Playstation 5 [PS5] [Release November 12 2020]

Discussion in 'Console Industry' started by BRiT, Mar 17, 2020.

  1. swaaye

    swaaye Entirely Suboptimal
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    I think I've just never played any of the games that have super lengthy patch behavior. Or I've just forgotten lol

    If I hadn't loaned out my PS4 I would do some experimenting.
     
    #9221 swaaye, Mar 19, 2022
    Last edited: Mar 19, 2022
  2. Shifty Geezer

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    If there are clear examples of it not, that points to certainly some variation in the installation process. But then it'd be nice to have clarity on a technical level! ;) I'm pretty positive Sony spoke about this somewhere but I can't find any quote other than Cerny's unclear comments when talking about patching PS5 titles.
     
  3. orangpelupa

    orangpelupa Elite Bug Hunter
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    Maybe depending on the game files. If the game have lots of tiny files, it'll take longer than games with a few but large files.

    I wonder if a hacked PS4 will be able to see what the heck happening wole PS4 do "copying"
     
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  4. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    There is no secondary step for games on Xbox One (or Xbox Series). When the download process is done, the game is ready to go. From the user perspective, it's download and go. No additional steps like "applying update" or "installing trophies" etc...

    Only the Dashboard OS has a verification and patching additional steps.
    Sometimes Apps have a tiny few second "applying update" step.
     
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  5. orangpelupa

    orangpelupa Elite Bug Hunter
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    isn't since xbox 360 era, its actually directly used the downloaded files? Hench the ease of portability (bring external storage to a different xbox, or copy paste the game package in a hacked xbox 360. They just works, no need to install) and downloads and updates.

    on XSS, the download also still running to 100% (or at least very close to 100%, as my bandwidth monitor refreshed quite slow: every 3 seconds).
     
  6. Caayn

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    My own experience with updates during the previous generation. Coming from someone that always fully powered off their console, so no automatic background downloads during the night. All consoles were purchases on launch day, only the PS4 was purchased a few months after launch.

    XB1 + XB1X:
    - Game updates: Fast
    - OS updates: Slow

    PS4 + PS4 Pro:
    - Game updates: Slow. The "copying" step is painfully slow on my stock hard drive consoles. I do vaguely remember that updates on the first few OS/firmware versions where faster but maybe I'm incorrectly remembering that or due to the titles I've played.
    - OS updates: Fast

    PS5:
    - Game updates: Title dependent. The slow "copying" step still occurs for some titles, thankfully the SSD speeds up this process.
    - OS updates: Fast

    XSX*:
    - Game updates: Fast
    - OS updates: Fast. Still the same three steps from the XB1 (1. download, 2. verification, 3. installation) but thanks to the SSD and probably the Zen2 cores it's a lot faster.

    *Although the XSX recently seemingly started te process updates when put into "eneryg-saving" mode.
     
    #9226 Caayn, Mar 21, 2022
    Last edited: Mar 21, 2022
  7. swaaye

    swaaye Entirely Suboptimal
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    Days Gone 1.81 update on PS5 took about 17 minutes of copying. Download was less than a minute.

    System storage in-use during and after.
    Games/Apps 519.1GB
    Other 83.41GB

    Games/Apps 480.4GB
    Other 75.93GB

    Days Gone is unchanged at about 39GB.

    Not a great data rate on that copy.
     
    #9227 swaaye, Mar 22, 2022
    Last edited: Mar 22, 2022
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  8. PSman1700

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    Staggeringly fast.
     
  9. chris1515

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  10. Shortbread

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  11. Globalisateur

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  12. chris1515

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    I am sure than it will be in the next update not the one of today but the next one. Devs have access to the functionality since a SDK update. They need to implement it and when it will be done in some game. I am sure Sony will release the OS update.
     
    #9232 chris1515, Mar 23, 2022
    Last edited: Mar 23, 2022
  13. Shortbread

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    An official Bloodborne 60fps patch with VRR, would be excellent!
     
  14. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I wonder if copy rate depends on file structure, and if a game is made of more small files rather than fewer large files, copy times are increased? That could account for a notable difference between similarly sized patches.

    Would also be nice to get specific examples of games that patch very quickly.
     
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  15. snc

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    So news is that vrr update will arrive in comming months when ps5 premiere was november 2020, lol
     
  16. swaaye

    swaaye Entirely Suboptimal
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    I was also thinking a CPU utilization limit or throttled IO. Possibly mimicking a PS4. Maybe it is actually running whatever patches games on a PS4? It is so slow it just seems like it must be intentional considering the storage and CPU performance the console presumably has.
     
    #9236 swaaye, Mar 23, 2022
    Last edited: Mar 23, 2022
  17. DSoup

    DSoup Series Soup
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    Well, it says "in the months ahead". Sony are only committing to bring VRR between now and when the sun collapses and our solar system implodes.
     
    #9237 DSoup, Mar 23, 2022
    Last edited: Mar 23, 2022
  18. chris1515

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    Again it is in the hand of developer even before this blog post, I suppose they don't want to deliver it without any titles supporting it. I take the bet it will arrive with the next major update. Ps5 major update doesn't happen every months.
     
  19. Remij

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    Well there is an option to use it on unsupported games.. Though it sounds like it could be a pretty janky implementation.
     
  20. Globalisateur

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    Historically it should mean it would work on most games. Knowing how carefull Sony are with those "use it at your own risks" settings: Pro boost and PS4 BC.
     
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