PlayStation 4 (codename Orbis) technical hardware investigation (news and rumours)

Discussion in 'Console Technology' started by Love_In_Rio, Jan 28, 2013.

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  1. Shortbread

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    Although I agree with you that Wiki is possibly mistaken... however, we don't know enough (officially) what Island family, what Sony-PS4 specific modification were made and whatever else that's undisclosed. Please could you link us to Trenton 2.8 billion transistor mention... I just find that odd he would mention that all, at any time.
     
  2. oldschoolnerd

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    That's quite a lot higher than the competition...they only manage about 75%. I was wondering if Orbis would encounter more bus contention because of the cpu needing access ram down the same bus as the GPU? It is a factor that isn't present in the example you give.
     
  3. DieH@rd

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    Tretton mentioned only "phenomenal yields" in the interview with the Fox. 2.8bil and 212mm2 are official numbers for Radeon 7870, posted by me as a starting point of PS4 chip size discussion.
     
  4. Love_In_Rio

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    Or something more plausible like final dev kits including Curacao instead of Pitcairn, being Curacao a 10% more efficient.
     
  5. Arwin

    Arwin Now Officially a Top 10 Poster
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    This.
     
  6. Shortbread

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    Ok, I see - as a reference point. I think before we get to the point of guessing/estimating the PS4 SoC size, we should figure out what "cooling solution" that they are using and go from there. Sony has been great (damn awesome) with coming up with unique solutions... the first model PS2s had a nice thermal heat dissipation design (EE/GS are some heat monsters).
     
    #3366 Shortbread, Sep 24, 2013
    Last edited by a moderator: Sep 24, 2013
  7. Or someone just looking for some good laughs.
     
  8. BoardBonobo

    BoardBonobo My hat is white(ish)!
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    I thought the CPU has a separate bus to access memory? One with 20GB/s bandwidth.
     
  9. onQ

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    Maybe.

    I do find it funny that Sony hasn't showed off the PS4 chip yet.
     
  10. oldschoolnerd

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    I think it's limited to 20GB/s, but that is shared with the main 176GB/s one.
     
  11. McHuj

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    The memory itself can only physically supply 176 GB/sec. 256-bit bus @ 5.5 Gbps. Anything inside the memory controller and beyond can only share that bandwidth.
     
  12. oldschoolnerd

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    So there is going to be bus contention then. That's going to reduce the 91% figure mentioned earlier, as that ram was dedicated to the GPU. Any advances on 91%?
     
  13. Pixel

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    This isn't an issue with ddr3 though. So are you sure its an issue with gddr5?
    As we found out in X1 vs DF article, according to the engineer as long as ddr3 has a seperate memory controller for each bus it can still simultaneously hit each busses peak bandwidth on each bus.
     
  14. 3dilettante

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    The GPU can handle the combined bandwidth of the two memory systems.
    The CPU block, as far as we can tell from the leaks, can't max either of them.
     
  15. oldschoolnerd

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    I don't think it's a ddr3 vs gddr5 issue, it's more the fact that on the competing console the vast majority of the GPU memory requests are serviced out of esram, so less contention for system memory. The ps4 only has the gddr5 ram, so all the GPU ram requests have to be serviced out of there. Hence the increased contention.
     
  16. bkilian

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    What? No it can't. And the DF article didn't say anything of the sort.
     
  17. oldschoolnerd

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    I think he's talking about the competing console, where the GPU has the potential to get 150GB/s out of esram plus 50GB/s out of the system ram.
     
  18. itsmydamnation

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    complete load of crap.

    1. its only 32 mb
    2. its only 32 mb
    3. ITS ONLY 32 MB

    the point of it is to write intermediate steps to it and maybe in the future help with compute via lower latency.

    You still will be reading and writing memory between the esram and dram, I would be worried far more about Xb1 memory contention then PS4.
     
  19. oldschoolnerd

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    Wow. I didn't mean to make anyone angry...

    I thought that writing intermediate steps was most of what the GPU did with it's memory bandwidth...it being a pipeline and all.

    Still, any advances on 91% for the real world vs peak bandwidth question?
     
  20. Esrever

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    You will be reading and writing it continuously to both ram pools. I really doubt it will just be a simple read/write buffer. 32MB isn't a lot but it can store enough for the most needed bits of memory, and the large texture can be stored in main memory. Writing between esram and main memory can be done by the move engines.
     
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