Your know what is lame: not knowing how to attach a flashlight on the gun ;-)
Davros said:Please be joking, I hated the goddamn flashlight in doom 3
Half Life + sequels are totally linear and I think they are great games.
There are "open world games" which just use the open world as a hub for easy missions and minigames. Rules of those games aren't properly designed, similiarly to the problem of the camera angle in 3D platformers where the obstacles are nerfed to deal with the crippling perception the 3D camera gives you, so they use the shitty collectathon mechanics to mask the fact that the games are unchallenging/dumbed-down
Can you name some of those terrible shooters Scott? I'd rather play GZDoom's campaign than MW's. The superb level design and gunplay, player's agility, the enemy variety and the overall atmosphere, especially when played with the self-imposed zero quicksaves rule, beats the crap out of the "OMG, so cinematic, GOTY material right here folks" handholding crap. The truth is, Doom is significantly more skill-based (which comes from the more complex ruleset) and mentally engaging than MW. But guns and blood are for dumb people, right?
The 1993 map looks like a PITA to be honest. I'm not saying I like the 2010 map either but swaaye is right.
I remember a comment from an id developer to the effect of "why didn't we think of that!" when the duct tape mod arrived. Apparently their dumb flashlight-or-gun mechanic never bothered them during development.
People have different tastes. Just about any kind of game design can be done well.
I did push through the whole game without mods. But still, regardless of how brilliantly it may force the monster-closet scares, no soldier is going to run around shooting blindly and then disarm himself so he can use his flashlight.There are many who liked the game too, you know. If u were hard pressed for time, I can understand the feustration, but if u came to enjoy a game, its not very difficult to learn one little mechanic, that too which elevates the atmosphere and the hunted and alone feel of the game so much.
I did push through the whole game without mods. But still, regardless of how brilliantly it may force the monster-closet scares, no soldier is going to run around shooting blindly and then disarm himself so he can use his flashlight.