Typically no, the Giantbomb podcast recently discussed having old 360 dev units that required sending back to MS for updates those were special 'day 0' debugs though, the others were updated via the internet. I believe you need a validated dev account to log onto the debug units and presumably to receive updates, if this guy isn't a validated dev he wouldn't have an appropriate account. If I had to guess I would imagine the debug O/S build is quite different from that on retail units (ability to load arbitrary binaries, etc) and if firmwares are on disc they wouldn't match that of the dev O/S (is this still a thing?).Don't the game discs include the required firmware updates on them though? Would that not work for the dev kits?
Interesting. I just figured the dev units simply unlocked parts of the OS that were probably already there, just hidden.Typically no, the Giantbomb podcast recently discussed having old 360 dev units that required sending back to MS for updates those were special 'day 0' debugs though, the others were updated via the internet. I believe you need a validated dev account to log onto the debug units and presumably to receive updates, if this guy isn't a validated dev he wouldn't have an appropriate account. If I had to guess I would imagine the debug O/S build is quite different from that on retail units (ability to load arbitrary binaries, etc) and if firmwares are on disc they wouldn't match that of the dev O/S (is this still a thing?).
The 7th core has been unlocked in the lastest SDK
The 7th core has been unlocked in the lastest SDK
no, because it would be just the CPU and there are other things.Assuming this is true, will this essentially allow 16% performance boosts with games highly optimized for multithreading? I don't mean existing games (unless patched, and there are a few games out there that could use that) but for future games.
no, because it would be just the CPU and there are other things.
a 7th core only helps in situations where multithreadings is possible and there is enough bandwidth and cache "free" to use.
But yes, that would be a nice addition. But most games right now aren't really cpu-limited, so that doesn't make that big of a difference. But as xbox one also can use 6.5-6.8 cores, this may make multiplat-development a bit easier.
Source?The 7th core has been unlocked in the lastest SDK
The 7th core has been unlocked in the lastest SDK
Clamshell mode. Essentially, half the data bus goes to each GDDR chip with the address bus shared between the two. Each RAM chip sits on top of the other on either side of the PCB. Never seen any claims or data that this arrangement whould impact bandwidth; TBH I don't think it does.That has me wondering with these new new 8gbit modules on the news ps4 if it no longer runs the memory in this stripe or duplex or whatever mode, and thus may have a fairly small memory bandwidth advantage.