What does that have to do with my question about any game having great audio due to 3d audio?
Would not the TV or the link to the TV be limiting component in this setup?
TL;DR version: they made some stuff, shoved it in a weird-shaped case then had some beers.
They are not locking it out, they said it will come it’s just not ready yet. Having said that I thought it was released for TV (or is it due soon?)Sorry, I didn't deleted your previous question from the quote. I reacted in general about Cerny raving about 3D audio and then locking out people from enjoying it through better equipment, not to mention they omitted optical out on the PS5.
And to your question, HDMI is not a limiting factor when 3D audio for headphones is only 2ch audio just like stereo and TV can output it via optical out or directly to headphones.
They are not locking it out, they said it will come it’s just not ready yet. Having said that I thought it was released for TV (or is it due soon?)
I'm confused, if the audio signal the TV receives is 3D why is it not outputting via optical to 3D? 3D is nothing special with headphones, it's just that due to TV speakers it's hard to recreate...I would have thought if the TV is receiving 3D audio then that's what will go to the optical out?
Edit - and I guess there's no HDMI headphones option because they don't exist!?
Isn't stereo audio for TV headphones the exact audio than the TV speakers?I don't have PS5 yet, but last time I checked, there is no 3D audio for headphones connected to a TV or monitor, because Sony think that their consumers are idiots. They allow 3D for headphones only for wireless, usb or via dualsense connection.
Isn't stereo audio for TV headphones the exact audio than the TV speakers?
The audio isn't 3D audio when targeting headphones but basic stereo.
They should be able to deliver that same 3d Audio for Headphones signal they deliver through the controllers, HRTF included and all, even over HDMI. As Silent_Buddha noted, the difference would be the option to include or exclude the HRTFs.
I imagine they'd need a simple audio setup screen similar to the following, where you select headset audio format and then select the delivery mechanism. PlayStation options would be Stereo format or 3D Audio format. Leave the HDMI unchecked if using controller headset connection.
View attachment 6030
This was how Dolby Atmos for Headphones, DTS Unbound for Headphones, Windows Sonic for headphones, and Stereo audio was available to be setup, either direct or through hdmi (or optical connections on last-gen console).
2. How many users are like nocze, aka is it worth the effort for Sony to do it?
Probably not a lot, but it's also a pretty trivial change. I'd be incredibly surprised if it requires a significant amount of code to accomplish if the capability doesn't already exist within the OS to designate which outputs a given audio stream is allowed to use. The only significant change then would just be within the UI to allow the user to choose that output for an HRTF audio stream.
Regards,
SB
Code change is one aspect, QA is another and then support when people get confused. Although I do not belive there is any meaningful support available for consoles other than help to reset your accounts etc.
I haven't heard of anyone being confused by it on the MS side of things, so unless PS users are more easily confused I doubt confusion would be much of an issue.
For MS, you can enable HRTF audio streams on any output on PC
I may have lost the thread of the conversation, but the goal of HTRF is ensure that the way the ear receives sound is as close as possible to the original source. The way people perceive sound is wildy dependant on the environment it's bouncing around in. Outside of closed-cup headphones, which provide a fairly uniform environment that not only reduces ambient noise but provides a predictable space in which sound can bounce, how else do you calculate and accommodate for the size, shape and clutter of the room in which 3D sounds in a room is intended to sound?Probably not a lot, but it's also a pretty trivial change. I'd be incredibly surprised if it requires a significant amount of code to accomplish if the capability doesn't already exist within the OS to designate which outputs a given audio stream is allowed to use. The only significant change then would just be within the UI to allow the user to choose that output for an HRTF audio stream.