Depends whether it'd sell enough. If not, they wouldn't cover costs to justify the emulators development. I'm unconvinced it'd prove popular enough.
Sony should Kickstart a PS2 emulator...
Sony should Kickstart a PS2 emulator...
Depends whether it'd sell enough. If not, they wouldn't cover costs to justify the emulators development. I'm unconvinced it'd prove popular enough.
Sony should Kickstart a PS2 emulator...
100,000,000,000 USD Xbox emulator
200,000,000,000 USD Xbox 360 emulator
500,000,000,000 USD Xbox One emulator
1,000,000,000,000 USD We buy Microsoft
Depends whether it'd sell enough. If not, they wouldn't cover costs to justify the emulators development. I'm unconvinced it'd prove popular enough.
Sony should Kickstart a PS2 emulator...
Indeed, I wonder if they just do blade server with a lot ps2 boards and use Gaikai streaming for ps1&2 BC.
Why Kickstart when there are plenty of functional opensource emulators out there? Would it really be that much of a stretch to bring one of those to Playmobile or whatever version of that come with the PS4?
Pretty sure I've seen this slide posed before, but I didn't give it any weight as, as far as I was concerned it was unverified etc.
http://www.vgleaks.com/playstation-4-balanced-or-unbalanced/
Didn't realise that it was the source of the original vgleaks orbis brake down.
I thought it was something they were presenting to developers now/still.
Thanks, wasn't trying to reopen old wounds, was just posting a vgleaks report.
Could the PS4 be using Stacked Memory?
It's the theoretical peak, like any reported BW, calculated as width x clock.Regarding the memory setting of PS4.
Do we know if the GDDR5 bandwith of 176GB/s of the PS4 is the peak, is theoretical?
Or we have to consider the 80% of it ?
It's the theoretical peak, like any reported BW, calculated as width x clock.
Depending on the situation (as always) you can get pretty close to the theoretical value. Think of 90+%. As said already somewhere else, it makes no sense trying to break that down to some imaginary average or "real world value". To much depends on the situation.We don't know the real world values yet do we? I'm guessing that is something that will come to light once the console is out there?
Depending on the situation (as always) you can get pretty close to the theoretical value. Think of 90+%. As said already somewhere else, it makes no sense trying to break that down to some imaginary average or "real world value". To much depends on the situation.