Peter Moore on a worldwide launch

mckmas8808 said:
I'm not questioning will it ever happen. I'm questioning at what time frame would they do that. Would they offer the bundle so early? Or are they gonna wait awhile to over such a bundle. I'm thinking they would want to maximize profits that's all.

Do you maximize profits by selling fewer console for more money, or by selling more consoles at slightly less profit at first, but with the guarantee of increased game sales revenue over the long term?

If the difference is save $20 now, or make $150 per console in game sales later, I think the answer is obvious. You sell as many systems as you can in the short term, and make the money back in long term game sales.
 
Powderkeg said:
Do you maximize profits by selling fewer console for more money, or by selling more consoles at slightly less profit at first, but with the guarantee of increased game sales revenue over the long term?

If the difference is save $20 now, or make $150 per console in game sales later, I think the answer is obvious. You sell as many systems as you can in the short term, and make the money back in long term game sales.

Your right.
 
Powderkeg said:
Do you maximize profits by selling fewer console for more money, or by selling more consoles at slightly less profit at first, but with the guarantee of increased game sales revenue over the long term?

If the difference is save $20 now, or make $150 per console in game sales later, I think the answer is obvious. You sell as many systems as you can in the short term, and make the money back in long term game sales.

Its not worth it powderkeg just don't responed

Only sony will make money on software apparently and only sony can take massive losses on hardware apparently and only sony will sell units apparently .

God forbid ms has a system they made a year 6 months earlier that costs less than the ps3 to make .

That could never happen cause then sony will be in a weaker position . It can't happen , mckmass said it can't and so it cna't .
 
...hope you dont mind if i cut in :p ...

not sure if anyone mentioned it, but ign has a article about this topic..
http://insider.ign.com/teasers/658/658660.html

Digital Culture: Rushed to Release
Microsoft feels the crunch as the Xbox 360's release nears.


October 14, 2005 - Is it really worthwhile launching your product worldwide and only satisfying a few of your customers? This is the dilemma facing Microsoft now, which is facing an all-but-guaranteed sell out of the Xbox 360 this Christmas. Yes, a lot of this is because there is rabid demand for the first console of the next generation, but a large part of this comes down to corners being cut so that Microsoft can say, "We did it." Microsoft has loudly proclaimed its near-simultaneous global launch for most of the year, but it seems that it's realizing now that it may have overreached a bit. There's not much on the record from the company regarding its hardware production capacity, and it's refusing to say how many console it will have on day one.

too bad im not a ign insider, anybody wanna share the info? ;)
 
According to one unnamed publisher source, speaking to UK trade paper MCV last week, Microsoft will have 600,000 Xbox 360s ready to go by the time the big day hits there in the beginning of December, with 200,000 earmarked for Europe's biggest market, the UK.

Now 600,000 may sound like a fair amount, but when you consider that the PSP, which sells for £179 in the UK, sold 185,000 units in just its first week on the market before selling out, it seems clear that there's no way that Microsoft will be able to keep everyone happy.

There are some important consequences to this compacted shipping schedule, not least of which is the quality of the games that are going to be sitting on shelves on day one. Some companies have decided that hitting launch isn't as important as making sure their games are done, such as Ubisoft, which earlier this week decided to hold back Ghost Recon: Advanced Warfighter until next year.

And while Microsoft has been unfaltering in pushing the Xbox 360 on the basis of its raw power, not all developers are going to have their games in that state by launch day - if that's even what they were aiming for. Several launch titles have been developed with current gen consoles in mind and have had their Xbox 360 versions thrown in as an afterthought.

This sloppiness will also be the reason why the second round of games on Xbox 360 will likely be better than the first, or at the very least come closer to showing off the true potential of the hardware.

"[Developers will] be able to get a lot more out of the system next year," Allard said. "That's why games look better year over year. It's primarily because hardware comes in hot and developers use the deficiency of the schedule not just to learn about hardware, but also to cut a couple of corners."

Not surprisingly, Allard is insistent that Microsoft's first-party titles - Kameo: Elements of Power, Project Gotham Racing 3 and the controversial Perfect Dark Zero - will not be rushed and will only be out for launch if they're ready.

"We're hoping all three of the first-party games make day one. We're on a good trajectory with all three of those. Can I guarantee day one? No. What we learned with Halo [2] is you don't ship a game before it's ready."

"[The developments teams are] all incredibly motivated and they're working very, very hard. They know there's a chance that they don't all make day one. They'll all make this holiday though."

