Paul said:And what's more? These are all american games, whereas most of the japanese games(PDO, JSRF and more) look just as amazing and run at 60? Seems odd.
Fear of Godzilla destroying their development house if they fail!
Paul said:And what's more? These are all american games, whereas most of the japanese games(PDO, JSRF and more) look just as amazing and run at 60? Seems odd.
Qroach said:Guys it's called pushing the envolope. It's easy to make a racer that runs at 60fps solid if it's not very detailed.
Tagrineth said:Can't help but point this out:
Last gen, we had an absolute marvel of a racer called F-Zero X.
Most of its greatness comes from it being locked at 60fps on the amusingly-well-known-for-poor-frame-rates N64.
Nintendo pushed the envelope by doing a really good job of lowering detail ^^;
Inevitably all this extra detail comes at a price, with the overall frame rate locked at 30 FPS, rather than the 60 used in the original. Lead programmer Roger Perkins argued: "We wanted to keep the visual quality. We'd rather it was running at a consistent frame rate at 30, than occasionally chugging at 60 as it did in the original. Microsoft did some research and found people didn't even notice whether the game was running at 30 or 60 FPS." And to be fair, having played the game for an hour or so, we didn't notice either.
Qroach said:http://eurogamer.net/article.php?article_id=52971
Inevitably all this extra detail comes at a price, with the overall frame rate locked at 30 FPS, rather than the 60 used in the original. Lead programmer Roger Perkins argued: "We wanted to keep the visual quality. We'd rather it was running at a consistent frame rate at 30, than occasionally chugging at 60 as it did in the original. Microsoft did some research and found people didn't even notice whether the game was running at 30 or 60 FPS." And to be fair, having played the game for an hour or so, we didn't notice either.
Almasy said:Polyphony has also added plenty of more detail and effects, and will release a product running at 60 fps (which is very noticeable). The article and the "explanation" that no one notices, is much more of an excuse than anything else.
Vince said:While this maybe true, and percieved FPS is highly subjective; I could never tell the difference in a 3rd person game where movement is almost confined to a specific path. I'd much rather have cosnistency and a visual increase than 60fps over 30. But, IMHO.
And to be fair, having played the game for an hour or so, we didn't notice either.
chaphack said:STILL, i dont do the PS2 60fps > attack KILLL technically Xbox 60fps crap.
Johnny Awesome said:In short, it has very little to do with the Xbox hardware and everything to do with development focus. Framerate probably isn't that important to the average consumer and it just isn't pushed too much by most western developers.
What an amazingly unfair comparision, and all to make an excuse. As a matter of fact, MGS2 can be ran in the pro-scan mode (blaze adapter) and, although it changes nothing, it has a free camera (press the R1 button) Those particle effects come at a price just as the realtime lighting does (not to mention that MGS2 actually does have realtime lights and shadows at the dramatic spots they wanted it to).Take Splinter Cell at 30fps and remove all the dynamic lighting, the progressive scan, the widescreen support and the free camera and you get MGS 2 at 60fps. There's really no comparison between the two engines from a techincal standpoint other than the nice particle effects in MGS2, which make great use of the PS2s huge fillrate.
Johnny Awesome said:It really isn't that suprising that big free roaming games have lower framerates. Look at GTA3 on PS2, for instance. It's the biggest game on the system and it's framerate is so bad it makes the last level on Halo look rock solid by comparison.
Johnny Awesome said:Well it's not much extra bandwidth to enable progressive and widescreen on Xbox. It's a lot more work trying to get the extra geometry to double the framerate.
Johnny Awesome said:It really isn't that suprising that big free roaming games have lower framerates.
Tagrineth said:GTA3 is redeemed by its very good motion blur IMO =)
Chris123234 said:60fps on halo is NOT a must. Sustained 30fps on halo is a must. Halo is a slow paced FPS. The only FPS's that need 60fps are fast paced ones.
Chris123234 said:And that stuff about response time being cut in half at 30fps as opposed to 60fps is well...bullshit... After upgrading my video card and going from 30fps to around 80fps its smoother but not more "precise" as you like to say. The only time the response time was "unplayable" is when the fps dips down like like 10-15.