Playstation 5 [PS5] [Release November 12 2020]

If there are clear examples of it not, that points to certainly some variation in the installation process. But then it'd be nice to have clarity on a technical level! ;) I'm pretty positive Sony spoke about this somewhere but I can't find any quote other than Cerny's unclear comments when talking about patching PS5 titles.
 
That said, I do vaguely recall some patches seemingly quicker, as if only part of the folder was being copied.

Maybe depending on the game files. If the game have lots of tiny files, it'll take longer than games with a few but large files.

I wonder if a hacked PS4 will be able to see what the heck happening wole PS4 do "copying"
 
In short, we have a great baseline on XBO. Sadly I've no idea what patch times are like on that because no-one talks about it!

There is no secondary step for games on Xbox One (or Xbox Series). When the download process is done, the game is ready to go. From the user perspective, it's download and go. No additional steps like "applying update" or "installing trophies" etc...

Only the Dashboard OS has a verification and patching additional steps.
Sometimes Apps have a tiny few second "applying update" step.
 
There is no secondary step for games on Xbox One (or Xbox Series). When the download process is done, the game is ready to go. From the user perspective, it's download and go. No additional steps like "applying update" or "installing trophies" etc...

Only the Dashboard OS has a verification and patching additional steps.
Sometimes Apps have a tiny few second "applying update" step.

isn't since xbox 360 era, its actually directly used the downloaded files? Hench the ease of portability (bring external storage to a different xbox, or copy paste the game package in a hacked xbox 360. They just works, no need to install) and downloads and updates.

on XSS, the download also still running to 100% (or at least very close to 100%, as my bandwidth monitor refreshed quite slow: every 3 seconds).
 
My own experience with updates during the previous generation. Coming from someone that always fully powered off their console, so no automatic background downloads during the night. All consoles were purchases on launch day, only the PS4 was purchased a few months after launch.

XB1 + XB1X:
- Game updates: Fast
- OS updates: Slow

PS4 + PS4 Pro:
- Game updates: Slow. The "copying" step is painfully slow on my stock hard drive consoles. I do vaguely remember that updates on the first few OS/firmware versions where faster but maybe I'm incorrectly remembering that or due to the titles I've played.
- OS updates: Fast

PS5:
- Game updates: Title dependent. The slow "copying" step still occurs for some titles, thankfully the SSD speeds up this process.
- OS updates: Fast

XSX*:
- Game updates: Fast
- OS updates: Fast. Still the same three steps from the XB1 (1. download, 2. verification, 3. installation) but thanks to the SSD and probably the Zen2 cores it's a lot faster.

*Although the XSX recently seemingly started te process updates when put into "eneryg-saving" mode.
 
Last edited:
Days Gone 1.81 update on PS5 took about 17 minutes of copying. Download was less than a minute.

System storage in-use during and after.
Games/Apps 519.1GB
Other 83.41GB

Games/Apps 480.4GB
Other 75.93GB

Days Gone is unchanged at about 39GB.

Not a great data rate on that copy.
 
Last edited:
Days Gone 1.81 update on PS5 took about 17 minutes of copying. Download was less than a minute.

System storage in-use during and after.
Games/Apps 519.1GB
Other 83.41GB

Games/Apps 480.4GB
Other 75.93GB

Days Gone is unchanged at about 39GB.

Staggeringly fast.
 
They didn't say in the "next update".

The fact that we'll be able to force it is the most important news.

I am sure than it will be in the next update not the one of today but the next one. Devs have access to the functionality since a SDK update. They need to implement it and when it will be done in some game. I am sure Sony will release the OS update.
 
Last edited:
Days Gone 1.81 update on PS5 took about 17 minutes of copying.
Days Gone is unchanged at about 39GB.
Not a great data rate on that copy.
I wonder if copy rate depends on file structure, and if a game is made of more small files rather than fewer large files, copy times are increased? That could account for a notable difference between similarly sized patches.

Would also be nice to get specific examples of games that patch very quickly.
 
I wonder if copy rate depends on file structure, and if a game is made of more small files rather than fewer large files, copy times are increased? That could account for a notable difference between similarly sized patches.

Would also be nice to get specific examples of games that patch very quickly.
I was also thinking a CPU utilization limit or throttled IO. Possibly mimicking a PS4. Maybe it is actually running whatever patches games on a PS4? It is so slow it just seems like it must be intentional considering the storage and CPU performance the console presumably has.
 
Last edited:
Well, it says "in the months ahead". Sony are only committing to bring VRR between now and when the sun collapses and our solar stems implodes.

Again it is in the hand of developer even before this blog post, I suppose they don't want to deliver it without any titles supporting it. I take the bet it will arrive with the next major update. Ps5 major update doesn't happen every months.
 
Again it is in the hand of developer even before this blog post, I suppose they don't want to deliver it without any titles supporting it. I take the bet it will arrive with the next major update. Ps5 major update doesn't happen every months.
Well there is an option to use it on unsupported games.. Though it sounds like it could be a pretty janky implementation.
 
Well there is an option to use it on unsupported games.. Though it sounds like it could be a pretty janky implementation.
Historically it should mean it would work on most games. Knowing how carefull Sony are with those "use it at your own risks" settings: Pro boost and PS4 BC.
 
Historically it should mean it would work on most games. Knowing how carefull Sony are with those "use it at your own risks" settings: Pro boost and PS4 BC.
You're likely right. I guess we'll have to wait and see.

In my mind, there should be no option for "force VRR in unsupported games"... it should only be an "on or off" toggle on the system level... and then the console automatically detects games which are "officially supported" and then flag the few which are "known to have issues" which automatically disables it for those games.

Everything that doesn't fall into those categories should still work and it should all be invisible to the player. If any issues crop up, they can be reported and added to the flagged list.

They're just covering their own butts though, I know.
 
Last edited:
Back
Top