I don't understand why speed would need to be throttled.
I don't think Sony is maintaining a speed throttle on HDD's but the full potential of HDD's are burned elsewhere. (Decryption :- P)
But don't they have Move Engines to handle that?
So why do SSD's provide improvements beyond the base spec?
http://www.eurogamer.net/articles/digitalfoundry-2014-ps4-hard-drive-upgrade-guide
Not only faster loading times, but also some improvements in game with texture loading. PS3 showed even better improvements in some cases with an SSD. Surely that's evidence enough that HDD performance is flexibly relied upon and needn't be limited to maintain a base spec? If it is/was being capped to the base HDD performance, there ought to be no difference between faster and slower drives.
DF/NX need to do an updated version with newer games...maybe target games that have issues (Fallout 4 would be a good start) and see how much SSDs help
Why would they partially unlock it for 3rd parties but fully for 1st parties? That's a bit... discriminatory. Just unlock the bloody thing and move on!
I can understand while Sony might want to restrict access to recently reserved resources until it's been extensively tested but this does give Sony first party devs a technical advantage in what is otherwise a free(ish) competetive market which is unfair in my view.Why would they partially unlock it for 3rd parties but fully for 1st parties? That's a bit... discriminatory. Just unlock the bloody thing and move on!
there may be additional complexities to using the 7th core that requires additional support and back and forth working with Sony engineers. It would be some time until they worked out most kinks before opening it up to 3rd party and freely supporting it.I can understand while Sony might want to restrict access to recently reserved resources until it's been extensively tested but this does give Sony first party devs a technical advantage in what is otherwise a free(ish) competetive market which is unfair in my view.