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Common sense finally comes through
Awesome! Was thinking on getting XSX, but think I'll go for PS5 + Lockhart combo now.
let's imagine how a PS5 version of Ghost of Tsushima will look like
advertising it as a 10.28TFLOP GPU is pretty disingenuous since it's technically incapable of such performance.
In the Mark Cerny presentation he said "constant power" approach can push GPU clock to 2.23GHz while "constant frequency" approach will
have trouble to maintain 2GHz.
Is there any reason why it happens? If the cooling solution is capable of 2.23GHz under heavy workload, why will there be problem to use
"constant 2GHz" even there is some power spike?
But its technically allowed to claim those numbers, so, there you have it.
In the PS5 equation, power is fixed. So there are 2 variables to contributing to that power draw. 1) The amount of active compute and 2) frequency. So as you increase active compute, you decrease frequency and power remains constant. As you decrease active compute, you can increase frequency. This fact has nothing to do with the cooling solution or heat since the maximum parameters defined for those are fixed.
In the Mark Cerny presentation he said "constant power" approach can push GPU clock to 2.23GHz while "constant frequency" approach will
have trouble to maintain 2GHz.
Is there any reason why it happens? If the cooling solution is capable of 2.23GHz under heavy workload, why will there be problem to use
"constant 2GHz" even there is some power spike?
hmm. the reason is that there is a power limit that the PSU is rated to provide up to before it can no longer provide any more power.
Whether that is through the wall or a battery source (laptops).
Yea I also assume it's going to be around the TDP. If the CPU and GPU are pulling hard eventually you'll hit a thermal limit and you need to start to downclock somewhere to save the silicon. Which is why both can't hit their max cap frequencies unless you're got this really slick cooler I assume. I'll make an editI'd venture to guess the power quota is actually set based around an overall thermal limit and not anything to do with how much actual power can be applied.
PC GPUs have been advertising with the maximum theoratical TFLOPs at the max boost clock, so as CPUs. The metric does factually convey the attainable performance of that particular IP (albeit being conditional), and they did state that variable frequency applies — at least in their official blog — with FLOPs clearly being a derived metric of the "up to 2.23 GHz" figure. So from a wording standpoint, I don't see any disingenuous of Sony about it.I've said this before on here, but there continues to be a lot of confusion regarding the dynamic clock situation. I think Sony made a good choice by implementing it, as it smartly improves performance in all scenarios within their power and heat envelopes. However, while I have no issue with stating its maximum clocks, advertising it as a 10.28TFLOP GPU is pretty disingenuous since it's technically incapable of such performance.
I've heard mention here that maybe it can do it, but potentially only for short periods or something. That's also not true.
The PS5 leverages a dynamic clock to reduce power consumption as more of its overall compute resources are leveraged. Or as Cerny put's it, the more "demanding" the game is. It's only capable of max clocks when at some unknown percentage of ALU usage, not 100%. So it's incorrect to multiply it's entire ALU capacity at max clocks since that isn't something it can or would do. In order to determine the actual max TFLOPs number, we'd need to know the clock speed it's capable of sustaining with ALL its compute active.
By the nature of chip-wide DVFS power management, there is no "actual max TFLOPs number", because the whole point is that you deliver power to the place that demands it the most. The most one can argue is that the chip is more unlikely to sustain max clock in both CPU and GPU when fully loaded, and that's about it..In order to determine the actual max TFLOPs number, we'd need to know the clock speed it's capable of sustaining with ALL its compute active.
PC GPUs have been advertising with the maximum theoratical TFLOPs at the max boost clock, so as CPUs. The metric does factually convey the attainable performance of that particular IP (albeit being conditional), and they did state that variable frequency applies — at least in their official blog — with FLOPs clearly being a derived metric of the "up to 2.23 GHz" figure. So from a wording standpoint, I don't see any disingenuous of Sony about it.
i guess those liquid cooler mods won't be a thing for PS5. Interesting to note.The problem is, unlike on a PC, where boost frequencies work based on temperature and so are helped by better cooling solutions, the PS5 has its clock targets fixed based on power draw. So even if you were to liquid cool it or something it would still downclock itself the same as it would using the stock fan. The only difference would be the actual temp the chip is running at.