Lazy devs save the day!That's where the new-wave of security comes in. Those offline consoles will only be able to play buggy shit because games are released in a broken mess that need a day 1 patch minimum to get working toa most rudimentary standard. turns out dodgy 'QA' was all part of the plan!
There will always be piracy in some shape or form.
I just wonder how large of a percentage of the ownership actually bothers to pirate games on the consoles?
I mean, how big of an issue was it on PS4?
As for offline patching your games, that is fine, until the game requires a newer firmware than the one that is cracked....
Presumably not much given Sony's financials and Sony reports on piracy (or lack thereof). The firmware race seems to keep most people from wanting to maintain a pirate box that can only play older games limited to the cracked FW. If piracy has a big presence in some markets like China, Sony can just move their inventory elsewhere where's there's plenty of demand still. And in those territories aren't the online games the most popular?No idea how large of an impact that had, but i can imagine with these game prices increasing
Presumably not much given Sony's financials and Sony reports on piracy (or lack thereof). The firmware race seems to keep most people from wanting to maintain a pirate box that can only play older games limited to the cracked FW. If piracy has a big presence in some markets like China, Sony can just move their inventory elsewhere where's there's plenty of demand still. And in those territories aren't the online games the most popular?
Furthermore, what's the copy protection like for Sony games on Windows? Are pirate copies available? I think that's the platform far more at risk from piracy. If it's no longer a huge problem there, strikes me as unlikely to become a worse problem on closed-hardware consoles with hacks than open-platform Windows with any number of attack vectors.
That's why I wonder. There were far less risk of piracy on the non-connected PlayStation and PS2, games were robust on launch and if you did mod your console, as long as you weren't dumb enough to send it to Sony for repair, nobody would know. Now there is already so much online DRM that modding risks your console being barred and that carries real consequences for the reason's Shifty set out.There will always be piracy in some shape or form. I just wonder how large of a percentage of the ownership actually bothers to pirate games on the consoles?
That's why I wonder. There were far less risk of piracy on the non-connected PlayStation and PS2, games were robust on launch and if you did mod your console, as long as you weren't dumb enough to send it to Sony for repair, nobody would know. Now there is already so much online DRM that modding risks your console being barred and that carries real consequences for the reason's Shifty set out.
There will always be piracy in some shape or form.
I just wonder how large of a percentage of the ownership actually bothers to pirate games on the consoles?
I mean, how big of an issue was it on PS4?
As for offline patching your games, that is fine, until the game requires a newer firmware than the one that is cracked....
I only modded my PS1, or rather my friend did. Getting discs reliably working was more of an issue so I rarely made use of it. More often, my group would buy different games and swap them amongst ourselves.Chipping PS2 at the start was a pain in the ass with the early chips needing 23 wires to be soldered to the board at often a huge expense. PS1 was 4 wires and could be done for cheap.
I would be willing to bet if you could chip a PS5 for £20 and then buy games for £5 without affecting online even the people with money would do it.I think there lies the rub. Back in PS1/2 era (and earlier), consoles were selling to kids where money was tight. Nowadays consoles are selling to higher income users, either grown-up gamers or kids with decent-income families.
Yeah PS1 was pirated like crazy. I bought max 4 original games on it during its time. Wipeout and Toshinden I bought at launch, Adidas Power Soccer a few weeks later, and Ace Combat 2 after a year. Every other game was just pirated.I would be willing to bet if you could chip a PS5 for £20 and then buy games for £5 without affecting online even the people with money would do it.
To me the only reason PS1 was as big of a success as it was is due to it being cheap to chip and buy games, I didn't know a single person who didn't have a chipped PS1, even working adults I knew had their's chipped.
Totally. It's a cost/benefit consideration. However, with higher income than teenage jobs, the benefit doesn't outweigh the cost any more, because the cost has been pushed up massively and the benefits in terms of hit to income aren't as pronounced. That also affects interest in piracy. As a business, can a solution be made to work that's worth the investment? By and large not, with hacking being a hobby more than an industry. At least in platforms that have decent enough security to elevate the costs as such!I would be willing to bet if you could chip a PS5 for £20 and then buy games for £5 without affecting online even the people with money would do it.
Check Nintendo Switch.Most people are not going to put custom firmware on their consoles. Maybe if private (illigal) companies/users do it for them, but thats abit of a stretch to see that happening in large numbers.
Yes, having spending money could result in reduction of piracy.Totally. It's a cost/benefit consideration. However, with higher income than teenage jobs, the benefit doesn't outweigh the cost any more, because the cost has been pushed up massively and the benefits in terms of hit to income aren't as pronounced. That also affects interest in piracy. As a business, can a solution be made to work that's worth the investment? By and large not, with hacking being a hobby more than an industry. At least in platforms that have decent enough security to elevate the costs as such!
So I checked up on that quickly. Nintendo went after the suppliers of the chip and successfully prosecuted. Mod chip supply is limited, and reliant of clones of their work, which have a higher asking price. Currently I've read of $150 for the HWFLY chip and $150 installation. There are £70 ones on AliExpress in limited numbers. Nintendo's patch of the system has pushed up the entry price. After the debacle of previous handheld security and SD card hacks that added notable convenience at minimal cost and zero risk, I think NSW is in a much better place even if far from secure.Check Nintendo Switch.
Modchip installation services are available
Yes, having spending money could result in reduction of piracy.
Steam is very good at facilitating this with their regional pricing, and local payment methods availability.