well if thats true i cant see why so many people believe in the 14+4 thing. or is there some high level stuff that i'm missing that makes it a good argument for 14+4.
There is no high level or good argument for the system setting it as 14+4. It was an EXAMPLE.
It was only an example of workload allocation that they have provided to developers to give them a sense of what they CAN do with it.
As far as I'm concerned they could have said 1 CU for graphics and 17 CU for GPGPU if there is an occasion for such a thing. (folding@home like stuff might work well like this, I don't know, and, in reality, I don't care)
It would have also made the same sense and the same people would also harp on it.
Let it go. The 18 CUs simply have no merit being fundamentally different from each other to perform the advertised functions. 18 CUs in their current state in the PS4 seems well suited for their purpose of both GPGPU and graphics already and there is very little evidence/reason for the contrary to be true and even LESS sense to specifically modify 4 CUs and increase complexity.
The PS4 has already shown to decrease complexity and increase flexibility to the developers in almost all respects and I don't see a reason to make the CU allocations so inflexible with minimal benefit.
Most of the people with an agenda, if you will, consistently is trying to downplay the PS4 as only having 14 CUs for graphics instead of 18 CUs so it advances their argument that the PS4 is __________ (insert their argument), since 14 is much less a hurdle to argue against than 18.
I hate to bring the competition into this thread (and go ahead and mod edit the below section out if mods don't like this part),
but if PS4 is going to be balanced at 14+4 as some people insist, (4 being 22% of the CUs), then it would also make sense that a hardware with 12CUs would only be balanced at around 9+3 CUs if both sides are to utilize similar code and workload.
In either case the whole argument goes up in flames as a moot argument and doesn't really advance anything.