PS4's southbridge was connected with PCIe, and that's the start of the process for its jailbreak.First time a console has exposed a PCIe interface, chances of this are good imo.
https://fail0verflow.com/media/33c3-slides/#/11
PS4's southbridge was connected with PCIe, and that's the start of the process for its jailbreak.First time a console has exposed a PCIe interface, chances of this are good imo.
PS4's southbridge was connected with PCIe, and that's the start of the process for its jailbreak.
https://fail0verflow.com/media/33c3-slides/#/11
We'll have a good idea if it's not running at 2.23 most of the time, it will consistently render 30% less pixels per seconds on third party games.
And we'll know it's at 2.23 all the time if third parties are showing about 15% less pixels per seconds.
Probably, yes.Other improvements and bottlenecks will rear their ugly heads though, memory bottleneck might be dominant?
Exactly, this time its even easier because you can just a m2 slot.
Just buy one of these and a m2 adapter and have some fun.
https://github.com/ufrisk/pcileech
I tried to explain something about this when the crazy 18gbps rumors were flying... The production of gddr6 would have a lot of volume available for the lowest clocks, and gpu card producers would pay a lot for the highest bins. Someone have to buy the bulk of the mid to low bins. That creates the same opportunity for a low cost and unfluctuating volume as the ps4 "surprisingly low" BOM. I think that's how we missed the cost prediction of ps4 8GB gddr5. But this time I thought maybe 16gbps might be the new low bin because of a new node, and it obviously didn't happen timely.Probably, yes.
Unless we're still missing some details (like e.g. the presence of an extra 4GB DDR4 to lower the GDDR6 requests from the CPU cores), Sony really could have used 16 or even 18Gbps chips here. Assuming the memory controller's power consumption wouldn't go crazy.
There does seem to be a restriction if the OS uses an IOMMU and enables virtualization-based security. It's possible the PS5 will, given the collection of other IO processors and DMA engines running freely in the SOC.
Whether Sony implements some other form of security measures around the PCIe subsystem, or the system software has other safeguards is probably something Sony wouldn't discuss. Sony has displayed surprising amounts of neglect in its security schemes before, however.
The m2 slot's PCIe link goes to the IO block on the main SOC, same as the custom SSD does.
We know that decompression and priority arbitration would be handled in that complex, and while I don't recall a mention of decryption, I think the most likely place for encryption and tamper checking is on the main SOC. That should give some defense of the data in persistent storage, barring security flaws or Sony's already mentioned neglect.
I'm not clear where the Tempest block is, or where its DMA might be.
Left unsaid is where the OS and firmware are being loaded from or into. I'd like to think Sony learned something from how stringing the boot process over the link from a separate southbridge compromised security.
We'd need to find out whether there's still a southbridge chip, since at least one of its functions was serving as a controller for the HDD, which the PS5 would have on-die.
This more or less contradicts what Schreier has been saying (or more precisely, relaying what developers have told him) and that is an unverified commenter.
There are thousands of developers in the industry. A great many are excited about the PS5. A great many are excited by the XBSX. A great many are excited by both. Depending on what department you are in, you may have a greater or lesser understanding of some of the specs and how some parts of the hardware works. Likewise you may have a far greater understanding and appreciation for how other parts of the hardware works.
A person working on AI for a game will have a different perspective than someone working on the level design or character design in the game. All of that in turn may have different views than the people working directly on the engine or engine tools. Or the guy who works on the UI and game interfaces. Etc.
And all those might have different perspectives from the project lead, who has to try to try give direction to all the disparate parts of a large project.
So, yes, I trust what Jason Schreier relays from what he hears from his developer contacts far more than some person posting in the comments section, but what he relays and what he hears isn't the whole story. Same goes for DF, they are well connected and I trust what they have to say even more than Jason Schreier but even then they don't have the full picture.
While we certainly have a lot more information related to each console now than we had a month ago, we still don't know a LOT of details.
Regards,
SB
I’m still deciding if I should get a PS5 coupled with upgrading my PC. It’s just a lot of decisions to be made
I wish we had advance knowledge whether there will be a PS5-Pro...
There does seem to be a restriction if the OS uses an IOMMU and enables virtualization-based security. It's possible the PS5 will, given the collection of other IO processors and DMA engines running freely in the SOC.
Whether Sony implements some other form of security measures around the PCIe subsystem, or the system software has other safeguards is probably something Sony wouldn't discuss. Sony has displayed surprising amounts of neglect in its security schemes before, however.
The m2 slot's PCIe link goes to the IO block on the main SOC, same as the custom SSD does.
We know that decompression and priority arbitration would be handled in that complex, and while I don't recall a mention of decryption, I think the most likely place for encryption and tamper checking is on the main SOC. That should give some defense of the data in persistent storage, barring security flaws or Sony's already mentioned neglect.
I'm not clear where the Tempest block is, or where its DMA might be.
Left unsaid is where the OS and firmware are being loaded from or into. I'd like to think Sony learned something from how stringing the boot process over the link from a separate southbridge compromised security.
We'd need to find out whether there's still a southbridge chip, since at least one of its functions was serving as a controller for the HDD, which the PS5 would have on-die.
When the SSD has checked its retrieved data, it's sent from SSD SRAM to kernel memory in the system RAM. The hardware accelerator then uses a DMAC to read that data, do its processing, and then write it back to user memory in system RAM. The coordination of this happens with signals between the components, and not involving the main CPU. The main CPU is then finally signalled when data is ready, but is uninvolved until that point.
Dumb nitpick, but anyway, the whole point of my post was we'll see how open he was about the specs when we see what the clock impacts really are.
Either he's clueless or Cerny didn't tell everything about the Tempest-engine, since I'm pretty sure he referred it being a single customized Compute Unit without caches.
That’s all valid, but it’s beside the point of whether you should believe a random common from a “developer” on the internet. All those fake spec leaks. Those were “developers” too ;-)There are thousands of developers in the industry. A great many are excited about the PS5. A great many are excited by the XBSX. A great many are excited by both. Depending on what department you are in, you may have a greater or lesser understanding of some of the specs and how some parts of the hardware works. Likewise you may have a far greater understanding and appreciation for how other parts of the hardware works.
A person working on AI for a game will have a different perspective than someone working on the level design or character design in the game. All of that in turn may have different views than the people working directly on the engine or engine tools. Or the guy who works on the UI and game interfaces. Etc.
And all those might have different perspectives from the project lead, who has to try to try give direction to all the disparate parts of a large project.
So, yes, I trust what Jason Schreier relays from what he hears from his developer contacts far more than some person posting in the comments section, but what he relays and what he hears isn't the whole story. Same goes for DF, they are well connected and I trust what they have to say even more than Jason Schreier but even then they don't have the full picture.
While we certainly have a lot more information related to each console now than we had a month ago, we still don't know a LOT of details.
Regards,
SB
Well Cerny said it was more or as powerful as the 8 jaguars core from ps4,so he is not wrong here ?
My toaster is more powerful than 8 Jaguar cores.