"In reality, it's actually slightly slower since the electrical interface is no longer as clean with another chip hanging off of some of the shared lines" - 3dilettante
No need to tell me that clamshell mode doesn't directly impact memory bandwidth. I just searched up 3dilettante's posts. The challenges posed by signals integrity may have forced Sorny to drop gddr5 memory speeds from 6Ghz to 5.5Ghz
No need to tell me that clamshell mode doesn't directly impact memory bandwidth. I just searched up 3dilettante's posts. The challenges posed by signals integrity may have forced Sorny to drop gddr5 memory speeds from 6Ghz to 5.5Ghz
The APU seems like it would have been up to the task, AMD was able to handle speeds in that range elsewhere. The speed grades for the highest density GDDR5 chips in clamshell mode may have been where it came down to capacity vs bus speed.
Clamshell mode works by having two GDDR5 devices share the same command lines and split the normally 32-bit bus between them.
In the PS4, one of the GDDR5 chips in each pair mirrors its counterpart on the other side of the PCB, and each one claims 16 bits of data bus for itself.
Basically, two different chips act like they are a single double capacity chip. The actual bandwidth total is the same as if there were just one chip with all 32 bits to itself.
In reality, it's actually slightly slower since the electrical interface is no longer as clean with another chip hanging off of some of the shared lines. The capacity upgrade has been pointed to as a reason why memory speeds went down from 6.0 to 5.5 Gbps.
Another point that was raised was that clamshell mode impinges on the top clock a given bin can reach. Clamshell makes GDDR5 devices share various signal lines, which is not as clean electrically.
DRAM capacity doesn't really have much effect on power consumption, and clamshell mode means the power-hungry interface isn't growing.
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