Ok, so a few things:
- DualSense is how I want to play all my games from now. Goddamit I'm spoiled.
- Completely inaudible during the day, but at night when in complete silence the coil whine is really distracting (perhaps more so than the Pro lifting off) because it's not a constant sound. I wonder if my unit makes more noise than others and I should just send it back (not now though.. I'm willing to wait about half a year until supply&demand settles down.. thank you EU warranty policies).
- I like the new UI, but I don't like the fact that putting the console in rest mode / offline takes more steps than it did with the old UI. They should bring the power icon to the bottom left.
- I want more peripherals that work like DualSense. I want a HOTAS, a steering wheel, VR controllers, etc. with voice coil actuators for haptic response and haptic triggers. Regular rumble is rubbish that needs to end. There I said it.
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I found my first bug: I was doing transferring my games from the PS4 Pro to the PS5, and in the middle of the process I tested/benchmarked my internet connection. It brought the whole transfer procedure down and I had to start over.
- Battery life on the DualSense seems solid. Which is great because using it is how I want to play all my games from now on.
- I found my second bug: When I installed Final Fantasy XV I tried to run the Comrades stand-alone DLC to test coop, and the whole thing crashed. It was the first time the console really rebooted.
Please tell me that the back of the cabinet of open for ventilation!?!?!
It is! I'm not a monster, this thing was expensive
So how few hours of sleep did everyone get?
Not enough. Probably 4? (
Ssssh don't tell my wife!)
Also, I forced myself out of my house where I've been working remotely and came to the office today, just so I could avoid temptation.
Sony isn't MS. Cerny isn't part of the MS team.
Cerny's design philosophy is clearly different to MS's isn't it?
So what if MS decided to go with the increase in CU and it benefits them with BC.
Cerny's philosophy is clearly aimed at having PS4/PS4 Pro backwards compatibilty as he sees it. He designed all the SOC's for the consoles so he would know what he would want as a result. The results clearly seem to indicate that Cerny's design philosophy of the PS5 was correct for Sony's implementation of backwards compatibilty with over 99% backwards compatible success rate.
PS5's BC certainly sounds less enthusiastic than SeriesX's but as I've mentioned before there's a cost for Microsoft consoles running everything on a virtual machine, and that cost is not zero.
The fact that the console is running all PS4 games natively (except maybe for a few CPU instructions) means the patches made for allowing higher framerates and/or higher dynamic resolution should be very simple to apply, and performance should be more predictable than an emulator. It is, after all, just behaving like a PS4 / Pro running at ~2.5x the clocks with >2x the memory bandwidth.
So that's why I can't do 4K120 4:4:4 on my LG C9 despite the TV supporting the full 48Gbps bandwidth of HDMI 2.1.
I was afraid it was a problem with my TV, but if it's on the console I guess I can expect a patch to solve it rather quickly (quicker than LG's cadence of TV firmwares at least..).