Betanumerical
Veteran
I'd argue that it was commonly conflated as suggestive of pure graphics power* from day 1 when that isn't necessarily appropriate and that this caused the issue (similar to PS4's OS reserve for RAM).
*Specifically, 'graphics power' in the sense of visual output on screen and tech graphics performance. In other words, it was being proclaimed all over the place that PS4's 18 CU's would lead to '50% better performance' than the 12 CU's in X1.
So in that sense I'd say it was a positive improvement to PS4 from a design pov, but the PR and common rhetoric surrounding the issue suddenly raises the specter of an apparent downgrade once ppl discover that not all of those 1.84Tflops will be used for actual graphics.
This is absolute rubbish once again, how many times does it need to be said that you can use all 18 CU's for graphics? and either way, even if you aren't going through the graphics pipelines compute jobs can still be used for graphical effects...
I could just as easily say that not all the 12CU's on the XBONE could be used for actual graphics but im sure youd have some BS reason why it doesn't apply to your preferred console.