HDD, SSHD, SSD comparison http://www.ign.com/wikis/playstation-4/PlayStation_4_Hard_Drive_Speed_Test_Comparison
coldfoot@GAF located the SATA chip:
http://www.fujitsu.com/downloads/MICRO/fma/pdf/MB86C31_FS_082010.pdf
SATA<->USB bridge.
Most of the speedup of an SSD usually comes from the much lower latency, not the roughly doubled throughput.it is SATA 2.6 (300 MB/s) <-> USB 3.0 (500 MB/s) bridge, so SSD with speeds around 550MB/s are limited to SATA 2.6 speed (300MB/s) at best ... I don't see point in buying SSD for PS4 and I'm glad that I bought cheap 1TB HDD (WD Blue) as stock HDD replacement.
HDD, SSHD, SSD comparison http://www.ign.com/wikis/playstation-4/PlayStation_4_Hard_Drive_Speed_Test_Comparison
Most of the speedup of an SSD usually comes from the much lower latency, not the roughly doubled throughput.
And since game installation and level loading is mostly streaming large blocks of data with narrow locality, access latency advantage of flash-memory is largely mitigated in this case.Most of the speedup of an SSD usually comes from the much lower latency, not the roughly doubled throughput.
That pretty much sums it up.And since game installation and level loading is mostly streaming large blocks of data with narrow locality, access latency advantage of flash-memory is largely mitigated in this case.
An exception here would be for titles extensively using virtual texturing.
That pretty much sums it up.
They provide times for minimum installation, when you can start playing while install continues in the background. So it's possible that game loading is timed with install in background too. Which is not what we want to know.
Could it be that Sony tested all available speeds and found the most ideal and efficient speed for what they need so capped it and sent the other bandwidth to the other devices?
Nope there is no such thing as too fast non-volatile storage as they are all a hell of a lot slower than the RAM they feed. Now someone else mentioned the risk of race conditions where the developer has assumed X seconds to load and timed certain systems around that but that seems like a really risky way to handle synchronisation (especially over time when disk fragmentation may slow loading). Still just because its a bad idea doesn't mean it isn't done but given that we haven't seen any reports in the wild of it being an issue this gen I'd be surprised if it showed up this go around(even with SATA 1 limitations). Tempted by perhaps a 256GB SSD myself but I'll wait for some better comparisons before I jump (the current ones don't seem that systematic).
... but doesn't answer question why advantage of sequential read of SSD in PS4, even limited to SATA 2.6 speed, doesn't show in IGN comparison, will be interesting to hear from developers what is limiting factor.
When you only have a certain amount of bandwidth to give to devices why give more then you need to storage?