Phil Harrison's GDC keynote - Home, LittleBigPlanet & more

Hmm I'm not sure if the regular XMB interface is going to allow you to do things like meet up in a group and hop into different games together. That is the real question on my mind. Can you do everything out side of home if you don't want to access the virtual world?

Home will undergo beta this April, so we will know for sure, and Sony should have time to address it (if not already).

For now, you can gather in the in-game lobbies (and hop from 1 game to another). Home is only GA in fall, so the online games have to be pretty standalone by design.

The way I see if it you're going to go to the trouble of creating an avatar based world, why let people access the same features outside?

As long as they have quick navigation/teleportation and short load time, I wouldn't complain if Sony takes this approach. Without PS Home, the in-game lobbies need to be loaded anyway.

Also, from what I see this is just basically an application sitting on top of the PSN framework. What's to stop MS from copying this by making their own app that sits on the xbox live frame work that does the same thing? it's like booting up your console and choosing "Graphical" or "text based" interface.

May be a moot point in the long run because the argument is recursive. MS will do whatever they deem best. Sony has started its momentum going today.

Wanted to re-watch the trailers. The gametrailer site is down. Are there mirrors ?

EDIT: Ok, Gradthrawn's and Synergy34's posts already address Tap In and Qroach's concerns :cool:
 
Which reminds me... was this all the stuff from the keynote? This is the 'third age of videogames'?

From what I understand, they are referring to Games 3.0 as the same concept as Web 2.0. In other words, it's meaningless.

"Web 2.0" is just a phrase coined to describe the new breed of websites which allow users to contribute their content, but in reality, there were many sites doing this for many years, and never considered themselves "Web 2.0", it's semantics really. Now you have a wave of companies claiming they use 'Web 2.0 Technologies', as if they weren't already, it's simply a buzzword.

Games 3.0 is an extension of that same concept, so anytime a user uploads/shares content, trades content, contributes something, that would be concidered "Games 3.0". Forza's auction house is a good example.
 
Which reminds me... was this all the stuff from the keynote? This is the 'third age of videogames'?
here:
Harrison explained that Game 3.0 had been prompted by last year’s Time Magazine cover, which declared that the public was the Man of the year, with the line: “Yes, you, the people, control the Information Age.â€￾ Explaining that Game 1.0 was the age of games existing only on cartridges or disks and game 2.0 involved connected gaming but still constrained by the amount of content on a disk, Game 3.0 is about: “Community devices empowered by their audiences. It’s about emergent entertainment, powered by an audience at the centre of the
entertainment experience.â€￾
 
What's to stop MS from copying this by making their own app that sits on the xbox live frame work that does the same thing?
The smaller reserved resources (RAM & core) for game/internet integration, and the lack of the standard HDD for overall visual variety.
 

I didn't see any bashing. A few of the points have been addressed (e.g., warping from point to point via Virtual PSP), most are just work-in-progress notes (e.g., how to moderate user submitted content).

It's quite hard to find major flaws given that Sony has worked on it for 1-2 years, and that the platform is extensible by developers.
 
The smaller reserved resources (RAM & core) for game/internet integration, and the lack of the standard HDD for overall visual variety.

I was thinking about this as well, as long as the application is not launched while a game is playing, RAM is irrelevant.

The HDD space is a bigger issue, but I'm sure it wouldn't be too hard to devise a system where people without a HDD had limited functionality, while the majority got the works.

I hope MS doesn't though, it would be a cheap move. Rather they should concentrate on eliminating the subscription fee, and/or providing dedicated gaming servers.
 
I didn't see any bashing. A few of the points have been addressed (e.g., warping from point to point via Virtual PSP), most are just work-in-progress notes (e.g., how to moderate user submitted content).

It's quite hard to find major flaws given that Sony has worked on it for 1-2 years, and that the platform is extensible by developers.

I agree. it read like a reasonable report of what is what and there are still questions to be answered and much speculation abounds as to how it all will actually be implemented with full release games . (my biggest question) :smile:
 
The smaller reserved resources (RAM & core) for game/internet integration, and the lack of the standard HDD for overall visual variety.

It´s not that big, a larger memory card (1GB) should be sufficient.
How big is the Home download?
“The Home download is targeted to be under 500 MBs.”
Home explained

Edit:then you have the content of course, it just struck me. :)
 
Some of these work-in-progress notes are really opportunities (e.g., how to moderate content) for more marketing moves. ;-)
 
Guys it's not the technologies that power HOME. It would be missing the point.

The resources that power HOME are the Playstation owners themselves and the so-called Game 3.0 dynamics. Sony better stay focused and run fast with this to grow a critical mass.

EDIT: Oops... sorry, it's just so easy to overlook things. The resources that power HOME are the people: The Playstation owners, developers and the founding teams behind Playstation Home. There, it's more complete now.
 
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Home sounds like a great online platform, but just like Singstar PS3, I think the cost of entry is still too high for the very people that would enjoy it the most. Nice to see Sony significantly up the online ante like that, in any case.
 
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