Not surprised. The methodology of Gamer's Nexus have being questioned by some, and not only because of thermal pads. We could see on his setup the cables were preventing the shield to be correctly positioned.
But GN clarified there weren't cured thermal pads on the GDDR6 memory, and that was one of the things being chiefly levied as a criticism at his results. Haven't seen SpawnWave's vid yet but does he use the same equipment as GamersNexus? Same testing conditions and software environments?
Hm... weird, he is getting better temps than Gamer's Nexus. Topping at 97ºC on the memory when covering the console with a blanket. My guess is his results wont get much attraction as they are good.
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I mean, even the earlier results were quite good, hope people weren't complaining over the GN results considering they're well within safety range for this type of silicon.
Could system updates be factoring into measured differences between GN's tests and SpawnWave's? Sony did put out a small system update between the time of these two tests, they might've changed some of the PSU, fan etc. settings subtly.
Yeah, CPU was removed on CECH-C/E as well as the Rambus memory.
ps2_netemu (the .self that was used for PSN classics) was far far away from full BC even with community configuration patches. For the stuff that is fully playable there might be various audio/visual glitches.
Remember having a fat PS3 with just the PS1 emulation in there, some games like UmJammer Lammy (I love that game, it needs a sequel) were unplayable on it due to the timing being thrown off.
Always wondered if that was just me (1st-Party controller btw) or if it came down to some kind of implementation of PS1 emulation on PS3 that made playing a game like that impossible.
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