I know PGR is all in the name of fun.., and the top notch graphics plus the gameplay, but this sounds weird. Oblivion does fit onto a DVD and it's huge!
I don't know where is the heavy workload for a racing game, maybe because the textures are so good and gorgeous? If that is so then, to an extent, that's good news. I don't know how much storage capacity is needed to store each track's geometry data, but afaik 100 MB should do. My logic flowchart goes - add to that the textures and we have, let's say, 500 MB data x 10 tracks, it totals 5 GBs. I know I am counting on my fingers here, but there's a lot of spare space for cars' models, audio and bikes. So, what's the problem?
I hope they release day or night version of every track as (hopefully free) downloadable content.
From PGR4 official forums:
Bizarre Creations are gods.
I don't know where is the heavy workload for a racing game, maybe because the textures are so good and gorgeous? If that is so then, to an extent, that's good news. I don't know how much storage capacity is needed to store each track's geometry data, but afaik 100 MB should do. My logic flowchart goes - add to that the textures and we have, let's say, 500 MB data x 10 tracks, it totals 5 GBs. I know I am counting on my fingers here, but there's a lot of spare space for cars' models, audio and bikes. So, what's the problem?
I hope they release day or night version of every track as (hopefully free) downloadable content.
From PGR4 official forums:
You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy.
Ben
http://www.bizarrecreations.com/forum/viewtopic.php?f=30&t=14802Easy there mate, let me explain a little first!
In the past we've always had day and night and to do this we've had to create a duplicate set of textures for most of the buildings, obviously there is the space on the disc and the time it will take make all those night time textures. For some cities night time is important, as good as Vegas looks in the day everyone really wants to see it at night, so in PGR4 only night will be available, and if you thought Vegas and Tokyo looked good at night wait until you see what Shanghai looks like!
All the PGR3 cities have been re-lit and look better than ever, plus each weather type brings with it a different lighting setting, so Clear will be different to Fog which will be different to Rain...etc These weather types really do change the feel of the city just as much as a change from day to night, Macau in a storm is VERY different to Macau on a clear day and heavy fog changes it further! Cat and mouse around Macau Route 9 in heavy fog is fantastic by the way as is another multiplayer game mode yet to be announced! Good enough to have the art team eagerly waiting for 5.30 to come around so they can play it for an hour!
So at it’s base there is only one time of day, add to that the different weather settings and you get more variation to each of the cities than just Day and Night would give you. Trust me, they all look cool
Alan
Bizarre Creations are gods.
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