So, does any of this actually matter? The lack of enough hardware probably won't be the end of the world. Every major console release is accompanied by stock shortages. It does look like this may go more the way of the PlayStation 2, though, which is good for Microsoft's PR. Nothing sounds better than being able to fire off a press release on day two claiming a national - or global, if you're willing to wait a few weeks - sell out.

f it really does take until the second generation of software for most developers to start scratching at the Xbox 360's throttle, that could be too late, since that puts it around the same time as Sony is going to be ramping up the hype for the PlayStation 3. And Microsoft's Peter Moore, who oversaw the launch of the Dreamcast, hardly needs reminding of what happened the last time a console was pushed ahead to compete with Sony.

Thats about all the juicy stuff .

Ms could have shipped with 2 million units in the usa and still sold out though. THats about how many preorders gamestop / eb toysrus and bestbuy have along with some smaller chains
 
jvd said:
Thats about all the juicy stuff .

Ms could have shipped with 2 million units in the usa and still sold out though. THats about how many preorders gamestop / eb toysrus and bestbuy have along with some smaller chains

I think IGN took some liberties with that article because those original comments were made by JA in response to developers filling up the DVD9 discs and cutting corners with compression. He later went on to say that developers get better with using the hardware as time goes on but the intial commentary on cutting corners was solely based on the compression and dsic capacity. (IIRC)
 
expletive said:
I think IGN took some liberties with that article because those original comments were made by JA in response to developers filling up the DVD9 discs and cutting corners with compression. He later went on to say that developers get better with using the hardware as time goes on but the intial commentary on cutting corners was solely based on the compression and dsic capacity. (IIRC)
well personaly i believe that all launch games ever expcet for mario 64 were rushed games. The exception is mario 64 as it was confirmed that the n64 was built around the game and they were developed basicly hand in hand and the system was delayed a year
 
jvd said:
well personaly i believe that all launch games ever expcet for mario 64 were rushed games. The exception is mario 64 as it was confirmed that the n64 was built around the game and they were developed basicly hand in hand and the system was delayed a year

Yes i agree for the most part. The only games that I didnt feel like that about, were the big titles in the DC launch (nfl 2k, SC, sonic). I think its clear that most of the 360 games will suffer either tecnologically or with content (condemned is only 10-15 hours from what ive read). The only one that seems fully 'realized' on launch is kameo, PGR may fall into that category as well as long as they iron out the final remaining framerate issues.
 
expletive said:
Yes i agree for the most part. The only games that I didnt feel like that about, were the big titles in the DC launch (nfl 2k, SC, sonic).

The Dreamcast launched in Japan in Q4 1998 (with Pen Pen, Godzilla, July, and VF3) and in Europe and the US almost a year later...

So while we are technically talking about launch titles, there is some room for discussion me thinks. ;)
 
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pipo said:
The Dreamcast launched in Japan in Q4 1998 (with Pen Pen, Godzilla, July, and VF3) and in Europe and the US almost a year later...

So while we are technically talking about launch titles, there is some room for discussion me thinks. ;)

Fair point!
 
jvd said:
well personaly i believe that all launch games ever expcet for mario 64 were rushed games. The exception is mario 64 as it was confirmed that the n64 was built around the game and they were developed basicly hand in hand and the system was delayed a year

and Super Mario World, Pilot Wings & F-Zero (launch game??) on Super Nintendo :D

F-Zero SN is still my favorite racing game of all time.
 
Worldwide launch maybe looking smaller than first previously thought.

Two key investment banks issued revised guidance for Xbox 360 shipments earlier this week, with Banc of America Securities maintaining its estimate of 1.4 to 1.6 million, while UBS Securities dropped its original estimate of 2.5 million to 1.5 million.
The revised estimates came after IBM confirmed that it was ahead of its targets in terms of manufacturing the PowePC-based chips used by the Xbox 360, with the chip maker set to meet Microsoft's requirements for the part in the current quarter.
Despite the positive news from IBM, both Banc of America's Gary Cooper and UBS' Mike Wallace maintain that shipments of the Xbox 360 will be significantly lower than many observers expect - with their conclusions being based on information from retailers and industry insiders.

The two analysts also agree to a large degree on where those units are going to go; Cooper expects that by the end of 2005, there will be 800,000 units in North America, 600,000 in Europe and the remainder will be in Japan, while Wallace also expects 800,000 in North America (350 to 400k of those on the launch day), with 400 to 500k in Europe and 100 to 200k in Japan.

Microsoft itself has repeatedly cautioned the industry that it expects the Xbox 360 to sell out ahead of Christmas, but has moved to assure retailers that there will be a steady supply of new units turning up in the weeks and months after launch.

Keep in mind that these are analysts. And we all know the key word in their title.;)


Link --> http://www.gamesindustry.biz/content_page.php?aid=12368
 
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