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We don't know any official measurements from the PS5's SoC, nor do we have proper measurements made with a caliper. The margin of error for the people doing pixel counts out of video stills of the PCB filmed at an angle tends to be enormous.Given that we know the die sizes of the console SoCs, 8 core Zen2 block, and Navi 10 die size from which we can extrapolate, it's fairly obvious that the consoles do not have infinity cache (or at least not a large one).
The SeriesX has no Infinity Cache because Microsoft has shown the SoC's xrays and did a breakdown of the chip's caches, but they're also using a considerably larger GDDR6 bandwidth than even the RX 6900XT that has almost twice the compute performance.
We also shouldn't think of the 128MB amount as the fixed size of Infinity Cache for all GPUs of all sizes. Considering its significantly smaller GPU, the PS5 could make do with e.g. 56MB of LLC.
Where is this rumor coming from? I'm expecting Navi 21 to not go too much above 400-450mm^2, and Navi 22 to not go a lot above Navi 10, as AMD stated they've increased density between RDNA1 and RDNA2.However, given the rumored ~340 mm2 die size of N22, it's likely it does have a sizeable infinity cache, either 96 or 64 MB.