PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

Discussion in 'Console Technology' started by Love_In_Rio, Jan 28, 2013.

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  1. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Without the technical knowledge to confirm/refute this, I turn to basic deduction. If PS4 now is 170 ish GB/s, and we're to believe that's half data rate, then the GDDR5 in PS4 was capable of 340 GB/s... That'll be a 'no' then. ;)
     
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  2. Globalisateur

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    I knew it!

    The clues were already there since around one year ago. Remember last year around october when PS4 games really suffered performance wise, notably with AC Unity and GTA5 (advanced warfare too) with ~4-5fps deficit at some points in both of those games, allegedly during CPU heavy moments?

    Suddenly after 2 miraculous patches the performance improved dramatically in those 2 games but only for the PS4 version. It's less know but performance dramatically improved also in the subsequent Advanced warfare patches, again only for PS4 version (SP mode).
     
  3. rekator

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    Well better understood of dev tool and/or better dev tool can give the same with this type of bottlenecks … so no "evidence" by this for a 7th Cpu unlock. ;)
     
  4. DSoup

    DSoup meh
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    Yes, clamshell mode's operation is well documented. Bandwidth remains a constant in either x16 (clamshell) or x32 mode and it's entirely about increasing the addressable memory, i.e. memory capacity. You can aslo vary the configuration of memory controllers to allow asymetric configurations.

    We use a custom RAM configuration but it shares some of the design traits of GDRR5.
     
  5. DieH@rd

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    This was known from the moment Cerny announced 8gig. 16 chips, eight on each side of console. Teardown pics confirmed that on launch.

    CUH1200 model eliminated chips on one side, with 8 1GB chips being placed on the other side of APU socket.
     
  6. Mabru

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    http://www.fmod.org/files/studio_api_revision.txt
     
  7. Globalisateur

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  8. Clukos

    Clukos Bloodborne 2 when?
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    Wonder if it's a full core or just some of it like X1, and that's also very recent like 10 days ago. Just in time for Uncharted 4 :smile:
     
  9. DieH@rd

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    Great find. I think this marks the time when Sony has finalised their plans for this-gen's development of PS4 OS services. I presume the last big thing they had to think about was PSVR.

    What is the latest info we have about game/OS memory reservations?
     
  10. chris1515

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    I doubt they will use it in Uncharted 4 maybe in Q2 2015 games or later.
     
  11. Clukos

    Clukos Bloodborne 2 when?
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    I am pretty sure the ICE team @ND got a heads up for what was going to happen with the latest SDK though. Let's say this SDK was released early to mid November, i am pretty sure most first party studios would know about that in October if not earlier. You may still be right but i don't see why they'd let potential perf go to waste when we are still 4 full months away from release.
     
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  12. Clukos

    Clukos Bloodborne 2 when?
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    Now that i think about it, we got the same people working on it that went from this to this in 3 months. No, if they don't make use of it I'll be flat out disappointed, even if we still don't know what sort of an impact it'll have (major difference for some games, very minor for others i suppose).
     
  13. iroboto

    iroboto Daft Funk
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    @DieH@rd noticed you made a post about this here on Gaf http://www.neogaf.com/forum/showthread.php?t=1146956. Just wondering if you wanted to credit back to the gent who dumped it here and left; we often credit that forum as well when our information comes from there.

    Also, some minor corrections on the verbiage around the SDK announcements for Xbox that you put in your OP, most of the important information were gathered from leaks. We shouldn't know today that XBO unlocked a 7th core if it weren't from the H4LTED leak. The two companies don't operate all that differently when it comes to revealing the capabilities of their systems.

    Edit: thanks
     
    #4693 iroboto, Nov 27, 2015
    Last edited: Nov 27, 2015
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  14. Rangers

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    Probably minor everywhere. It's not even like unlocking 1/14 of the GPU or anything (assuming it's only half a core or something they're giving back).

    Keeping up with the Joneses though. Now Xbox will only have a slight clock advantage (the part that will never go away) and it will be harder to detect in practice then when they had clock+7th core advantage, which was pretty minor to start. You might see a FPS or two difference somewhere when CPU limited...
     
  15. Clukos

    Clukos Bloodborne 2 when?
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    FMOD also have this in the same page
     
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  16. Shifty Geezer

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    Is there any reason to think aren't using a job system similar to that on Cell that'll scale to available resources?
     
  17. Shortbread

    Shortbread Island Hopper
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    [​IMG]
     
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  18. Globalisateur

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    "access to the 7th CPU core" we know from 50% to 80%, a limited access.

    "unlocked 7th core"

    Unlocked because 100% access ?

    :yep2:
     
  19. chris1515

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    They are using fiber now but it is probably scalable. They will use it. The FMOD library is using it since 17th November. It is a good news. I hope they will do the same with Os reserved memory if they can give back 512mo to 1Gb to developer it would be a good thing.
     
  20. Pixel

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    Well obviously not 340GB/s. For me to believe that would be utterly utterly utterly utterly utterly ridiculous. Slight impact like I said in my original posts above. It was a single post over 1.5 years ago and I'm amazed I even remember anything about it, and the exact contents of his posts contents is now muddy and I dont exactly recall what he said.

    Obviously it is known I was just giving as much description of the physical memory chips on the pcb so that I'd have the greatest possible success in getting the term I was looking for. The term I was looking for was clamshell mode.
     
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