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I brought the conversation here, to keep it ontopic:
That said, the PS5 having something like 56MB of Infinity Cache + 448GB/s GDDR6 wouldn't mean they have a bandwidth advantage over the SeriesX with 560GB/s GDDR6.
The console is able to render at 4K. There are plenty of release date games coming up in 10 days that will be rendering at 4K.
GPU compute isn't the only big consumer of memory bandwidth. AFAIK, ROP count is similar between the two and the PS5 has >20% higher clocks. It's possible that the PS5's bandwidth requirements are similar or even higher than the SeriesX's.I see where you're going with that, but is it not a simpler explanation to simply compare the XSX flops:bandwidth ratio to that of the PS5's where we discover they are both pretty much equal?
It would give it bandwidth in excess of the SeriesX but only for the operations that fit in the small cache. The 100GB/s duplex of the XBone's EDRAM, if added to the DDR3's 60GB/s, results in a significantly higher "total bandwidth" than the PS4's 176GB/s, yet we never saw the XBone behaving like a 260GB/s system.Your suggestion that the PS5 has IC on top of that would give it bandwidth far in excess of the XSX.
That said, the PS5 having something like 56MB of Infinity Cache + 448GB/s GDDR6 wouldn't mean they have a bandwidth advantage over the SeriesX with 560GB/s GDDR6.
Why would they? Infinity Cache is apparently completely transparent to the developer (therefore there's no need to mention in on the Road to PS5 presentation), and the existence of Infinity Cache on RDNA2 would have been on NDA up until 5 days ago.If it had that, it's pretty likely Sony would have mentioned it by now.
"Not designed for maximum IQ at 4K" != "unable to render at 4K".It seems to me that it would have been an incredibly risky strategy for Sony to design a next gen console which from the get go was effectively designed to be unable to render at 4K in next gen games.
The console is able to render at 4K. There are plenty of release date games coming up in 10 days that will be rendering at 4K.