He is measuring the NAND flash chips temperatures and not the SSD controller temperature. Performance throttling is related to controller temperature not NAND chips temperaturesWhat I take from this video is that even without heatsink the NVMe tops out at ~53ºC when doing sequential reading, and NVMes seemingly only start throttling at close to 70ºC.
It seems to me that people who buy the add-in NVMe for the PS5 to actually play games on it don't really need to get any heatsink on it.
His argument that waffling over the cost of a <$20 heatsink for a >$200 SSD seems pretty sensible given the temperature differences. Why not run 4-8° (idle, write vs read) to 15-20°C (sustained read vs write) cooler? Not to mention the temp deltas were only ~5-6° with a heatsink vs ~14-20 without. He mentioned measuring ambient alongside NAND temp, but I don’t remember him saying what it was or if he tested enough to see how they correlate in a stifling room.*What I take from this video is that even without heatsink the NVMe tops out at ~53ºC when doing sequential reading, and NVMes seemingly only start throttling at close to 70ºC.
It seems to me that people who buy the add-in NVMe for the PS5 to actually play games on it don't really need to get any heatsink on it.
* I see 23°C (73°F) at 6:23. That's not exactly a hot room.
His argument that waffling over the cost of a <$20 heatsink for a >$200 SSD seems pretty sensible given the temperature differences. Why not run 4-8° (idle, write vs read) to 15-20°C (sustained read vs write) cooler? Not to mention the temp deltas were only ~5-6° with a heatsink vs ~14-20 without. He mentioned measuring ambient alongside NAND temp, but I don’t remember him saying what it was or if he tested enough to see how they correlate in a stifling room.*
* I see 23°C (73°F) at 6:23. That’s not exactly a hot room.
Edit: I couldn’t find an associated article at that YT vid’s website, nascompares.com. I did find the PS5 Internal SSD Expansion Megathread on Reddit (better compatibility and heatsink info table here), though no obvious temp data there.
So DLSS is also useless because it is using 16k images to train its engine. They should just train against 4k images.Reminds me of the 16k resolution of REZ pc, i mean ye, useless but its there.
So DLSS is also useless because it is using 16k images to train its engine. They should just train against 4k images.
Yeah... right.
I ask this, is DLSS training against 16k is useless? Is a game supersampling to 8k is useless?Doing 8k in the touryst, or 16k in REZ aint all that exciting neither surprising. They probably can do 32k for the first doom but whats the point.
Meanwhile were still 1080p/1440p for native next gen games, topping at 60 or even 30fps.
I would love to play Doom in software mode with alias free point sampled textures. (Most likely a nice antialiased textel edges and mipmapping would be quite bit cheaper..)Doing 8k in the touryst, or 16k in REZ aint all that exciting neither surprising. They probably can do 32k for the first doom but whats the point.
Meanwhile were still 1080p/1440p for native next gen games, topping at 60 or even 30fps.
I ask this, is DLSS training against 16k is useless? Is a game supersampling to 8k is useless?
Your post didn't say it was unsurprising. You basically saying supersampling on a non demanding game is useless. Basically your post simply want to downplay this game that just happen to do 8k supersampling on PS5. If this happen on PC or XsX you probably won't say anything (btw, they also do supersampling on XsX iirc, 6k on XsX and 4k on XsS).
I would love to play Doom in software mode with alias free point sampled textures. (Most likely a nice antialiased textel edges and mipmapping would be quite bit cheaper..)
Nice.REZ at 16k was/is done on a pc. It aint all that inspiring. Neither is Touryst at 8k (native or not). Its just for checkmark filling.
Whats next, mario at native 8k?
Doom 3 at 16k
Is it useless tho (as in doing nothing)? Basically you quick to say that it is useless since you really quick to post something with negative tone about PS5.REZ at 16k was/is done on a pc. It aint all that inspiring. Neither is Touryst at 8k (native or not). Its just for checkmark filling.
Whats next, mario at native 8k?
Doom 3 at 16k
Pretty sure output to 8k is not yet enabled.I'm confused, PS5 can't output 8k? I though it can output 8k
Or the tweet just says that for those plebs with 4k or 1080p TVs. The game will still render at 8k as long as 60 fps mode is activated?
I wonder why they dont enable it.Pretty sure output to 8k is not yet enabled.
In theory the HDMI spec should allow it.
Game will most likely render a some form of 8k image and downsample it to 4k. (4x SSAA)
8K TVs are even less popular right now than TVs with VRR, and we're still waiting for that so... Don't hold your breath!I wonder why they dont enable it.
They market it on the box.
Btw can the PS5 funtion as a media player that can play your video and audio files through USB?