Playstation Move Games

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PC and Move are not comparable in any way, and the thought that they can be is silly. Your mouse is at a state of rest until you place force upon it to move, thus, it is very easy to have your cross hair locked, as it will not move unless you tell it to.

The move, however, does have forces acting upon it constantly. Gravity. It would not be ideal for something that cannot be in a state of rest, and therefor, constantly moving, with a fixed reticle.

You may THINK it's ideal, but take a while to think how many times developers must have play tested this on Wii, and Move. Trust when I say it's an almost certainty that this has been tested, tested, and tested again. It IS the way to go.

I understand your point about the mouse being at rest, and I still strongly disagree that the current solution is the way to go. I'll have to grab Metroid Other M, which I'm told uses the type of setup I'm referencing, to compare it to the cumbersome controls used now by other titles.
 
Someone needs to make an illustrated guide for FPS motion control. I am not sure if I catch all of what you're saying. There seems to be quite a few ways to do it.

e.g., If I allow the users to adjust the bounding box. In the degenerate case (bounding box = (0,0,0,0)), wouldn't it become the fixed crosshair mechanism some Gaffers want ? Or is there something else that's different.
 
I understand your point about the mouse being at rest, and I still strongly disagree that the current solution is the way to go. I'll have to grab Metroid Other M, which I'm told uses the type of setup I'm referencing, to compare it to the cumbersome controls used now by other titles.

The control method you suggest works. The problem is, it can fatigue the player quickly. Metriod: Other M uses it sparingly, it's not a constant (though I'm not sure if it even uses that method).

If the method you suggest is used, then the user must keep his controller pointed at the screen at all times, and his movements will adjust what he see's. So, in the event the player dip's the controller at all, then his camera will adjust accordingly. This means the player will have to keep his controller fixed in the same spot to maintain the same POV at all times. There is no slack, for lack of a better word.

With a bounding box, there is less strain on the player, giving more leeway, and thus, being considerably less demanding on the player. This will allow for longer (and more comfortable) play sessions.
 
Here's a guy showing that the Move support is indeed in the MAG beta. He's not very good yet though, but GAF seems pleased with the control implementation. Note that when he's looking over the sights the view moves along with the aim automatically, and otherwise there's the free aim/bounding box thing.

 
Yes, that one's definitely on the radar. Tower Defense meets action RPG! Although the art style is grating. Way too saturated, garish and muddled. I just tried decreasing the saturation on a screenshot and the game looked much better, so if I get this, I'll be turning down the colour setting on the TV to play!
 
Yes, that one's definitely on the radar. Tower Defense meets action RPG! Although the art style is grating. Way too saturated, garish and muddled. I just tried decreasing the saturation on a screenshot and the game looked much better, so if I get this, I'll be turning down the colour setting on the TV to play!

Don't judge that color setting too rashly though - remember that the game supports 3D.
 
I don't care - I don't have a 3D TV! I want it to look good on my set. :p

Yeah I know. I just mean that they may currently only be working with the brighter color set, not having implemented two different brightness/contrast settings for 3D and non-3D mode.
 
http://www.eurogamer.net/articles/2010-08-26-move-sony-not-expecting-massive-day-one

Sony expects motion controller PlayStation Move will succeed through strong word of mouth over time rather than huge sales at launch.

The PS3 manufacturer reckons friend to friend recommendations will help sell Move controllers in the same way it did the EyeToy add-on.

"Exactly as with EyeToy in the PS2 days, it's a product that needs to be sampled. You need to get your hands on it. You need to understand it. You need to try it.

"Am I expecting a massive day one? Not particularly. We didn't with EyeToy, either. It went on to be massively successful.

"As people saw the value when they tried it they told their friends. Their friends bought it. They told their friends. Word of mouth grew the marketplace. That's what I expect from Move as well."
 
Eyetoy was massively successful? I thought it was pretty much an example of a dreamcasted peripheral?

I do agree not to expect a big day one. Hype seems almost none and I had forgot the launch is barely three weeks away.
 
Eyetoy was massively successful? I thought it was pretty much an example of a dreamcasted peripheral?

I do agree not to expect a big day one. Hype seems almost none and I had forgot the launch is barely three weeks away.

Eyetoy sold pretty well in Europe. You have to remember, the device has been available for about 4 or 5 years, and the hardware + software over those years has sold fairly well, considering how large Sony's PS2 userbase was.
 
Eyetoy was massively successful? I thought it was pretty much an example of a dreamcasted peripheral?

I do agree not to expect a big day one. Hype seems almost none and I had forgot the launch is barely three weeks away.
In terms of progressive sales yes it was very successful. Small launch but got bigger and bigger. People keep saying responce to wii with the Move but Sony launched motion controls in the fifth year on PS2. If MS werent so devoted to Sonys hardware/peripheral model Sony would of released Move next fall!. Sony will gradually put more dollars into Move software.
 
Eyetoy was massively successful? I thought it was pretty much an example of a dreamcasted peripheral?
In the UK it had a vocal buzz much like Wii and shifted PS2s. Where Patsu says it sold 10 million in total, it sold 2.4 million units in the first year according to Wiki. How many new, mid-generation peripherals have done anything like as well as that?
 
In the UK it had a vocal buzz much like Wii and shifted PS2s. Where Patsu says it sold 10 million in total, it sold 2.4 million units in the first year according to Wiki. How many new, mid-generation peripherals have done anything like as well as that?

That's pretty darn impressive! :-O

I never knew that the PS Eyetoy sold that well :)
 
This looks so very promising. Look how fast and smooth he's playing:

 
Was looking forward to seeing Hustle Kings in action, and there's a trailer now. Looks like they kept it simple but effective. How badly this needs video or regular chat though (prefer videochat for this one):

 
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