Playstation Move Games

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So it seems like MAG control customisations are customiseable separately for 3 different situations (normal/ironsight/sniping), and you can customise them also in both horizontal and vertical separately. Pretty awesome.
 
I found some footage of the TV Superstars Watt's Cooking section (TV Superstars has five different game categories):


(Great, now I'm hungry)
 
... or better yet, this (Start The Party):


Dr. Marks should have spun the controller like he tossed his sword last time. Core gamers will identify with the speed of tracking instantly. Wii gamers can validate his move (with a Wiimote+) at home.

The CNN PR video is ok/reasonable, but the host wasn't psyched by what she saw.
 
Very extensive Time Crisis presentation. The pirates game looks pretty fun actually, and the 'FPS' mode looks much improved, gives much more a 'Time Crisis' experience. The previous attempt in the Time Crisis 4 console version was pretty crappy, but this looks at least quite decent:

 
Well, to me this guy just sound misinformed. I posted in that very same thread that I think it's a pity that we don't get one of the older Time Crisis type of games where you could only shoot, and a machine gun was a small temporary upgrade. I want a Western themed one, specially made for Move so you can also play as Indians with bow and arrow, throwing your axe or throwing/stabbing with your knife ...

The thing is, Time Crisis is just one of many point and shoot games that are returning. There's The Shoot, there's even Dead Space: Extraction being ported from the Wii, and that may just be a lot more fun than any of the Time Crisis 'bullet storms'. Put that together and within months from launch we already get more light-gun games than have been released on Sony platforms in the five years prior.

Another important point: many of these games are cheap PSN games - games like Tumble don't cost $40! Neither does Echochrome 2. Complaints about Velocity Bowling, Hustle Kings or Flower receiving Move patches and then saying 'but they're just one game, not a collection like Wii Sports' completely ignoring that these are cheap PSN titles, and then going on that Sports Champions "is alright and I think it can be fun with friends. I wouldn't buy the Move for just that though" when my impression is that just the Table Tennis has so much depth (with its various difficulty levels, accurate simulation, etc.) its worth the price of admission to me. And all the complaints about needing multiple controllers ... yeah, sure, Kinect is easier to market.

The only point where I agree is that right now, buying a PS3 and a Move controllers is too expensive. In Europe, the 320GB Move bundle is 349,- (which I think isn't that bad actually). While I think that is great value (bluray, big harddrive, comes with both a DS3 and a Move controller) and none of the other systems beat it in that respect, it's still a high entry price and that price of entry needs to come down before it becomes a massive hit and drives PS3 adoption.

Tomorrow the Move and Move games review embargo drops however, and I think this is going to clear up a lot of things. But you rest assured that every PS3 family here at work (and there are surprisingly many) will lap this up day one, and I'm ready to stake money on that they won't regret it either. ;) (unless maybe someone is careless with the wriststrap during start the party ... )
 
It's not boring or useless...but it's not that engaging either.

I had some fun with some of the demos including Time Crisis but your just holding down the trigger mowing down 20 enemies on the screen. Something like HotD where you picked your shots would have been better.

That free roam mode looks good though. More strategy there than pointing your cursor at guys.

Some games are just counter intuitive with the thing. Kung Fu Rider uses motion controls...but so what because it doesn't make sense.

These are game design issues. As I understand, most Wii developers didn't quite hit the jackpot. I assume they have some more learning and experimenting to do.

Tumble seems like a neat minigame...nothing you would pay $40 for.

Willingness to pay for Move is a little tricky because people need to play it to understand/confirm its appeal. It's great to have cheap Move games, but Sony also needs to demonstrate the potential and depth of the games (to the hard core gamers !) so that people feel comfortable to spend more repeatedly. The casuals may not stick around, my wife and kid have Wii, iPad, FaceBook, PC Flash games and PS3 to toy with.

I personally look forward to Tumble because I heard it's special. But would probably frown on other cheap and tired game types pretty quickly (Gamers call them shovelware ?).

Haven't tried Planet minigolf or Pro Bowling but those games should do a better job of getting people interested. But they're just one game each...nothing like Wii Sports that showed potential in many areas.

