I don't see any reason why it would not, I doubt it'd be worth re-engineering this bit for what is undoubtedly an insignificant amount of die space saved. And DMA would still have to take place I suspect, even in UMA systems, as there's significant on-chip memory also, and who knows if CPU and GPU memory spaces are really, truly unified in every situation in PS4. Some data duplication might still be necessary...Do we know if the PS4 has them