DrJay24 & Betanumerical, you are probably right. I really really hope so.
I just want to make this little reflection.
1) We know that PS4 drivers and dev tool kits are very mature;
2) We know, many developers have already confirmed this, that PS4 is SUPER easy to develop on;
3) PS4 is mainly build with off-the-shelf components (I just mean, no Move Engine, No Esram, no audio block or other dedicated components that could need some learning curve).
Now with all these points in mind:
1) Killzone SF use ALL 18CU for rendering.
We all know that Guerilla & Killzone franchise has always mean incredible Graphical & Power showcase for all the Sony machine...
Did Killzone graphic seems 50% better than anything else shown at E3?
No, absolutelly not at least for my eyes. Many others titles look superior in many ways. And this is quite meaning as KZ has always mean super graphic.
Ok, but with this graphic does it run at 60fps? No, neither this.
2) Driverclub, an arcade racing game, is still not able to run 60FPS...
3) The Order 1886 (not a launch title!) run at 1920x800 ... NOT FULL HD!
4) Quantic Dream's 'The Dark Sorcerer tech demo, run at 1920x800 ... NOT FULL HD!
5) Unreal Engine demo, has been hugely downgraded visually.
So, I HAVE to believe that 18CU will not have such an impact on rendering and graphic compared to 12 or 14, because if it is not, I begin to be very worried that PS4 will have some other problem well hidden elsewhere!
Because if it is not, I begin to think that Cerny is a great PR man, a great Game Design consultat, but maybe as Platform Hardware Leader (as it is his first experience in this area) he is not so capable after all.
Come on, we have a 50% more graphic power but are not able to shown this superiority in anyway?
So I prefer to believe that PS4 we will not have a boost using the extra 4CU for rendering, but maybe PS4 could use this extra 4CU for more usefull thing.
Anyway, I hope to see at Gamescom an actual game that run on a PS4 that looks 50% better than anything else shown by the competition. I really do!
I just want to make this little reflection.
1) We know that PS4 drivers and dev tool kits are very mature;
2) We know, many developers have already confirmed this, that PS4 is SUPER easy to develop on;
3) PS4 is mainly build with off-the-shelf components (I just mean, no Move Engine, No Esram, no audio block or other dedicated components that could need some learning curve).
Now with all these points in mind:
1) Killzone SF use ALL 18CU for rendering.
We all know that Guerilla & Killzone franchise has always mean incredible Graphical & Power showcase for all the Sony machine...
Did Killzone graphic seems 50% better than anything else shown at E3?
No, absolutelly not at least for my eyes. Many others titles look superior in many ways. And this is quite meaning as KZ has always mean super graphic.
Ok, but with this graphic does it run at 60fps? No, neither this.
2) Driverclub, an arcade racing game, is still not able to run 60FPS...
3) The Order 1886 (not a launch title!) run at 1920x800 ... NOT FULL HD!
4) Quantic Dream's 'The Dark Sorcerer tech demo, run at 1920x800 ... NOT FULL HD!
5) Unreal Engine demo, has been hugely downgraded visually.
So, I HAVE to believe that 18CU will not have such an impact on rendering and graphic compared to 12 or 14, because if it is not, I begin to be very worried that PS4 will have some other problem well hidden elsewhere!
Because if it is not, I begin to think that Cerny is a great PR man, a great Game Design consultat, but maybe as Platform Hardware Leader (as it is his first experience in this area) he is not so capable after all.
Come on, we have a 50% more graphic power but are not able to shown this superiority in anyway?
So I prefer to believe that PS4 we will not have a boost using the extra 4CU for rendering, but maybe PS4 could use this extra 4CU for more usefull thing.
Anyway, I hope to see at Gamescom an actual game that run on a PS4 that looks 50% better than anything else shown by the competition. I really do!