VRS and DR aren't mutually exclusive.Yes doesn't seem to be easy to implement as well, but Gears 5 uses it (VRS2 quality mode) and it brings 5-12% increase in performance, but perhaps its a bit too much fuss for something you can effectively replace with slightly lower resolution (in time when resolution on 99% of the games is not locked and varies, nobody seems to care much anyway).
With DR your reducing the quality of the whole image, VRS is selective.
So combining them you can gain even more performance with less noticeable IQ loss.
We'll see how much it will get used going forward.
They also expect VRS hardware to be used to do other things, bit like how MSAA was used for checkerboarding etc.
Wouldn't a 5 - 10% saving be pretty much equivalent to 0.5 - 1 TF of performance to be used on other things? Sounds like a useful saving to me.
Edit:
Also especially useful on the XSS where the resolution is lower to begin with, and PS5 for VR.
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