Sports Champions is alright and I think it can be fun with friends. I wouldn't buy the Move for just that though. I would have to buy two sticks to get the most out of it too...which is a bit steep.

This is a consumer doubting the value of a few Move games without trying. It speaks to the "Need to try before understanding/buying Move" point. This is why Sony expected slow sales at the beginning. But these games better deliver, or word of mouth will work the other direction. This is also why I will only pick the unique Move games during my first few waves, specifically games that I know for sure can't be done on DS3 effectively)

Here, the ported Move games (e.g., MAG, Heavy Rain, etc.) may help since they are free or cheap downloads.

As a pointer it works great. Better than the Wiimote. In the end it's like a Wiimote with MotionPlus with the ability to see depth.

I only see die hard Sony fans buying this at first. The games aren't going to appeal to the casual market and it's too costly to buy the PS3 and then all of these controllers for multiplayer.

Sony had the best of both worlds with a motion stick with actual buttons like the Wii but a camera that can do voice recognition like the Kinect but it just doesn't seem as focused as the Kinect in reaching the casual audience.

Yeah, Sony did not package Move properly to appeal to the consumers. They stopped half way (at the device level). It's a litany of precision motion games today. It doesn't project any "new experience" like iPhone, or the original Mac UI, or Web 2.0, or Kinect. It could, but Sony did not make an effort here.

They are still playing like an old CE manufacturer. Perhaps internal communication and coordination have improved. But they failed in establishing Move as something new. Their external communication has not delivered (yet). IMHO, they didn't get the best message out there.
 
Seems that PS Move embargo is lifting soon (or lifted ?).

Some gameplay videos from GAF in the mean time...

Echochrome II:

Tiger Woods 11:
 
Ha hah, "You can't flick it !" I think Sony has to start a new wave of re-education in motion gaming:


Will see how far I can go.
 
Officially the embargo lifts at 16:00 GMT, so 17:00 in the UK, 18:00 in most of Europe.
 
Ha hah, "You can't flick it !" I think Sony has to start a new wave of re-education in motion gaming:
That did make me laugh! "I'm going to play a tennis game by...waving the controller around furiously." That's the expectations of movement gaming? Nintendo has a lot to answer for!

Edit : Actually, in some seriousness, is this going to have an negative impact on the Casuals' perception of Move titles as being too difficult, if they are used to inaccurate motions leading to successful results on Wii due to all the player aids? This boy clearly couldn't recreate an actual sports motion to play the game given what he expected, but then again he was perhaps a Wii cheater, rather than one of those who took wild swings that would naturally miss, but Wii made them hit. Still, even those people are going to need some actually sporty hand-to-eye coordination. Store demos are going to need all aids on full...but then that'd deter gamers.
 
Edit : Actually, in some seriousness, is this going to have an negative impact on the Casuals' perception of Move titles as being too difficult, if they are used to inaccurate motions leading to successful results on Wii due to all the player aids? This boy clearly couldn't recreate an actual sports motion to play the game given what he expected, but then again he was perhaps a Wii cheater, rather than one of those who took wild swings that would naturally miss, but Wii made them hit. Still, even those people are going to need some actually sporty hand-to-eye coordination. Store demos are going to need all aids on full...but then that'd deter gamers.

"Wii Cheater"?.....ah, reminds me of my cousin who used to put the Nintendo Zapper directly on T.V. for Duck Hunt, two decades ago :LOL:

about Casuals being intimidated by these precised controls, I thought about that when I first heard how accurate the Move could be......imo, Sony should have the default settings for most games to "easy/assist" mode.....and let gamers find and change the settings to a more realistic challenge if need be.
 
... or better yet, this (Start The Party):

Dr. Marks should have spun the controller like he tossed his sword last time. Core gamers will identify with the speed of tracking instantly. Wii gamers can validate his move (with a Wiimote+) at home.

The CNN PR video is ok/reasonable, but the host wasn't psyched by what she saw.
I know. I thought that would've been an excellent platform for showing the "Minority Report" demo. I can't figure out why it wasn't shown.
 
There's the RUSE demo on PSN, an interestingly when I started it, before loading the game it instantly went into 3 pages of Move setup instructions, as if these are in firmware and called before a game loads, although it could also be a small executable tagged onto the beginning of a game.
 
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