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edit: Nevermind, outdated article.
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And since game installation and level loading is mostly streaming large blocks of data with narrow locality, access latency advantage of flash-memory is largely mitigated in this case.
An exception here would be for titles extensively using virtual texturing.
Final PS4 CPU clock speed is 1.8ghz?
http://pc.watch.impress.co.jp/docs/column/kaigai/20131029_621310.html
2.0GHz...
That'd be rather stupid. Everyone gets the same base experience when they buy the machine. If others want to invest in improving it, that's there choice. Capping the IO speed would be similar to capping the resolution to 720p regardless if some people have 1080p TVs, to give everyone the same experience.Perhaps Sony wanted a consistent experience with every console - basically they don't want massive speed and latency jumps when people move to SSD's, to provide a uniform experience for everyone?
I would think so, too.Nothing confirmed, that's just their guess/estimation.
Where ? I don't see it.
I find it a bit bizarre that they went with an SATA -> USB 3.0 bridge rather than just have the SATA controller hosted on the APU. Perhaps they originally planned that but something went wrong with SATA controller on the APU? I can't imagine it would be cheaper to add a bridge chip versus a small amount of APU silicon.
In Gamespot video, they compared Resogun boot speed from HDD and SSD, 19 vs. 9 seconds is more in accordance with assumption given by estimated transfer speeds 150MB/s vs. 300MB/s.
edit:
IGN boot time is 11.55 seconds for HDD and 9.75 seconds for SSD, why is there difference between Gamespot and IGN, someone is doing something wrong
I was watching the archive of Giant Bomb's PS4 stream and it seemed that the UI would get really laggy when you were trying to install, play and download stuff all at once.
The Fujitsu bridge chip is marketed for its "high-speed encryption hardware support", which is a likely reason for Sony using it.