IIRC cerny said something in the line of : doesn't matter where you live, ps5 won't throttle tp heat.
I don't think that can be taken to extremes. There are already operating parameters in the manual for an operating range, and instructions like avoiding direct sunlight or extreme humidity.
What about my scenario where the PS5 is running in an oven?
1. Sounds like a jet taking off as it gets hotter
2. Show overheat warning and telling you to close the game
1) I don't think there was a condition that the fan wouldn't spin up, so that could happen. If the console is put in an inappropriate ambient temperature and/or in direct sunlight, it could be possible to raise the temperature such that no amount of airflow would sufficiently dissipate heat: "what if I replaced the cooling fan with a high-temp hair dryer?"
The Dualshock controller has a temperature range where it is considered safe to operate, why would the console be required to operate normally at temperatures that would endanger everything plugged into it?
2) If an overheat warning condition is met, and the current gen consoles have such states, I don't see why the console would be obligated to keep boosting. Hopefully the warning message's simple geometry doesn't cause the frame rate to boost to 1000 fps.
He did by implication. He implied that doing so could save 10% power. If it’s jumping that much in dynamic consumption, something bizarre is going on. They probably have a bit of hysteresis to prevent motorboating.
What is duty cycling but that on a nanosecond scale...?
More seriously, if the method is constant-power, then a spike in demand could trigger clock stretching once Vdroop was detected. Enough events of that type could feed back to the microcontroller about what clocks are sustainable.
It’s not as if MS didn’t recognize the need for a dynamic power envelope. That’s why they specified a different clock rate for SMT mode. I’d argue Sony’s method is the more elegant, but they also should have given developers the choice on SMT. Perhaps that’s too hard of a runtime switch to make...
I commented before about the whether the Series X could flip a switch per-game because it could treat things like spinning up a VM instance. If the multi-OS organization from the Xbox One persists, then the game is a newly launched guest OS, and instances can be set up with multithreading or without. I'm not sure if that means the CPUs themselves have control registers set to disable multithreading, or the hypervisor just exposes one thread per core and lets the other sleep.
If Sony's OS organization remains, it's all one instance and like on a PC it might not be possible to change without a reboot. Sony may have also evaluated the solution but decided it was too difficult for them to implement for the possible return. Microsoft's interview stated the expectation that SMT mode would take over after the first cross-gen games with poorer scaling are replaced, so Sony may have projected something similar and decided it wasn't worth it.
Also, maybe this is something they could add later if they really felt Microsoft added value with the option? It wouldn't be the first feature recent consoles have added after the fact with an update, perhaps after some delay going by Sony's history with updating the PS4's features.