Thats what I thiught too. Some people need to take the chill pill
Sorry, I mistook your joke for snobbery.
Likewise, what gives with the PS5 Pro rumors? They don't sound realistic to me, at all tbh. That is going to be a VERY expensive Pro model since you are essentially doubling the size of the APU (not exactly, but close to it). At the very least, it's paying more for silicon; even if that's on the N6 process the cost savings are essentially negated and then some because of the extra silicon for doubling the GPU. Plus, they'd have to rework the memory controllers, probably add more memory or bandwidth (likely include not only a good amount of Infinity Cache but also increase the GDDR6 bandwidth a tad since that is still needing sharing with the CPU, audio, and SSD I/O), bump up the cooling, increase storage space size (that's actually probably the big complaint that seems to be had with PS5)...all of that increases costs.
Personally, I'd love a PS5 Pro Duo a few years down the line, when 3nm is economically feasible: a doubled PS5, consisting of 2 PS5 APU's as chiplets connected to ~2-4GB of HBM as a cross-chiplet cache.
It would certainly be expensive, but I think that's the purpose of the higher tier model. The base PS5's APU isn't particularly large, and will be tiny on 3nm. It'll also be child's play to power and cool on that node. 14gbps GDDR6 won't be all that expensive in a few years' time either.
So the cheap, lower end will be taken care of by the base console. Why also aim for the also cheap, but slightly less low end of the market? In an era of $1000 consumer GPU's?
Release a $700 PS5 Pro Duo in 2025 and spend the next 5 years getting to a point where a more refined design can be sold at $500 as the PS6.
And, I'm also just thinking but, doesn't going with a 72 CU design go against Cerny's own narrow & fast philosophy? Their BC is also hardware-based so that will lock them in to a 72 CU GPU (at the very least) for PS6, and node shrinks are only getting more expensive, not less. Sounds like it'd be a bit of a financial nightmare for Sony regardless of how profitable PS5 ends up being. That's why I think the PS5 Pro stuff is really just in relation to something server-related, it makes the most logistical and financial sense.
The PS5's narrow and fast philosophy went against the PS4's wide and slow philosophy. 36CU's was the smallest Sony could go while ensuring near flawless to substantially enhanced PS4 Pro BC. Any smaller would impede replacing the PS4 Pro, any larger would create a more costly chip.
Would a 72CU chip even be much larger than that of the XSX? Or if Sony were to go with a chiplet design, they'd have a single chip design to bin according to whether one goes in the base model or two go in the Pro model. Might that be enough to offset some of the cost of more expensive 3nm manufacturing?
Also, you'd think Sony have to be thinking of how a seemingly really strong PS5 Pro affects future perception for a PS6; people seem to already feel a sense of diminishing returns going from the PS4 Pro (and for MS, One X) to the PS5 (and again for MS, Series X). 10th-gen consoles won't be able to rely on SSDs as a new innovation, nor probably VR, either. So some 20.5 TF, 72 CU PS5 Pro in whatever year between 2021-2024 it'd release, that just locks Sony in to a relatively big (and expensive) GPU setup for PS6 unless they completely redesign how they handle BC (or goodness forbid, just do away with it, which I don't think anyone wants). It also means they'd have to go to some ridiculous means to build a PS6 that appears worthy of being next-gen in terms of technological grunt, have to include yet even more cache, memory capacity and bandwidth (all increasing costs), etc.
I'm not so sure. I think this go around, with a solid GPU architecture, a solid CPU architecture, and solid IO, there's scope for rolling generations. An adequately powerful PS5 Pro could be a fairly limited PS6.
With rolling generations and a substantially powerful PS5 Pro, the PS6 doesn't need to be much more powerful. If the PS5 Pro is 20.5 TF's, the PS6 could be 72CU's clocked at 2.8GHz for 25.8TF's. The same principle can apply across the board.
Personally, I'm loving the PS4 Pro enhanced games I'm playing on my PS5, as dynamic resolutions don't appear to dip and shimmer really at all, and framerates are a dream (especially FFXV's "lite" mode.)
Moore's law is slowing down, game development time is increasing. I really think the generations can afford to last longer - something like 10 years rather than 6 - and adequately powerful mid-gen consoles are the way to achieve that IMO.