may be able to do it then, but for now, forget it.
 
What did you guys try? I think there are too many games and demos to try properly even if you have time each evening for a week ... I'm quite a Move fanatic as you know, but I've still skipped TV Superstarts and Racquet sports.

Haven't tried any games yet. Just looking at game videos for now because nobody I know has a PS3 much less Move. We've been trying to find stores that have demo units that we can play with, but Game Stop, Best Buy, Walmart & Toys R Us didn't have any. When looking at games I've been passing up looking at cross platform titles(ones that can be played on Wii or 360). It's those exclusive titles that have to sell the system. With BRD players so cheap now my wife will no longer consider buying a PS3 for it. Waggle games would be the primary draw & like patsu mentioned the wife is finding she likes Nintendo 1st party games more appealing since she has both a DS & GameCube. So it's been a uphill battle getting her interested in Move. EyePet immediately melted her heart, but buying the system for one title is definitely overkill.

Tommy McClain
 
So it's been a uphill battle getting her interested in Move. EyePet immediately melted her heart, but buying the system for one title is definitely overkill.

Why would you want to get her interested in Move specifically ?

If she likes EyePet, has she seen LittleBigPlanet and Playstation Home ? I know... but I do know people who like PS Home.

Heavy Rain is interesting to some casual gamers too.
 
She's never been interested in PS3 or Move before. I just happened to be playing a video of the EyePet one day & she saw it. This was last year before the Move version was announced & before they announced the US version. She's been wanting to play it ever since. I don't think she's interested in the Move specifically since I think she would have been just as happy with the non-Move version. She's seen LBP & Home but neither interested her. Most of the things she plays on the consoles are like Animal Crossing, Carcassone, Guitar Hero, Rock Band & Sims, but those are dwarfed by her game playing on the DS & Facebook. She's gotten to the point lately where she only uses the 360 for DVDs, Hulu & Netflix.

Tommy McClain
 
Sounds like someone I know. You may not be able to interest her just by showing videos. EyePet is an exception because the concept is cool and the character is adorable.

It's easier for her to internalize the experience by playing the games in front of her, or with her.
 
Finally got a chance to play with this today (got it yesterday) and had a blast with SC. I consider myself pretty athletic and I didn't think I would get such a sweat playing it. Tried archery, gladiator and finished off with table tennis (quit because my arm was getting sore :LOL:).

Archery was good and the gladiator game was a little more fun for me, but table tennis has been my favorite so far Having never played it before in real life, naturally I was pretty terrible. I played table tennis on one of the Wii games and it's very easy compared to this. After I stopped going for power shots with every swing and I actually started moving side to side to setup my next shots, I started doing a lot better. It does a pretty good job at sensing your position etc.

So far I'm pretty happy with the Move and I'm excited about the games to come. I'm glad I picked up two controllers because I think that even the games that don't require them, it's a much better experience having two.
 
PDC World Championship Darts: Pro Tour Announced:
http://electronictheatre.co.uk/inde...c-world-championship-darts-pro-tour-announced

O-Games has today announced that the latest iteration of its phenomenally successful PDC World Championship Darts franchise has evolved to support the latest developments in motion control gaming, and will feature full PlayStation Move motion-control and Wii MotionPlus support, in addition to standard PlayStation 3 and Xbox 360 control pads – allowing more players more ways of joining the game.

Phil ‘The Power’ Taylor, Raymond van Barneveld, James Wade, Mervyn King and Simon Whitlock are just some of the big names from the PDC to play as or compete against in the game being developed by Redoubt.
 
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