A few tidbits of info (from the horses mouth so to speak):
http://sourceforge.net/mailarchive/forum.php?thread_id=5129001&forum_id=6188
http://sourceforge.net/mailarchive/forum.php?thread_id=5132081&forum_id=6188
http://sourceforge.net/mailarchive/forum.php?thread_id=5132082&forum_id=6188
No access to the VUs? All wrapped by the libs? OpenGL compatible / similar interface.someone@playstation.sony.com said:Specifically, its basically plain vanilla single texture OpenGL 1.1 style graphics we are talking about here.
No hardware yet. Little specs.someone@playstation.sony.com said:Since we are currently prototyping on the PC since we don"t have hardware for our target platform yet *cough*, it may be sufficient as a proof of concept until we get real hardware and see how much access we have to the depth buffer.
http://sourceforge.net/mailarchive/forum.php?thread_id=5129001&forum_id=6188
http://sourceforge.net/mailarchive/forum.php?thread_id=5132081&forum_id=6188
http://sourceforge.net/mailarchive/forum.php?thread_id=5132082&forum_id=6188