ild ditch the night/day just have the single set of textures but work on improving the lighting model.
this ways more flexible there would be no lightmaps like they have at present, thus sun could be low in the horizon casting shadows over the tracks, whatever, of course the downside its gonna be slower to do
this ways more flexible there would be no lightmaps like they have at present, thus sun could be low in the horizon casting shadows over the tracks, whatever, of course the downside its gonna be slower to do
quite a bit i believe the minimum thats been mentioned is 500MB per level (realistically this would allow 4-6 levels on a dvd, thus multiple dvds would be required for a shipping game)How much will Carmack's mega-textures drive up the demand for disc space?