Cache scrubbers and fast I/O, supposedly.
Indeed. If you're loading 50x faster, to have the same long load times you'd need 50x as much data. Games counted in the terabytes? I don't think so!The last snippet where he says we could have the same loading times as today because of the more data next gen games could use doesn't make any sense to me.
Very fast I/O means you don't need to keep the less latency-sensitive data in the system RAM and just stream it as you go, meaning less juggling of data inside the RAM so lower amount of access requests = higher available bandwidth.Cache scrubbers, yes. Fast I/O is a bandwidth consumer.
Read a little further down that thread why don’t you...whatever they are doing developers are saying that PS5 is in trouble and suffering from grave overheating problems.
Very fast I/O means you don't need to keep the less latency-sensitive data in the system RAM and just stream it as you go, meaning less juggling of data inside the RAM so lower amount of access requests = higher available bandwidth.
There's plenty of gray area.Seems pretty straight forward to me. I honestly don't understand the confusion.
The last snippet where he says we could have the same loading times as today because of the more data next gen games could use doesn't make any sense to me.
Surely the biggest load possible is 16GB and the PS5 will do that in probably under 3 seconds?
Unless I'm missing something.
Indeed. If you're loading 50x faster, to have the same long load times you'd need 50x as much data. Games counted in the terabytes? I don't think so!
Whatever operations you can do with the 5.5GB/s bandwith (with relatively large latency) you will, without having to place an access request to the system RAM.What do you mean by this? And "streaming as you go" inherently consumes bandwidth.
SSD directly into GPU registers? Seems unlikely. There decompression work as well. I think you’ll see it still end up in memory before going to the GPU for work. As stated in the articles there’s enough time for assets to be called loaded into memory and processed within the same frame.Whatever operations you can do with the 5.5GB/s bandwith (with relatively large latency) you will, without having to place an access request to the system RAM.
It'll do that if the data is optimized for fast loading on the nvme drive. Load times are notoriously poorly optimized in games. I think his point is that if the raw speed of the nvme is much faster then devs still won't have an incentive to optimize the layout and they'll just rely on the raw speed of the nvme to take care of it. So as assets and content grow, we'll be back to where we started. Just remember that those quoted numbers we keep seeing are sequential reads, not random reads.
I really doubt there will be any minute long loads next gen.
Surely if they moving more data as suggested because of the NVME drives that data will be optimised for said drives.
There's plenty of gray area.
Like you I have trouble rectifying some of what has been said to be completely honest - I think that puzzlement is reflected in the article and video put out yesterday. Gotta wait for games or see what else devs can say over time I guess.
If any of you are confused, there are people here to discuss what you find confusing.There's plenty of gray area.
Indeed, B3D's reason d'etre.If any of you are confused, there are people here to discuss what you find confusing.
I don't think Dictator is referring to him being confused on how the technology works. He said: "I have trouble rectifying some of what has been said to be completely honest"If any of you are confused, there are people here to discuss what you find confusing.
If you claim there are contradictions, you can quote the exact words from Cerny to discuss it, otherwise it's willful confusion and nobody will learn anything or change their mind about anything. Selective paraphrasing is not helpful, it always adds to the confusion.
We don't know what the real trade off will be between the CPU and GPU clocks. There's only been vague statements explaining those scenarios. There's nothing confusing about what Sony is doing only confusion about what trade offs are actually being made. Like Dictator said we'll have to wait and hear from devs.Such as?
We don't know how low the clock will drop during worst case scenarios and what exactly worst case scenarios mean but that's all I can see as grey areas but that's the thing it's hard to predict what those worse case scenarios will be down the line.
The CPU and the GPU can hit max clocks simultaneously.
SmartShift can move power from the CPU to the GPU if it's current workload isn't power intensive / which doesn't mean it's not running at max clocks.