awesome thread. i'm looking forward to giving TPA a whirl. zen pinball for ios is the first pinball simulation i've played in decades and it's been a real go-to game on the ipad. i think the physics are both better than what i've played before (not played TPA yet), but also boring. this goes hand in hand with the table designs -- some are interesting and some are not, but almost all of them are ridiculously rampy. so, the ball slots into the ramps like a slot racer and although sometimes you'll get a return ball from a ramp entrance, play is usually fast and focused on endless ramp-hitting. bumpers are not only weak but usually nearly insignificant, kind of a reverse from the tables i used to play growing up. that's really cool that TPA modeled Bride of Pinbot, that's probably my all-time favorite game (not a major expert, just had a couple arcades in my neighborhood growing up). so yeah, while i hope that TPA can offer a more realistic experience, i do appreciate what ZP brings to the err table: fast fun, no bugs, fast loading, lots of tables -- imo best are probably Epic Quest (persistent xp gain system, would love to see more of this - modernization that can be useful), Tesla, maybe Excalibur. Blade is nice for being less rampy. Thanks for the tips tho guys!