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They talked about fixed clock all of a sudden just before the gdc presentation of sony, so things leaked very recently, but Sony still knows what didn't leak yet and can plan accordingly.Based on the microsoft emphasis on stable clocks, no boost someone obviously had talked outside nda and microsoft knew at least some part what was coming from sony. Who knows if opposite is/was true.
Well; there is that. But also MS can do some math on things. They have exactly the same partner. They both have an idea of the restrictions each configuration will have.Based on the microsoft emphasis on stable clocks, no boost someone obviously had talked outside nda and microsoft knew at least some part what was coming from sony. Who knows if opposite is/was true.
But he did say that they struggled to lock it to 2.0GHz before, so perhaps this was added but obviously still in time for any design changes, no?They had to design for a power managed clocks from the start. There is a lot of difficulty making this happen on consoles and it's not like they can just completely change the plans a year from launch and magically changed the whole silicon power delivery, add the deterministic power management module, and add the necessary counters everywhere. An upclock might have happen, but not this.
Cerny said the clock limits were set based on parametric yield (which is obvious). They don't have that information until they have the final silicon.
But he did say that they struggled to lock it to 2.0GHz before, so perhaps this was added but obviously still in time for any design changes, no?
No he didn't said that. He said they had issues predicting the worst case TDP for PS4, and if the predict wrong they get problems years later (he said that was the reason for fan noise, they predicted wrong). This method removes the need for those safety margins. And a 10% margin only cost 2% in clock in the case of the PS5.But he did say that they struggled to lock it to 2.0GHz before, so perhaps this was added but obviously still in time for any design changes, no?
Sony is lying about their specs. 10.3tflops and 3.5ghz on their GPU and CPU are boost clocks. what are the base clocks where the cpu and gpu can operate without any oscillation between the two? those are the real clocks not these fake max clocks.
No, he definitely said that. He said :No he didn't said that. He said they had issues predicting the worst case TDP for PS4, and if the predict wrong they get problems years later (he said that was the reason for fan noise, they predicted wrong). This method removes the need for those safety margins. And a 10% margin only cost 2% in clock in the case of the PS5.
Thanks, I completely missed that one!No, he definitely said that. He said :
"Running a GPU at 2.0GHz was looking like unreachable target with fixed frequency strategy".
He also said "running CPU at 3.0GHz was causing headaches with the old strategy"
Its at 37:13
He also said "running CPU at 3.0GHz was causing headaches with the old strategy"
"At, or close to, the majority of the time" definitely means it won't be stable. But with the reference to "2% clock for 10% less power", and "a very small drop" we can see the average can easily be 10TF from a 9.7 to 10.28 variability.
I was told AVX isn't used often in terms of average, if you can vectorize like crazy, you're usually better on the gpu. So it's corner cases using it. Maybe it will change with new engines?Ok, so what is AVX instruction set good for regarding running games? I think BFV uses it (and the new cod?)
Wouldn't the specs we were shown suggest that whatever was meant to release in 2019 is what we're getting in 2020, just with higher clocks?Thanks, I completely missed that one!
The context of "the old strategy" was the PS4 strategy, so they had to change strategy for the PS5 because it would mean a 2.0/3.0 fixed clocks. They still needed to develop the power management system to be deterministic, which wasn't possible before now. Maybe that was the silicon change done in 2018? The rumored changes...
Sure they would have planned zen2/rdna2 plus all their little secret spices and sauces, but I'm womdering if it's possible they added the elaborate power management module between the two iterations? Being able to limit TDP on a deterministic basis requires a lot more than just a variable clock control, and we currently have nothing like this yet in the PC world. I thought until now the clocking was based on current, wattage, and temp limiters. None of those would be comsistent between consoles.Wouldn't the specs we were shown suggest that whatever was meant to release in 2019 is what we're getting in 2020, just with higher clocks?
I would think that rdna2 was planned from the start(is anyone 100% convinced ps5 is using base rdna2 with enhancements?) so what would be these changes be other than higher clocks and the cooling needed to dissipate the additional heat?
Wouldn't the specs we were shown suggest that whatever was meant to release in 2019
Sony said you can drop the watts by 10% and you only drop 1-2% in performance it got me thinking...does it mean if you increase watts by 10% you only get 1-2% increase in performance this doesn't sound all that efficient. I remember seeing a chart for RNDA (which i can't find anymore) which showed that after a certain point of overclocking you get really poor results per watts. Is this what's going with the GPU?