There's a place within the noise of this forum where the relentless attacks are exposing a surprising amount of fear.
I wonder what it's about.
Cache scrubbers and fast I/O, supposedly.Is there any feature in the PS5 that would mitigate potential memory bandwidth issues?
At this point, given the related architecture, it makes almost no sense to exclude it. Also, Microsoft let everyone know early that they were making their next console backwards compatible. It's not a thing you can let your rival get away with anymore.Ps4 bc is absolutely worth it. Theres no argument against it
Something is definitely wrong if Sony is lagging behind Microsoft in showcasing PS5's final look and target performance/visual quality
Personally I'm thinking the bc is more of a waste of resources and if it forced aspects of the design not worth the hassle.
I'm sure Sony hadn't shown the PS4 by now in relation to the timeline.
It absolutely is critical now with how important it is for people to use your network and to try and lock them in to using it.
Again at what cost? If PS5 hardware design was restricted in a material way to make it possible to run old games, I'm not sure it was worth the trouble.At this point, given the related architecture, it makes almost no sense to exclude it. Also, Microsoft let everyone know early that they were making their next console backwards compatible. It's not a thing you can let your rival get away with anymore.
I am curious if the 36 CU decision is related to BC, though. It's exactly the same as PS4pro, and Sony's backwards compatibility has often been achieved by down clocking and handling workloads in as close to original hardware configurations as possible.
What will happen to all that content taking space in PSN, generating cost that will not be accessible to the users/buyers of newer consoles? Thats also a waste.Again at what cost? If PS5 hardware design was restricted in a material way to make it possible to run old games, I'm not sure it was worth the trouble.
Especially if zero load times on the platform has a negative impact on your ability to enjoy the older games. It very well could be a demarcation line much like the transition from 2d to 3d. I loved Mass Effect when it came out but I've never gone back and been able to enjoy replaying it because of the load times.
My point is simply, it's great to have bc but the user experience is about amplify people's awareness of the inconveniences and I'm not sure the nostalgia will be enough for many gamers.
Sony showed the PS4 at E3 2013.
Like you I have trouble rectifying some of what has been said to be completely honest - I think that puzzlement is reflected in the article and video put out yesterday. Gotta wait for games or see what else devs can say over time I guess.All of it.
So they are supposed to hit the clocks almost 100% of the time, but under large loads they throttle back, but when the CPU is underutilized it sends power to the GPU to maintain the clock speed, but the console maintains constant power to feed the GPU and CPU so they keep these clockspeeds but 10% reduction of power reduces the clockspeeds by a minor %....it all sounds like an oxymoron with one statement contradicting the other in an endless loop
Like you I have trouble rectifying some of what has been said to be completely honest - I think that puzzlement is reflected in the article and video put out yesterday. Gotta wait for games or see what else devs can say over time I guess.
When it comes to the PS5, faster hardware is always appreciated and will make life easier in the short term. But it’s the new SSD that really stands out; essentially streaming will become something that we don’t really have to worry so much about and it will free up some extra CPU bandwidth in the process.
For something like Control that could translate to an even deeper destruction system, richer, more detailed worlds, and simple quality-of-life improvements like instant reloading after dying.
More data at runtime, allowing us to have much more detail in the game worlds than before. Since there is no need to duplicate data to compensate for slow seek times that optical drives and HDDs have.
We tend to forget that it’s not just about getting better graphics in games with a new console, but it’s that the overall experience of using and playing on the console will get significantly better. PlayStation 5 is about making a really smooth, quick-to-load experience, and a hardware base that’s easy to use for us developers, which is great because it allows us to harness the hardware power quicker.
If games would stay the same in terms of scope and visual quality it’d make loading times be almost unnoticeable and restarting a level could be almost instant.
However, since more data can be now used there can also be cases where production might be cheaper and faster when not optimizing content, which will lead into having to load much more data, leading back into a situation where you have about the same loading times as today.
https://respawnfirst.com/remedy-explains-control-will-be-on-ps5/
Tatu Aalto, lead graphics programmer at Remedy.
https://respawnfirst.com/remedy-explains-control-will-be-on-ps5/
Tatu Aalto, lead graphics programmer at Remedy.