Betanumerical
Veteran
You will be reading and writing it continuously to both ram pools. I really doubt it will just be a simple read/write buffer. 32MB isn't a lot but it can store enough for the most needed bits of memory, and the large texture can be stored in main memory. Writing between esram and main memory can be done by the move engines.
and writing between the eSRAM and DRAM uses the DRAM bandwidth.